Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
105
OpenRA.Mods.Common/Traits/World/SubterraneanActorLayer.cs
Normal file
105
OpenRA.Mods.Common/Traits/World/SubterraneanActorLayer.cs
Normal file
@@ -0,0 +1,105 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common.Pathfinder;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[TraitLocation(SystemActors.World)]
|
||||
public class SubterraneanActorLayerInfo : TraitInfo, ICustomMovementLayerInfo
|
||||
{
|
||||
[Desc("Terrain type of the underground layer.")]
|
||||
public readonly string TerrainType = "Subterranean";
|
||||
|
||||
[Desc("Height offset relative to the smoothed terrain for movement.")]
|
||||
public readonly WDist HeightOffset = -new WDist(2048);
|
||||
|
||||
[Desc("Cell radius for smoothing adjacent cell heights.")]
|
||||
public readonly int SmoothingRadius = 2;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new SubterraneanActorLayer(init.Self, this); }
|
||||
}
|
||||
|
||||
public class SubterraneanActorLayer : ICustomMovementLayer
|
||||
{
|
||||
readonly Map map;
|
||||
|
||||
readonly byte terrainIndex;
|
||||
readonly CellLayer<int> height;
|
||||
|
||||
public SubterraneanActorLayer(Actor self, SubterraneanActorLayerInfo info)
|
||||
{
|
||||
map = self.World.Map;
|
||||
terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
|
||||
height = new CellLayer<int>(map);
|
||||
foreach (var c in map.AllCells)
|
||||
{
|
||||
var neighbourCount = 0;
|
||||
var neighbourHeight = 0;
|
||||
for (var dy = -info.SmoothingRadius; dy <= info.SmoothingRadius; dy++)
|
||||
{
|
||||
for (var dx = -info.SmoothingRadius; dx <= info.SmoothingRadius; dx++)
|
||||
{
|
||||
var neighbour = c + new CVec(dx, dy);
|
||||
if (!map.AllCells.Contains(neighbour))
|
||||
continue;
|
||||
|
||||
neighbourCount++;
|
||||
neighbourHeight += map.Height[neighbour];
|
||||
}
|
||||
}
|
||||
|
||||
height[c] = info.HeightOffset.Length + neighbourHeight * 512 / neighbourCount;
|
||||
}
|
||||
}
|
||||
|
||||
bool ICustomMovementLayer.EnabledForLocomotor(LocomotorInfo li) { return li is SubterraneanLocomotorInfo; }
|
||||
byte ICustomMovementLayer.Index => CustomMovementLayerType.Subterranean;
|
||||
bool ICustomMovementLayer.InteractsWithDefaultLayer => false;
|
||||
bool ICustomMovementLayer.ReturnToGroundLayerOnIdle => true;
|
||||
|
||||
WPos ICustomMovementLayer.CenterOfCell(CPos cell)
|
||||
{
|
||||
var pos = map.CenterOfCell(cell);
|
||||
return pos + new WVec(0, 0, height[cell] - pos.Z);
|
||||
}
|
||||
|
||||
bool ValidTransitionCell(CPos cell, SubterraneanLocomotorInfo sli)
|
||||
{
|
||||
var terrainType = map.GetTerrainInfo(cell).Type;
|
||||
if (!sli.SubterraneanTransitionTerrainTypes.Contains(terrainType) && sli.SubterraneanTransitionTerrainTypes.Count > 0)
|
||||
return false;
|
||||
|
||||
if (sli.SubterraneanTransitionOnRamps)
|
||||
return true;
|
||||
|
||||
return map.Ramp[cell] == 0;
|
||||
}
|
||||
|
||||
short ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
|
||||
{
|
||||
var sli = (SubterraneanLocomotorInfo)li;
|
||||
return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.MovementCostForUnreachableCell;
|
||||
}
|
||||
|
||||
short ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
|
||||
{
|
||||
var sli = (SubterraneanLocomotorInfo)li;
|
||||
return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.MovementCostForUnreachableCell;
|
||||
}
|
||||
|
||||
byte ICustomMovementLayer.GetTerrainIndex(CPos cell)
|
||||
{
|
||||
return terrainIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user