Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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63
OpenRA.Mods.Common/Traits/Sound/CaptureNotification.cs
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63
OpenRA.Mods.Common/Traits/Sound/CaptureNotification.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Sound
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{
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public class CaptureNotificationInfo : TraitInfo
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{
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[NotificationReference("Speech")]
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[Desc("Speech notification to play to the new owner.")]
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public readonly string Notification = "BuildingCaptured";
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[FluentReference(optional: true)]
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[Desc("Text notification to display to the new owner.")]
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public readonly string TextNotification = null;
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[Desc("Specifies if Notification is played with the voice of the new owners faction.")]
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public readonly bool NewOwnerVoice = true;
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[NotificationReference("Speech")]
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[Desc("Speech notification to play to the old owner.")]
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public readonly string LoseNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display to the old owner.")]
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public readonly string LoseTextNotification = null;
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[Desc("Specifies if LoseNotification is played with the voice of the new owners faction.")]
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public readonly bool LoseNewOwnerVoice = false;
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public override object Create(ActorInitializer init) { return new CaptureNotification(this); }
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}
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public class CaptureNotification : INotifyCapture
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{
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readonly CaptureNotificationInfo info;
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public CaptureNotification(CaptureNotificationInfo info)
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{
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this.info = info;
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}
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void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
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{
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var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);
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TextNotificationsManager.AddTransientLine(newOwner, info.TextNotification);
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var loseFaction = info.LoseNewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, oldOwner, "Speech", info.LoseNotification, loseFaction);
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TextNotificationsManager.AddTransientLine(oldOwner, info.LoseTextNotification);
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}
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}
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}
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