Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/World/MissionData.cs
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OpenRA.Mods.Common/Traits/World/MissionData.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Defines the FMVs that can be played by missions.")]
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[TraitLocation(SystemActors.World)]
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public class MissionDataInfo : TraitInfo<MissionData>
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{
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[FluentReference(optional: true)]
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[Desc("Briefing text displayed in the mission browser.")]
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public readonly string Briefing;
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[Desc("Played by the \"Background Info\" button in the mission browser.")]
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public readonly string BackgroundVideo;
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[Desc("Played by the \"Briefing\" button in the mission browser.")]
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public readonly string BriefingVideo;
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[Desc("Automatically played before starting the mission.")]
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public readonly string StartVideo;
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[Desc("Automatically played when the player wins the mission.")]
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public readonly string WinVideo;
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[Desc("Automatically played when the player loses the mission.")]
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public readonly string LossVideo;
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}
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public class MissionData { }
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}
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