Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/TooltipDescription.cs
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57
OpenRA.Mods.Common/Traits/TooltipDescription.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Additional info shown in the battlefield tooltip.")]
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public class TooltipDescriptionInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[FluentReference]
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[Desc("Text shown in tooltip.")]
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public readonly string Description;
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[Desc("Player relationships who can view the description.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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public override object Create(ActorInitializer init) { return new TooltipDescription(init.Self, this); }
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}
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public class TooltipDescription : ConditionalTrait<TooltipDescriptionInfo>, IProvideTooltipInfo
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{
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readonly Actor self;
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public Player Owner => self.EffectiveOwner != null ? self.EffectiveOwner.Owner : self.Owner;
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public TooltipDescription(Actor self, TooltipDescriptionInfo info)
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: base(info)
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{
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this.self = self;
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TooltipText = FluentProvider.GetMessage(info.Description);
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}
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public bool IsTooltipVisible(Player forPlayer)
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{
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if (IsTraitDisabled)
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return false;
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// Visibility can't be determined for null owners or viewers
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if (Owner == null || forPlayer == null)
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return false;
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return Info.ValidRelationships.HasRelationship(Owner.RelationshipWith(forPlayer));
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}
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public string TooltipText { get; }
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}
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}
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