Initial commit: OpenRA game engine
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled

Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

View File

@@ -0,0 +1,478 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using OpenRA.Mods.Common.Scripting;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.UtilityCommands.Documentation
{
// See https://emmylua.github.io/annotation.html for reference
sealed class ExtractEmmyLuaAPI : IUtilityCommand
{
string IUtilityCommand.Name => "--emmy-lua-api";
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("Generate EmmyLua API annotations for use in IDEs.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
var version = utility.ModData.Manifest.Metadata.Version;
Console.WriteLine($"-- This is an automatically generated Lua API definition generated for {version} of OpenRA.");
Console.WriteLine("-- https://wiki.openra.net/Utility was used with the --emmy-lua-api parameter.");
Console.WriteLine("-- See https://docs.openra.net/en/release/lua/ for human readable documentation.");
Console.WriteLine();
WriteDiagnosticsDisabling();
Console.WriteLine();
Console.WriteLine();
WriteManual();
Console.WriteLine();
Console.WriteLine();
var actorInits = utility.ModData.ObjectCreator.GetTypesImplementing<ActorInit>()
.Where(x => !x.IsAbstract && !x.GetInterfaces().Contains(typeof(ISuppressInitExport)));
WriteActorInits(actorInits, out var usedEnums);
Console.WriteLine();
Console.WriteLine();
WriteEnums(usedEnums);
Console.WriteLine();
Console.WriteLine();
var globalTables = utility.ModData.ObjectCreator.GetTypesImplementing<ScriptGlobal>().OrderBy(t => t.Name);
WriteGlobals(globalTables);
var actorProperties = utility.ModData.ObjectCreator.GetTypesImplementing<ScriptActorProperties>();
WriteScriptProperties(typeof(Actor), actorProperties);
var playerProperties = utility.ModData.ObjectCreator.GetTypesImplementing<ScriptPlayerProperties>();
WriteScriptProperties(typeof(Player), playerProperties);
}
static void WriteDiagnosticsDisabling()
{
Console.WriteLine(
"--- This file only lists function \"signatures\", causing Lua Diagnostics errors: " +
"\"Annotations specify that a return value is required here.\"");
Console.WriteLine("--- and Lua Diagnostics warnings \"Unused local\" for the functions' parameters.");
Console.WriteLine("--- Disable those specific errors for the entire file.");
Console.WriteLine("---@diagnostic disable: missing-return");
Console.WriteLine("---@diagnostic disable: unused-local");
}
static void WriteManual()
{
Console.WriteLine("--- This function is triggered once, after the map is loaded.");
Console.WriteLine("function WorldLoaded() end");
Console.WriteLine();
Console.WriteLine("--- This function will hit every game tick which by default is every 40 ms.");
Console.WriteLine("function Tick() end");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine("--- Base engine types.");
Console.WriteLine();
Console.WriteLine("---@class cpos");
Console.WriteLine("---@field X integer");
Console.WriteLine("---@field Y integer");
Console.WriteLine("---@field Layer integer");
Console.WriteLine("---@operator add(cvec): cpos");
Console.WriteLine("---@operator sub(cvec): cpos");
Console.WriteLine("---@operator sub(cpos): cvec");
Console.WriteLine();
Console.WriteLine("---@class wpos");
Console.WriteLine("---@field X integer");
Console.WriteLine("---@field Y integer");
Console.WriteLine("---@field Z integer");
Console.WriteLine("---@operator add(wvec): wpos");
Console.WriteLine("---@operator sub(wvec): wpos");
Console.WriteLine("---@operator sub(wpos): wvec");
Console.WriteLine();
Console.WriteLine("---@class wangle");
Console.WriteLine("---@field Angle integer");
Console.WriteLine("---@operator add(wangle): wangle");
Console.WriteLine("---@operator sub(wangle): wangle");
Console.WriteLine();
Console.WriteLine("---@class wdist");
Console.WriteLine("---@field Length integer");
Console.WriteLine("---@operator add(wdist): wdist");
Console.WriteLine("---@operator sub(wdist): wdist");
Console.WriteLine("---@operator unm(wdist): wdist");
Console.WriteLine("---@operator mul(integer): wdist");
Console.WriteLine("---@operator div(integer): wdist");
Console.WriteLine();
Console.WriteLine("---@class wvec");
Console.WriteLine("---@field X integer");
Console.WriteLine("---@field Y integer");
Console.WriteLine("---@field Z integer");
Console.WriteLine("---@field Facing wangle");
Console.WriteLine("---@operator add(wvec): wvec");
Console.WriteLine("---@operator sub(wvec): wvec");
Console.WriteLine("---@operator unm(wvec): wvec");
Console.WriteLine("---@operator mul(integer): wvec");
Console.WriteLine("---@operator div(integer): wvec");
Console.WriteLine();
Console.WriteLine("---@class cvec");
Console.WriteLine("---@field X integer");
Console.WriteLine("---@field Y integer");
Console.WriteLine("---@field Length integer");
Console.WriteLine("---@operator add(cvec): cvec");
Console.WriteLine("---@operator sub(cvec): cvec");
Console.WriteLine("---@operator unm(cvec): cvec");
Console.WriteLine("---@operator mul(integer): cvec");
Console.WriteLine("---@operator div(integer): cvec");
Console.WriteLine();
Console.WriteLine("---@class color");
Console.WriteLine("local color = { };");
}
static void WriteActorInits(IEnumerable<Type> actorInits, out IEnumerable<Type> usedEnums)
{
Console.WriteLine("---A list of ActorInit implementations that can be used by Lua scripts.");
Console.WriteLine("---@class initTable");
var localEnums = new HashSet<Type>();
foreach (var init in actorInits)
{
var name = init.Name[..^4];
var parameters = init.GetConstructors().Select(ci => ci.GetParameters());
var parameterString = string.Join(" | ",
parameters
.Select(cp => string.Join(", ",
cp
.Where(p => !p.HasDefaultValue && p.ParameterType != typeof(TraitInfo)
&& p.ParameterType.Name != typeof(Func<int>).Name)
.Select(p =>
{
if (p.ParameterType.IsEnum)
localEnums.Add(p.ParameterType);
return p.EmmyLuaString($"{init.Name}").TypeDeclaration;
})))
.Where(s => !s.Contains(", "))
.Distinct());
if (!string.IsNullOrEmpty(parameterString))
{
// OwnerInit is special as it is the only "required" init. All others are optional.
