Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
277
OpenRA.Mods.Common/Traits/SupportPowers/ParatroopersPower.cs
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277
OpenRA.Mods.Common/Traits/SupportPowers/ParatroopersPower.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Support power that spawns and delivers units to the desired location via aircraft.")]
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public class ParatroopersPowerInfo : DirectionalSupportPowerInfo
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{
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[ActorReference(typeof(AircraftInfo))]
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[Desc("Aircraft used to deliver the drop.")]
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public readonly string UnitType = "badr";
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[Desc("Number of aircraft to use in the formation.")]
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public readonly int SquadSize = 1;
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[Desc("Distance between the aircraft in a formation.")]
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public readonly WVec SquadOffset = new(-1536, 1536, 0);
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[NotificationReference("Speech")]
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[Desc("Speech notification to play when entering the drop zone.")]
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public readonly string ReinforcementsArrivedSpeechNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display when entering the drop zone.")]
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public readonly string ReinforcementsArrivedTextNotification = null;
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[Desc("Number of facings that the delivery aircraft may approach from.")]
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public readonly int QuantizedFacings = 32;
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[Desc("Spawn and remove the plane this far outside the map.")]
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public readonly WDist Cordon = new(5120);
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[ActorReference(typeof(PassengerInfo))]
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[Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")]
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public readonly ImmutableArray<string> DropItems = [];
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[Desc("Risks stuck units when they don't have the Paratrooper trait.")]
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public readonly bool AllowImpassableCells = false;
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[ActorReference]
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[Desc("Actor to spawn when the paradrop starts.")]
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public readonly string CameraActor = null;
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[Desc("Amount of time (in ticks) to keep the camera alive while the passengers drop.")]
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public readonly int CameraRemoveDelay = 85;
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[Desc("Weapon range offset to apply during the beacon clock calculation.")]
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public readonly WDist BeaconDistanceOffset = WDist.FromCells(4);
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public override object Create(ActorInitializer init) { return new ParatroopersPower(init.Self, this); }
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}
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public class ParatroopersPower : DirectionalSupportPower
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{
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readonly ParatroopersPowerInfo info;
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public ParatroopersPower(Actor self, ParatroopersPowerInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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var facing = info.UseDirectionalTarget && order.ExtraData != uint.MaxValue ? (WAngle?)WAngle.FromFacing((int)order.ExtraData) : null;
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SendParatroopers(self, order.Target.CenterPosition, facing);
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}
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public (Actor[] Aircraft, Actor[] Units) SendParatroopers(Actor self, WPos target, WAngle? facing = null)
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{
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var aircraft = new List<Actor>();
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var units = new List<Actor>();
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if (!facing.HasValue)
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facing = new WAngle(1024 * self.World.SharedRandom.Next(info.QuantizedFacings) / info.QuantizedFacings);
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var utLower = info.UnitType.ToLowerInvariant();
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if (!self.World.Map.Rules.Actors.TryGetValue(utLower, out var unitType))
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throw new YamlException($"Actors ruleset does not include the entry '{utLower}'");
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var altitude = unitType.TraitInfo<AircraftInfo>().CruiseAltitude.Length;
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var dropRotation = WRot.FromYaw(facing.Value);
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var delta = new WVec(0, -1024, 0).Rotate(dropRotation);
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target += new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
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Actor camera = null;
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Beacon beacon = null;
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var aircraftInRange = new Dictionary<Actor, bool>();
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void OnEnterRange(Actor a)
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{
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// Spawn a camera and remove the beacon when the first plane enters the target area
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if (info.CameraActor != null && camera == null && !aircraftInRange.Any(kv => kv.Value))
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{
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self.World.AddFrameEndTask(w =>
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{
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camera = w.CreateActor(info.CameraActor,
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[
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new LocationInit(self.World.Map.CellContaining(target)),
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new OwnerInit(self.Owner),
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]);
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});
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}
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RemoveBeacon(beacon);
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if (!aircraftInRange.Any(kv => kv.Value))
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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info.ReinforcementsArrivedSpeechNotification, self.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(self.Owner, info.ReinforcementsArrivedTextNotification);
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}
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aircraftInRange[a] = true;
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}
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void OnExitRange(Actor a)
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{
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aircraftInRange[a] = false;
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// Remove the camera when the final plane leaves the target area
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if (!aircraftInRange.Any(kv => kv.Value))
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RemoveCamera(camera);
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}
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void OnRemovedFromWorld(Actor a)
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{
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aircraftInRange[a] = false;
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// Checking for attack range is not relevant here because
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// aircraft may be shot down before entering the range.
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// If at the map's edge, they may be removed from world before leaving.
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if (aircraftInRange.All(kv => !kv.Key.IsInWorld))
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{
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RemoveCamera(camera);
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RemoveBeacon(beacon);
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}
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}
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// Create the actors immediately so they can be returned
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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if (i == 0 && (info.SquadSize & 1) == 0)
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continue;
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// Includes the 90 degree rotation between body and world coordinates
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(dropRotation);
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aircraft.Add(self.World.CreateActor(false, info.UnitType,
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[
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new CenterPositionInit(startEdge + spawnOffset),
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new OwnerInit(self.Owner),
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new FacingInit(facing.Value),
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]));
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}
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foreach (var p in info.DropItems)
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{
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units.Add(self.World.CreateActor(false, p.ToLowerInvariant(),
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[
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new OwnerInit(self.Owner)
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]));
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}
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self.World.AddFrameEndTask(w =>
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{
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PlayLaunchSounds();
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Actor distanceTestActor = null;
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var passengersPerPlane = (info.DropItems.Length + info.SquadSize - 1) / info.SquadSize;
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var added = 0;
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var j = 0;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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if (i == 0 && (info.SquadSize & 1) == 0)
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continue;
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// Includes the 90 degree rotation between body and world coordinates
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(dropRotation);
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var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(dropRotation);
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var a = aircraft[j++];
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w.Add(a);
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var drop = a.Trait<ParaDrop>();
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drop.SetLZ(w.Map.CellContaining(target + targetOffset), !info.AllowImpassableCells);
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drop.OnEnteredDropRange += OnEnterRange;
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drop.OnExitedDropRange += OnExitRange;
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drop.OnRemovedFromWorld += OnRemovedFromWorld;
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var cargo = a.Trait<Cargo>();
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foreach (var unit in units.Skip(added).Take(passengersPerPlane))
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{
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cargo.Load(a, unit);
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added++;
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}
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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}
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// Dispose any unused units
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for (var i = added; i < units.Count; i++)
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units[i].Dispose();
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if (Info.DisplayBeacon)
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{
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var distance = (target - startEdge).HorizontalLength;
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beacon = new Beacon(
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self.Owner,
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target - new WVec(0, 0, altitude),
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Info.BeaconPaletteIsPlayerPalette,
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Info.BeaconPalette,
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Info.BeaconImage,
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Info.BeaconPoster,
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Info.BeaconPosterPalette,
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Info.BeaconSequence,
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Info.ArrowSequence,
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Info.CircleSequence,
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Info.ClockSequence,
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() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Length) * 1f / distance,
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Info.BeaconDelay);
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w.Add(beacon);
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}
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});
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return (aircraft.ToArray(), units.ToArray());
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}
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void RemoveCamera(Actor camera)
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{
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if (camera == null)
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return;
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camera.QueueActivity(new Wait(info.CameraRemoveDelay));
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camera.QueueActivity(new RemoveSelf());
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}
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void RemoveBeacon(Beacon beacon)
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{
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if (beacon == null)
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return;
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Self.World.AddFrameEndTask(w => w.Remove(beacon));
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}
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}
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}
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