Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
171
OpenRA.Mods.Common/Traits/Transforms.cs
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171
OpenRA.Mods.Common/Traits/Transforms.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor becomes a specified actor type when this trait is triggered.")]
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public class TransformsInfo : PausableConditionalTraitInfo
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{
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[ActorReference]
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[FieldLoader.Require]
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[Desc("Actor to transform into.")]
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public readonly string IntoActor = null;
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[Desc("Offset to spawn the transformed actor relative to the current cell.")]
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public readonly CVec Offset = CVec.Zero;
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[Desc("Facing that the actor must face before transforming.")]
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public readonly WAngle Facing = new(384);
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[Desc("Sounds to play when transforming.")]
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public readonly ImmutableArray<string> TransformSounds = [];
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[Desc("Sounds to play when the transformation is blocked.")]
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public readonly ImmutableArray<string> NoTransformSounds = [];
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[NotificationReference("Speech")]
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[Desc("Speech notification to play when transforming.")]
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public readonly string TransformNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display when transforming.")]
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public readonly string TransformTextNotification = null;
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[NotificationReference("Speech")]
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[Desc("Speech notification to play when the transformation is blocked.")]
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public readonly string NoTransformNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification to display when the transformation is blocked.")]
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public readonly string NoTransformTextNotification = null;
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[CursorReference]
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[Desc("Cursor to display when able to (un)deploy the actor.")]
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public readonly string DeployCursor = "deploy";
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[CursorReference]
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[Desc("Cursor to display when unable to (un)deploy the actor.")]
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public readonly string DeployBlockedCursor = "deploy-blocked";
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[VoiceReference]
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public readonly string Voice = "Action";
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public override object Create(ActorInitializer init) { return new Transforms(init, this); }
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}
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public class Transforms : PausableConditionalTrait<TransformsInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
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{
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readonly Actor self;
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readonly ActorInfo actorInfo;
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readonly BuildingInfo buildingInfo;
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readonly string faction;
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public Transforms(ActorInitializer init, TransformsInfo info)
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: base(info)
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{
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self = init.Self;
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actorInfo = self.World.Map.Rules.Actors[info.IntoActor];
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buildingInfo = actorInfo.TraitInfoOrDefault<BuildingInfo>();
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faction = init.GetValue<FactionInit, string>(self.Owner.Faction.InternalName);
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "DeployTransform" ? Info.Voice : null;
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}
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public bool CanDeploy()
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{
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if (IsTraitPaused || IsTraitDisabled)
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return false;
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return buildingInfo == null || self.World.CanPlaceBuilding(self.Location + Info.Offset, actorInfo, buildingInfo, self);
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}
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IEnumerable<Order> ClearBlockersOrders(CPos topLeft)
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{
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return AIUtils.ClearBlockersOrders(buildingInfo.Tiles(topLeft).ToList(), self.Owner, self);
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}
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public Activity GetTransformActivity()
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{
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return new Transform(Info.IntoActor)
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{
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Offset = Info.Offset,
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Facing = Info.Facing,
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Sounds = Info.TransformSounds,
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Notification = Info.TransformNotification,
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TextNotification = Info.TransformTextNotification,
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Faction = faction
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};
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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if (!IsTraitDisabled)
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yield return new DeployOrderTargeter("DeployTransform", 5,
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() => CanDeploy() ? Info.DeployCursor : Info.DeployBlockedCursor);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "DeployTransform")
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return new Order(order.OrderID, self, queued);
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return null;
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}
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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return new Order("DeployTransform", self, queued);
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}
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued) { return !IsTraitPaused && !IsTraitDisabled; }
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public void DeployTransform(bool queued)
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{
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if (!queued && !CanDeploy())
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{
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foreach (var order in ClearBlockersOrders(self.Location + Info.Offset))
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self.World.IssueOrder(order);
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// Only play the "Cannot deploy here" audio
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// for non-queued orders
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foreach (var s in Info.NoTransformSounds)
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Game.Sound.PlayToPlayer(SoundType.World, self.Owner, s);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.NoTransformNotification, self.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(self.Owner, Info.NoTransformTextNotification);
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return;
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}
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self.QueueActivity(queued, GetTransformActivity());
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DeployTransform" && !IsTraitPaused && !IsTraitDisabled)
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DeployTransform(order.Queued);
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}
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}
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}
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