Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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59
OpenRA.Mods.Common/Traits/TransformCrusherOnCrush.cs
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59
OpenRA.Mods.Common/Traits/TransformCrusherOnCrush.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Put this on the actor that gets crushed to replace the crusher with a new actor.")]
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public class TransformCrusherOnCrushInfo : TraitInfo
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{
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[ActorReference]
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[FieldLoader.Require]
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public readonly string IntoActor = null;
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public readonly bool SkipMakeAnims = true;
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public readonly BitSet<CrushClass> CrushClasses = default;
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public override object Create(ActorInitializer init) { return new TransformCrusherOnCrush(init, this); }
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}
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public class TransformCrusherOnCrush : INotifyCrushed
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{
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readonly TransformCrusherOnCrushInfo info;
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readonly string faction;
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public TransformCrusherOnCrush(ActorInitializer init, TransformCrusherOnCrushInfo info)
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{
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this.info = info;
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faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
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}
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses) { }
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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{
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if (!info.CrushClasses.Overlaps(crushClasses))
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return;
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var facing = crusher.TraitOrDefault<IFacing>();
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var transform = new Transform(info.IntoActor) { Faction = faction };
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if (facing != null)
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transform.Facing = facing.Facing;
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transform.SkipMakeAnims = info.SkipMakeAnims;
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crusher.QueueActivity(false, transform);
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}
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}
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}
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