Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
68
OpenRA.Mods.Common/Traits/World/CameraOvalMover.cs
Normal file
68
OpenRA.Mods.Common/Traits/World/CameraOvalMover.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[TraitLocation(SystemActors.World)]
|
||||
[Desc("Moves the camera in an oval pattern around its starting position.")]
|
||||
sealed class CameraOvalMoverInfo : TraitInfo
|
||||
{
|
||||
[Desc("Starting angle in degrees.")]
|
||||
public int StartAngle = 45;
|
||||
|
||||
[Desc("How fast the camera moves around the oval.")]
|
||||
public float DegreesPerSecond = 3f;
|
||||
|
||||
[Desc("The X and Y radius of the oval path. Z is unused.")]
|
||||
public WVec OvalRadius = new(19200, 20480, 0);
|
||||
|
||||
public override object Create(ActorInitializer init) { return new CameraOvalMover(this); }
|
||||
}
|
||||
|
||||
sealed class CameraOvalMover : IWorldLoaded
|
||||
{
|
||||
readonly CameraOvalMoverInfo info;
|
||||
public CameraOvalMover(CameraOvalMoverInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World world, WorldRenderer wr)
|
||||
{
|
||||
var vo = wr.Viewport.CenterPosition;
|
||||
var viewportOrigin = new float2(vo.X, vo.Y);
|
||||
|
||||
float angle = info.StartAngle;
|
||||
long lastTime = 0;
|
||||
wr.Viewport.ViewportCenterProvider = () =>
|
||||
{
|
||||
if (!Game.Settings.Game.PauseShellmap)
|
||||
{
|
||||
var currentTime = Game.RunTime;
|
||||
var dt = currentTime - lastTime;
|
||||
lastTime = currentTime;
|
||||
|
||||
// Prevent large jumps when the game is paused or the framerate is very low.
|
||||
const float MaxStep = 0.25f;
|
||||
angle += Math.Min(dt / 1000.0f * info.DegreesPerSecond, MaxStep);
|
||||
}
|
||||
|
||||
var rad = angle * (Math.PI / 180);
|
||||
var offset = new float2((float)(info.OvalRadius.X * Math.Sin(rad)), (float)(info.OvalRadius.Y * Math.Cos(rad)));
|
||||
return viewportOrigin + offset;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user