Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
189
OpenRA.Mods.Common/Traits/World/EditorActionManager.cs
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189
OpenRA.Mods.Common/Traits/World/EditorActionManager.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.EditorWorld)]
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[IncludeStaticFluentReferences(typeof(OpenMapAction))]
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public class EditorActionManagerInfo : TraitInfo<EditorActionManager> { }
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public class EditorActionManager : IWorldLoaded
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{
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readonly Stack<EditorActionContainer> undoStack = [];
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readonly Stack<EditorActionContainer> redoStack = [];
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public event Action<EditorActionContainer> ItemAdded;
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public event Action<EditorActionContainer> ItemRemoved;
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public event Action OnChange;
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int nextId;
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public bool Modified;
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public bool SaveFailed;
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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Add(new OpenMapAction());
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Modified = false;
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}
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public void Add(IEditorAction editorAction)
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{
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Modified = true;
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editorAction.Execute();
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if (undoStack.Count > 0)
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undoStack.Peek().Status = EditorActionStatus.History;
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var actionContainer = new EditorActionContainer(nextId++, editorAction);
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ClearRedo();
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undoStack.Push(actionContainer);
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ItemAdded?.Invoke(actionContainer);
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}
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public void Undo()
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{
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if (!HasUndos())
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return;
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Modified = true;
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var editorAction = undoStack.Pop();
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undoStack.Peek().Status = EditorActionStatus.Active;
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editorAction.Action.Undo();
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editorAction.Status = EditorActionStatus.Future;
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redoStack.Push(editorAction);
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OnChange?.Invoke();
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}
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void ClearRedo()
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{
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while (HasRedos())
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{
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var item = redoStack.Pop();
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ItemRemoved?.Invoke(item);
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}
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}
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public void Redo()
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{
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if (!HasRedos())
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return;
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Modified = true;
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var editorAction = redoStack.Pop();
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editorAction.Status = EditorActionStatus.Active;
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editorAction.Action.Do();
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undoStack.Peek().Status = EditorActionStatus.History;
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undoStack.Push(editorAction);
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OnChange?.Invoke();
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}
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public bool HasUndos()
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{
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// Preserve the initial OpenMapAction.
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return undoStack.Count > 1;
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}
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public bool HasRedos()
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{
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return redoStack.Count > 0;
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}
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public void Rewind(int id)
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{
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while (undoStack.Peek().Id != id)
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Undo();
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}
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public void Forward(int id)
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{
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while (undoStack.Peek().Id != id)
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Redo();
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}
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public bool HasUnsavedItems()
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{
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// Modified and last action isn't the OpenMapAction (+ no redos)
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return Modified && !(undoStack.Peek().Action is OpenMapAction && !HasRedos());
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}
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}
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public enum EditorActionStatus
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{
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History,
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Active,
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Future,
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}
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public interface IEditorAction
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{
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void Execute();
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void Do();
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void Undo();
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string Text { get; }
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}
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sealed class OpenMapAction : IEditorAction
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{
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[FluentReference]
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const string Opened = "notification-opened";
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public OpenMapAction()
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{
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Text = FluentProvider.GetMessage(Opened);
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}
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public void Execute()
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{
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Do();
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}
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public void Do()
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{
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}
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public void Undo()
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{
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}
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public string Text { get; }
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public EditorActionStatus Status { get; set; }
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}
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public class EditorActionContainer
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{
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public int Id { get; }
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public IEditorAction Action { get; }
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public EditorActionStatus Status { get; set; }
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public EditorActionContainer(int id, IEditorAction action)
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{
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Id = id;
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Action = action;
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Status = EditorActionStatus.Active;
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}
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}
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}
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