if (init.Name != nameof(OwnerInit))
parameterString += '?';
Console.WriteLine($"---@field {name} {parameterString}");
}
}
usedEnums = localEnums;
}
static void WriteEnums(IEnumerable<Type> enumTypes)
{
foreach (var enumType in enumTypes)
{
Console.WriteLine($"---@enum {enumType.Name}");
Console.WriteLine(enumType.Name + " = {");
foreach (var value in Enum.GetValues(enumType))
Console.WriteLine($" {value} = {Convert.ChangeType(value, typeof(int), NumberFormatInfo.InvariantInfo)},");
Console.WriteLine("}");
Console.WriteLine();
}
}
static void WriteGlobals(IEnumerable<Type> globalTables)
{
foreach (var t in globalTables)
{
var name = Utility.GetCustomAttributes<ScriptGlobalAttribute>(t, true).First().Name;
Console.WriteLine("---Global variable provided by the game scripting engine.");
foreach (var obsolete in t.GetCustomAttributes(false).OfType<ObsoleteAttribute>())
{
Console.WriteLine("---@deprecated");
Console.WriteLine($"--- {obsolete.Message}");
}
Console.WriteLine(name + " = {");
var members = ScriptMemberWrapper.WrappableMembers(t);
foreach (var member in members.OrderBy(m => m.Name))
{
Console.WriteLine();
var body = "";
if (Utility.HasAttribute<DescAttribute>(member))
{
var lines = Utility.GetCustomAttributes<DescAttribute>(member, true).First().Lines;
foreach (var line in lines)
Console.WriteLine($" --- {line}");
}
else
throw new NotSupportedException($"Missing {nameof(DescAttribute)} on {t.Name} {member.Name}");
if (member is PropertyInfo propertyInfo)
{
var attributes = propertyInfo.GetCustomAttributes(false);
foreach (var obsolete in attributes.OfType<ObsoleteAttribute>())
Console.WriteLine($" ---@deprecated {obsolete.Message}");
Console.WriteLine($" ---@type {propertyInfo.PropertyType.EmmyLuaString($"{t.Name} {member.Name}")}");
body = propertyInfo.Name + " = nil;";
}
if (member is MethodInfo methodInfo)
{
var parameters = methodInfo.GetParameters();
var luaParameters = parameters
.Select(parameter => parameter.NameAndEmmyLuaString($"{t.Name} {member.Name}"))
.ToArray();
foreach (var generic in luaParameters.Select(p => p.Generic).Where(g => !string.IsNullOrEmpty(g)).Distinct())
Console.WriteLine($" ---@generic {generic}");
foreach (var nameAndType in luaParameters.Select(p => p.NameAndType))
Console.WriteLine($" ---@param {nameAndType}");
var parameterString = parameters.Select(p => p.Name).JoinWith(", ");
var attributes = methodInfo.GetCustomAttributes(false);
foreach (var obsolete in attributes.OfType<ObsoleteAttribute>())
Console.WriteLine($" ---@deprecated {obsolete.Message}");
if (methodInfo.ReturnType != typeof(void))
Console.WriteLine($" ---@return {methodInfo.ReturnTypeEmmyLuaString($"{t.Name} {member.Name}")}");
body = member.Name + $" = function({parameterString}) end;";
}
Console.WriteLine($" {body}");
}
Console.WriteLine("}");
Console.WriteLine();
}
}
static void WriteScriptProperties(Type type, IEnumerable<Type> implementingTypes)
{
var className = type.Name.ToLowerInvariant();
var tableName = $"__{className}";
Console.WriteLine($"---@class {className}");
var members = implementingTypes.SelectMany(t =>
{
var requiredTraits = ScriptMemberWrapper.RequiredTraitNames(t);
return ScriptMemberWrapper.WrappableMembers(t).Select(memberInfo => (memberInfo, requiredTraits));
});
var duplicateMembers = members
.GroupBy(x => x.memberInfo.Name)
.Where(x => x.Count() > 1)
.Select(x => x.Key)
.ToHashSet();
foreach (var (memberInfo, requiredTraits) in members)
{
// Properties are supposed to be defined as @fields on the class.
