Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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75
OpenRA.Mods.Common/Traits/World/SpawnMapActors.cs
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OpenRA.Mods.Common/Traits/World/SpawnMapActors.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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[Desc("Spawns the initial units for each player upon game start.")]
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public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
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public class SpawnMapActors : IWorldLoaded
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{
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public Dictionary<string, Actor> Actors = [];
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public uint LastMapActorID { get; private set; }
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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var preventMapSpawns = world.WorldActor.TraitsImplementing<IPreventMapSpawn>()
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.Concat(world.WorldActor.Owner.PlayerActor.TraitsImplementing<IPreventMapSpawn>())
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.ToArray();
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foreach (var kv in world.Map.ActorDefinitions)
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{
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var actorReference = new ActorReference(kv.Value.Value, kv.Value);
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// If an actor's doesn't have a valid owner transfer ownership to neutral
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var ownerInit = actorReference.Get<OwnerInit>();
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if (!world.Players.Any(p => p.InternalName == ownerInit.InternalName))
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actorReference.Replace(new OwnerInit(world.WorldActor.Owner));
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actorReference.Add(new SkipMakeAnimsInit());
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actorReference.Add(new SpawnedByMapInit());
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if (PreventMapSpawn(world, actorReference, preventMapSpawns))
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continue;
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var actor = world.CreateActor(true, actorReference);
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Actors[kv.Key] = actor;
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LastMapActorID = actor.ActorID;
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}
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}
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static bool PreventMapSpawn(World world, ActorReference actorReference, IEnumerable<IPreventMapSpawn> preventMapSpawns)
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{
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foreach (var pms in preventMapSpawns)
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if (pms.PreventMapSpawn(world, actorReference))
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return true;
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return false;
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}
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}
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public class SkipMakeAnimsInit : RuntimeFlagInit { }
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public class SpawnedByMapInit : ActorInit, ISuppressInitExport, ISingleInstanceInit
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{
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protected SpawnedByMapInit(string instanceName)
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: base(instanceName) { }
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public SpawnedByMapInit() { }
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public override MiniYaml Save() => null;
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}
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}
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