Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Traits/World/StartGameNotification.cs
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76
OpenRA.Mods.Common/Traits/World/StartGameNotification.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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sealed class StartGameNotificationInfo : TraitInfo
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{
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[NotificationReference("Speech")]
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public readonly string Notification = "StartGame";
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[FluentReference(optional: true)]
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public readonly string TextNotification = null;
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[NotificationReference("Speech")]
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public readonly string LoadedNotification = "GameLoaded";
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[FluentReference(optional: true)]
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public readonly string LoadedTextNotification = null;
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[NotificationReference("Speech")]
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public readonly string SavedNotification = "GameSaved";
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[FluentReference(optional: true)]
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public readonly string SavedTextNotification = null;
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public override object Create(ActorInitializer init) { return new StartGameNotification(this); }
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}
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sealed class StartGameNotification : IPostWorldLoaded, INotifyGameLoaded, INotifyGameSaved
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{
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readonly StartGameNotificationInfo info;
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public StartGameNotification(StartGameNotificationInfo info)
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{
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this.info = info;
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}
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void IPostWorldLoaded.PostWorldLoaded(World world, WorldRenderer wr)
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{
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if (!world.IsLoadingGameSave)
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{
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.Notification, world.RenderPlayer?.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(null, info.TextNotification);
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}
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}
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void INotifyGameLoaded.GameLoaded(World world)
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{
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if (!world.IsReplay)
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{
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.LoadedNotification, world.RenderPlayer?.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(null, info.LoadedTextNotification);
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}
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}
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void INotifyGameSaved.GameSaved(World world)
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{
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if (!world.IsReplay)
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{
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.SavedNotification, world.RenderPlayer?.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(null, info.SavedTextNotification);
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}
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}
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}
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}
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