Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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36
OpenRA.Mods.Common/UpdateRules/MockUpdateRule.cs
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36
OpenRA.Mods.Common/UpdateRules/MockUpdateRule.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class MockUpdateRule : UpdateRule, IBeforeUpdateActors, IBeforeUpdateWeapons, IBeforeUpdateSequences
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{
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public override string Name => "Mock Update Rule";
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public override string Description => "A mock update rule that allows to test YAML loading and can be used to correct YAML syntax.";
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public interface IBeforeUpdateActors
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{
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IEnumerable<string> BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors) { yield break; }
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}
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public interface IBeforeUpdateWeapons
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{
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IEnumerable<string> BeforeUpdateWeapons(ModData modData, List<MiniYamlNodeBuilder> resolvedWeapons) { yield break; }
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}
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public interface IBeforeUpdateSequences
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{
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IEnumerable<string> BeforeUpdateSequences(ModData modData, List<MiniYamlNodeBuilder> resolvedImages) { yield break; }
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}
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}
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}
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