Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Immutable;
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using System.IO;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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sealed class ConvertSpriteToPngCommand : IUtilityCommand
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{
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string IUtilityCommand.Name => "--png";
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 3;
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}
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[Desc("SPRITEFILE PALETTE [--noshadow] [--nopadding]",
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"Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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var modData = Game.ModData = utility.ModData;
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var src = args[1];
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var shadowIndex = Array.Empty<int>();
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if (args.Contains("--noshadow"))
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{
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Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
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shadowIndex[^1] = 1;
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shadowIndex[^2] = 3;
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shadowIndex[^3] = 4;
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}
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var palette = new ImmutablePalette(args[2], [0], shadowIndex.ToImmutableArray());
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var palColors = new Color[Palette.Size];
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for (var i = 0; i < Palette.Size; i++)
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palColors[i] = palette.GetColor(i);
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var frames = FrameLoader.GetFrames(File.OpenRead(src), modData.SpriteLoaders, src, out _);
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var usePadding = !args.Contains("--nopadding");
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var count = 0;
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var prefix = Path.GetFileNameWithoutExtension(src);
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foreach (var frame in frames)
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{
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var frameSize = usePadding && !frame.DisableExportPadding ? frame.FrameSize : frame.Size;
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var offset = usePadding && !frame.DisableExportPadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
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// shp(ts) may define empty frames
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if (frameSize.Width == 0 && frameSize.Height == 0)
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{
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count++;
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continue;
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}
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// TODO: expand frame with zero padding
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var pngData = frame.Data;
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if (frameSize != frame.Size)
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{
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var width = Math.Min(frame.Size.Width, frameSize.Width - offset.X);
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var height = Math.Min(frame.Size.Height, frameSize.Height - offset.Y);
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pngData = new byte[frameSize.Width * frameSize.Height];
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for (var h = 0; h < height; h++)
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Array.Copy(
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frame.Data, h * frame.Size.Width,
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pngData, (h + offset.Y) * frameSize.Width + offset.X,
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width);
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}
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var png = new Png(pngData, SpriteFrameType.Indexed8, frameSize.Width, frameSize.Height, palColors);
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png.Save($"{prefix}-{count++:D4}.png");
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}
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Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1);
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}
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}
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}
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