Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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72
OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs
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72
OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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[Desc("Players will be notified when this actor becomes visible to them.",
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"Requires the 'EnemyWatcher' trait on the player actor.")]
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public class AnnounceOnSeenInfo : TraitInfo
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{
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[Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")]
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public readonly bool PingRadar = false;
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[NotificationReference("Speech")]
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[Desc("Speech notification to play.")]
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public readonly string Notification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display.")]
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public readonly string TextNotification = null;
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public readonly bool AnnounceNeutrals = false;
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public override object Create(ActorInitializer init) { return new AnnounceOnSeen(init.Self, this); }
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}
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public class AnnounceOnSeen : INotifyDiscovered
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{
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public readonly AnnounceOnSeenInfo Info;
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readonly Lazy<RadarPings> radarPings;
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public AnnounceOnSeen(Actor self, AnnounceOnSeenInfo info)
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{
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Info = info;
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radarPings = Exts.Lazy(self.World.WorldActor.Trait<RadarPings>);
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}
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public void OnDiscovered(Actor self, Player discoverer, bool playNotification)
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{
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if (!playNotification || discoverer != self.World.RenderPlayer)
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return;
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// Hack to disable notifications for neutral actors so some custom maps don't need fixing
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// At this point it's either neutral or an enemy
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if (!Info.AnnounceNeutrals && !self.AppearsHostileTo(discoverer.PlayerActor))
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return;
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// Audio notification
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if (discoverer != null && !string.IsNullOrEmpty(Info.Notification))
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Game.Sound.PlayNotification(self.World.Map.Rules, discoverer, "Speech", Info.Notification, discoverer.Faction.InternalName);
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if (discoverer != null)
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TextNotificationsManager.AddTransientLine(discoverer, Info.TextNotification);
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// Radar notification
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if (Info.PingRadar)
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radarPings.Value?.Add(() => true, self.CenterPosition, Color.Red, 50);
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}
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}
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}
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