Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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OpenRA.Mods.Common/Traits/World/CrateSpawner.cs
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OpenRA.Mods.Common/Traits/World/CrateSpawner.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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public class CrateSpawnerInfo : TraitInfo, ILobbyOptions
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{
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[FluentReference]
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[Desc("Descriptive label for the crates checkbox in the lobby.")]
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public readonly string CheckboxLabel = "checkbox-crates.label";
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[FluentReference]
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[Desc("Tooltip description for the crates checkbox in the lobby.")]
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public readonly string CheckboxDescription = "checkbox-crates.description";
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[Desc("Default value of the crates checkbox in the lobby.")]
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public readonly bool CheckboxEnabled = true;
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[Desc("Prevent the crates state from being changed in the lobby.")]
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public readonly bool CheckboxLocked = false;
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[Desc("Whether to display the crates checkbox in the lobby.")]
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public readonly bool CheckboxVisible = true;
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[Desc("Display order for the crates checkbox in the lobby.")]
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public readonly int CheckboxDisplayOrder = 0;
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[Desc("Minimum number of crates.")]
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public readonly int Minimum = 1;
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[Desc("Maximum number of crates.")]
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public readonly int Maximum = 255;
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[Desc("Average time (ticks) between crate spawn.")]
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public readonly int SpawnInterval = 4500;
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[Desc("Delay (in ticks) before the first crate spawns.")]
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public readonly int InitialSpawnDelay = 0;
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[Desc("Which terrain types can we drop on?")]
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public readonly FrozenSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" }.ToFrozenSet();
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[Desc("Which terrain types count as water?")]
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public readonly FrozenSet<string> ValidWater = new HashSet<string> { "Water" }.ToFrozenSet();
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[Desc("Chance of generating a water crate instead of a land crate.")]
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public readonly int WaterChance = 20;
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[ActorReference]
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[Desc("Crate actors to drop.")]
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public readonly ImmutableArray<string> CrateActors = ["crate"];
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[Desc("Chance of each crate actor spawning.")]
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public readonly ImmutableArray<int> CrateActorShares = [10];
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[ActorReference]
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[Desc("If a DeliveryAircraft: is specified, then this actor will deliver crates.")]
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public readonly string DeliveryAircraft = null;
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[Desc("Number of facings that the delivery aircraft may approach from.")]
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public readonly int QuantizedFacings = 32;
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[Desc("Spawn and remove the plane this far outside the map.")]
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public readonly WDist Cordon = new(5120);
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(MapPreview map)
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{
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yield return new LobbyBooleanOption(map, "crates",
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CheckboxLabel, CheckboxDescription, CheckboxVisible, CheckboxDisplayOrder, CheckboxEnabled, CheckboxLocked);
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}
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public override object Create(ActorInitializer init) { return new CrateSpawner(init.Self, this); }
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}
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public class CrateSpawner : ITick, INotifyCreated
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{
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readonly Actor self;
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readonly CrateSpawnerInfo info;
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bool enabled;
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int crates;
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int ticks;
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public CrateSpawner(Actor self, CrateSpawnerInfo info)
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{
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this.self = self;
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this.info = info;
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ticks = info.InitialSpawnDelay;
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}
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void INotifyCreated.Created(Actor self)
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{
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enabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("crates", info.CheckboxEnabled);
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}
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void ITick.Tick(Actor self)
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{
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if (!enabled)
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return;
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if (--ticks <= 0)
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{
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ticks = info.SpawnInterval;
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var toSpawn = Math.Max(0, info.Minimum - crates)
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+ (crates < info.Maximum && info.Maximum > info.Minimum ? 1 : 0);
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for (var n = 0; n < toSpawn; n++)
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SpawnCrate(self);
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}
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}
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void SpawnCrate(Actor self)
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{
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var inWater = self.World.SharedRandom.Next(100) < info.WaterChance;
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var pp = ChooseDropCell(self, inWater, 100);
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if (pp == null)
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return;
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var p = pp.Value;
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var crateActor = ChooseCrateActor();
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self.World.AddFrameEndTask(w =>
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{
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if (info.DeliveryAircraft != null)
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{
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var crate = w.CreateActor(false, crateActor, [new OwnerInit(w.WorldActor.Owner)]);
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var dropFacing = new WAngle(1024 * self.World.SharedRandom.Next(info.QuantizedFacings) / info.QuantizedFacings);
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var delta = new WVec(0, -1024, 0).Rotate(WRot.FromYaw(dropFacing));
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var altitude = self.World.Map.Rules.Actors[info.DeliveryAircraft].TraitInfo<AircraftInfo>().CruiseAltitude.Length;
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var target = self.World.Map.CenterOfCell(p) + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
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var plane = w.CreateActor(info.DeliveryAircraft,
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[
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new CenterPositionInit(startEdge),
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new OwnerInit(self.Owner),
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new FacingInit(dropFacing),
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]);
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var drop = plane.Trait<ParaDrop>();
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drop.SetLZ(p, true);
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plane.Trait<Cargo>().Load(plane, crate);
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plane.QueueActivity(false, new Fly(plane, Target.FromPos(finishEdge)));
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plane.QueueActivity(new RemoveSelf());
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}
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else
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w.CreateActor(crateActor, [new OwnerInit(w.WorldActor.Owner), new LocationInit(p)]);
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});
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}
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CPos? ChooseDropCell(Actor self, bool inWater, int maxTries)
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{
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for (var n = 0; n < maxTries; n++)
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{
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var p = self.World.Map.ChooseRandomCell(self.World.SharedRandom);
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// Is this valid terrain?
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var terrainType = self.World.Map.GetTerrainInfo(p).Type;
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if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType))
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continue;
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// Don't drop on any actors
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if (self.World.ActorMap.GetActorsAt(p).Any())
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continue;
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return p;
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}
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return null;
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}
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string ChooseCrateActor()
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{
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var crateShares = info.CrateActorShares;
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var n = self.World.SharedRandom.Next(crateShares.Sum());
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var cumulativeShares = 0;
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for (var i = 0; i < crateShares.Length; i++)
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{
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cumulativeShares += crateShares[i];
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if (n <= cumulativeShares)
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return info.CrateActors[i];
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}
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return null;
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}
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public void IncrementCrates()
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{
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crates++;
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}
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public void DecrementCrates()
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{
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crates--;
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}
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}
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}
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