Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplaceCloakPalette : UpdateRule, IBeforeUpdateActors
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{
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public override string Name => "Change default Cloak style from Palette to Alpha.";
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public override string Description =>
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"Cloak has gained several new rendering modes\n" +
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"and its default behaviour has changed from using a palette to native alpha.";
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readonly List<(string, string)> actorsWithDefault = [];
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IEnumerable<string> IBeforeUpdateActors.BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
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{
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foreach (var actor in resolvedActors)
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foreach (var cloak in actor.ChildrenMatching("Cloak"))
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if (cloak.HasChild("Palette"))
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actorsWithDefault.Add((actor.Key, cloak.Key));
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yield break;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var cloak in actorNode.ChildrenMatching("Cloak"))
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{
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if (actorsWithDefault.Any(pair => pair.Item1 == actorNode.Key && pair.Item2 == cloak.Key))
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{
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cloak.AddNode("CloakedPalette", "cloak");
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cloak.AddNode("CloakStyle", "Palette");
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yield break;
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}
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var palette = cloak.LastChildMatching("Palette", false);
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if (palette != null)
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{
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if (string.IsNullOrEmpty(palette.Value.Value))
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{
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cloak.RemoveNode(palette);
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cloak.AddNode("CloakStyle", "None");
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}
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else
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{
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palette.RenameKey("CloakedPalette");
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cloak.AddNode("CloakStyle", "Palette");
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}
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}
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}
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}
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}
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}
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