Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/Voiced.cs
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80
OpenRA.Mods.Common/Traits/Voiced.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor has a voice.")]
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public class VoicedInfo : ConditionalTraitInfo
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{
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[VoiceSetReference]
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[FieldLoader.Require]
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[Desc("Which voice set to use.")]
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public readonly string VoiceSet = null;
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[Desc("Multiply volume with this factor.")]
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public readonly float Volume = 1f;
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public override object Create(ActorInitializer init) { return new Voiced(this); }
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}
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public class Voiced : ConditionalTrait<VoicedInfo>, IVoiced
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{
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public Voiced(VoicedInfo info)
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: base(info) { }
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string IVoiced.VoiceSet => Info.VoiceSet;
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bool IVoiced.PlayVoice(Actor self, string phrase, string variant)
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{
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if (IsTraitDisabled)
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return false;
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if (phrase == null)
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return false;
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if (string.IsNullOrEmpty(Info.VoiceSet))
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return false;
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var type = Info.VoiceSet.ToLowerInvariant();
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var volume = Info.Volume;
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return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, true, WPos.Zero, volume, true);
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}
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bool IVoiced.PlayVoiceLocal(Actor self, string phrase, string variant, float volume)
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{
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if (IsTraitDisabled)
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return false;
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if (phrase == null)
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return false;
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if (string.IsNullOrEmpty(Info.VoiceSet))
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return false;
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var type = Info.VoiceSet.ToLowerInvariant();
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return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, false, self.CenterPosition, volume, true);
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}
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bool IVoiced.HasVoice(Actor self, string voice)
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{
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if (IsTraitDisabled)
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return false;
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if (string.IsNullOrEmpty(Info.VoiceSet))
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return false;
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var voices = self.World.Map.Rules.Voices[Info.VoiceSet.ToLowerInvariant()];
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return voices != null && voices.Voices.ContainsKey(voice);
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}
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}
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}
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