Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
/// <summary>
/// Adds color names to the editor history list.
/// </summary>
public class EditorMarkerTileLabels : UpdateRule, IBeforeUpdateActors
{
public override string Name => "Add labels to MarkerLayerOverlay colors.";
public override string Description => "Adds color names to the editor history list.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var layerNode in actorNode.ChildrenMatching("MarkerLayerOverlay"))
{
foreach (var colorsNode in layerNode.ChildrenMatching("Colors"))
{
var colors = FieldLoader.GetValue<Color[]>("Colors", colorsNode.Value.Value);
colorsNode.Value.Value = null;
foreach (var color in colors)
{
var c = FieldSaver.FormatValue(color);
colorsNode.AddNode("notification-added-marker-tiles-markers." + c, c);
}
}
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveAlwaysVisible : UpdateRule
{
public override string Name => "Remove AlwaysVisible";
public override string Description => "AlwaysVisible trait was removed and now is the default behavior.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
actorNode.RemoveNodes("AlwaysVisible");
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
sealed class RemoveBarracksTypesAndVehiclesTypesInBaseBuilderBotModule : UpdateRule
{
public override string Name => "Remove BarracksTypes and VehiclesTypes in BaseBuilderBotModule";
public override string Description => "BarracksTypes and VehiclesTypes were removed and now BaseBuilderBotModule check by using ProductionTypes.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var baseBuilder in actorNode.ChildrenMatching("BaseBuilderBotModule"))
{
baseBuilder.RemoveNodes("BarracksTypes");
baseBuilder.RemoveNodes("VehiclesFactoryTypes");
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
/// <summary>
/// Replaces the BaseAttackNotifier with a new AttackNotifier that uses the
/// new attack system.
/// </summary>
public class RemoveBuildingInfoAllowPlacementOnResources : UpdateRule, IBeforeUpdateActors
{
public override string Name => "Remove AllowPlacementOnResources from BuildingInfo";
public override string Description => "Removes AllowPlacementOnResources from BuildingInfo and adds terrains with resources" +
"to TerrainTypes (if a Building trait uses AllowPlacementOnResources: true).";
readonly HashSet<string> terrainTypesWithResources = [];
IEnumerable<string> IBeforeUpdateActors.BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
{
var resourceLayerInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfoOrDefault<ResourceLayerInfo>();
if (resourceLayerInfo == null)
yield break;
foreach (var resourceType in resourceLayerInfo.ResourceTypes.Values)
{
terrainTypesWithResources.Add(resourceType.TerrainType);
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var buildingInfo in actorNode.ChildrenMatching("Building"))
{
if (buildingInfo.RemoveNodes("AllowPlacementOnResources") == 0)
continue;
var terrainTypesNode = buildingInfo.Value.NodeWithKeyOrDefault("TerrainTypes");
if (terrainTypesNode == null)
{
terrainTypesNode = new MiniYamlNodeBuilder("TerrainTypes", "");
buildingInfo.AddNode(terrainTypesNode);
}
var allowedTerrainTypes = terrainTypesNode?.NodeValue<List<string>>() ?? [];
foreach (var terrainType in terrainTypesWithResources)
{
if (!allowedTerrainTypes.Contains(terrainType))
allowedTerrainTypes.Add(terrainType);
}
terrainTypesNode.ReplaceValue(string.Join(", ", allowedTerrainTypes));
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
/// <summary>
/// Replaces the BaseAttackNotifier with a new AttackNotifier that uses the
/// new attack system.
/// </summary>
public class ReplaceBaseAttackNotifier : UpdateRule, IBeforeUpdateActors
{
public override string Name => "Replace BaseAttackNotifier with DamageNotifier";
public override string Description => "Replaces the BaseAttackNotifier with a new DamageNotifier that uses BaseBuilding target type.";
bool any = false;
readonly HashSet<string> definedNotifications = [];
IEnumerable<string> IBeforeUpdateActors.BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
{
any = false;
foreach (var actor in resolvedActors)
foreach (var notifier in actor.ChildrenMatching("BaseAttackNotifier"))
if (notifier.LastChildMatching("Notification", false) != null)
definedNotifications.Add(actor.Key + ":" + notifier.Key);
yield break;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var notifier in actorNode.ChildrenMatching("BaseAttackNotifier"))
{
any = true;
notifier.AddNode("ValidTargets", "BaseBuilding");
if (!definedNotifications.Contains(actorNode.Key + ":" + notifier.Key))
notifier.AddNode("Notification", "BaseAttack");
notifier.RenameKey("DamageNotifier");
}
yield break;
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (!any)
yield break;
yield return "BaseAttackNotifier has been replaced by DamageNotifier with ValidTargets: BaseBuilding" +
"\nPlease replace the target type or add it to actor types as needed.";
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class WithDamageOverlayPropertyRename : UpdateRule, IBeforeUpdateActors
{
public override string Name => "Renamed `WithDamageOverlay`'s `IdleSequence` to `StartSequence`.";
public override string Description => "WithDamageOverlay's property `IdleSequence` was renamed to `StartSequence`"
+ " and functionality of WithDamageOverlay changed.";
readonly List<(string, string)> hasIdleDefault = [];
readonly List<(string, string)> hasEndDefault = [];
public IEnumerable<string> BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
{
foreach (var actorNode in resolvedActors)
foreach (var damage in actorNode.ChildrenMatching("WithDamageOverlay"))
if (damage.HasChild("IdleSequence") || damage.HasChild("StartSequence"))
hasIdleDefault.Add((actorNode.Key, damage.Key));
foreach (var actorNode in resolvedActors)
foreach (var damage in actorNode.ChildrenMatching("WithDamageOverlay"))
if (damage.HasChild("EndSequence"))
hasEndDefault.Add((actorNode.Key, damage.Key));
yield break;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var damage in actorNode.ChildrenMatching("WithDamageOverlay"))
{
var renamed = false;
foreach (var start in damage.ChildrenMatching("IdleSequence"))
{
start.RenameKey("StartSequence");
renamed = true;
}
if (!renamed && !hasIdleDefault.Contains((actorNode.Key, damage.Key)))
damage.AddNode("StartSequence", "idle");
damage.AddNode("LoopCount", 1);
if (!hasEndDefault.Contains((actorNode.Key, damage.Key)))
damage.AddNode("EndSequence", "end");
}
yield break;
}
}
}