Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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/// <summary>
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/// Replaces the BaseAttackNotifier with a new AttackNotifier that uses the
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/// new attack system.
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/// </summary>
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public class ReplaceBaseAttackNotifier : UpdateRule, IBeforeUpdateActors
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{
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public override string Name => "Replace BaseAttackNotifier with DamageNotifier";
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public override string Description => "Replaces the BaseAttackNotifier with a new DamageNotifier that uses BaseBuilding target type.";
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bool any = false;
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readonly HashSet<string> definedNotifications = [];
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IEnumerable<string> IBeforeUpdateActors.BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
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{
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any = false;
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foreach (var actor in resolvedActors)
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foreach (var notifier in actor.ChildrenMatching("BaseAttackNotifier"))
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if (notifier.LastChildMatching("Notification", false) != null)
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definedNotifications.Add(actor.Key + ":" + notifier.Key);
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yield break;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var notifier in actorNode.ChildrenMatching("BaseAttackNotifier"))
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{
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any = true;
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notifier.AddNode("ValidTargets", "BaseBuilding");
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if (!definedNotifications.Contains(actorNode.Key + ":" + notifier.Key))
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notifier.AddNode("Notification", "BaseAttack");
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notifier.RenameKey("DamageNotifier");
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}
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yield break;
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (!any)
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yield break;
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yield return "BaseAttackNotifier has been replaced by DamageNotifier with ValidTargets: BaseBuilding" +
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"\nPlease replace the target type or add it to actor types as needed.";
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}
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}
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}
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