// They can be defined as keys inside the tables, but then are treated as readonly by the Lua extension.
if (memberInfo is PropertyInfo propertyInfo && propertyInfo.CanWrite)
{
WriteMemberDescription(memberInfo, requiredTraits, 0);
if (duplicateMembers.Contains(memberInfo.Name))
Console.WriteLine(" ---@diagnostic disable-next-line: duplicate-index");
Console.WriteLine($"---@field {propertyInfo.Name} {propertyInfo.PropertyType.EmmyLuaString($"{memberInfo.DeclaringType.Name} {memberInfo.Name}")}");
}
}
Console.WriteLine("local " + tableName + " = {");
foreach (var (memberInfo, requiredTraits) in members)
{
// Properties are supposed to be defined as @fields on the class,
// but if they are defined as keys inside the table, they are treated as readonly by the Lua extension.
if (memberInfo is PropertyInfo propertyInfo && !propertyInfo.CanWrite)
{
Console.WriteLine();
WriteMemberDescription(memberInfo, requiredTraits, 1);
if (duplicateMembers.Contains(memberInfo.Name))
Console.WriteLine(" ---@diagnostic disable-next-line: duplicate-index");
Console.WriteLine($" ---@type {propertyInfo.PropertyType.EmmyLuaString($"{memberInfo.DeclaringType.Name} {memberInfo.Name}")}");
Console.WriteLine($" {propertyInfo.Name} = nil;");
}
// Functions are defined as keys inside the table.
if (memberInfo is MethodInfo methodInfo)
{
Console.WriteLine();
WriteMemberDescription(memberInfo, requiredTraits, 1);
var attributes = methodInfo.GetCustomAttributes(false);
foreach (var obsolete in attributes.OfType<ObsoleteAttribute>())
Console.WriteLine($" ---@deprecated {obsolete.Message}");
var parameters = methodInfo.GetParameters();
var luaParameters = parameters
.Select(parameter => parameter.NameAndEmmyLuaString($"{memberInfo.DeclaringType.Name} {memberInfo.Name}"))
.ToArray();
foreach (var generic in luaParameters.Select(p => p.Generic).Where(g => !string.IsNullOrEmpty(g)).Distinct())
Console.WriteLine($" ---@generic {generic}");
foreach (var nameAndType in luaParameters.Select(p => p.NameAndType))
Console.WriteLine($" ---@param {nameAndType}");
var parameterString = parameters.Select(p => p.Name).JoinWith(", ");
if (methodInfo.ReturnType != typeof(void))
Console.WriteLine($" ---@return {methodInfo.ReturnTypeEmmyLuaString($"{memberInfo.DeclaringType.Name} {memberInfo.Name}")}");
if (duplicateMembers.Contains(methodInfo.Name))
Console.WriteLine(" ---@diagnostic disable-next-line: duplicate-index");
Console.WriteLine($" {methodInfo.Name} = function({parameterString}) end;");
}
}
Console.WriteLine("}");
Console.WriteLine();
static void WriteMemberDescription(MemberInfo memberInfo, string[] requiredTraits, int indentation)
{
var isActivity = Utility.HasAttribute<ScriptActorPropertyActivityAttribute>(memberInfo);
if (Utility.HasAttribute<DescAttribute>(memberInfo))
{
var lines = Utility.GetCustomAttributes<DescAttribute>(memberInfo, true).First().Lines;
foreach (var line in lines)
Console.WriteLine($"{new string(' ', indentation * 4)}--- {line}");
}
else
throw new NotSupportedException($"Missing {nameof(DescAttribute)} on {memberInfo.DeclaringType.Name} {memberInfo.Name}");
if (isActivity)
Console.WriteLine(
$"{new string(' ', indentation * 4)}--- *Queued Activity*");
if (requiredTraits.Length != 0)
Console.WriteLine(
$"{new string(' ', indentation * 4)}--- **Requires {(requiredTraits.Length == 1 ? "Trait" : "Traits")}:** " +
$"{requiredTraits.Select(GetDocumentationUrl).JoinWith(", ")}");
}
}
static string GetDocumentationUrl(string trait)
{
return $"[{trait}](https://docs.openra.net/en/release/traits/#{trait.ToLowerInvariant()})";
}
}
public static class EmmyLuaExts
{
static readonly FrozenDictionary<string, string> LuaTypeNameReplacements = new Dictionary<string, string>
{
// These are weak type mappings, don't add these.
// Instead, use ScriptEmmyTypeOverrideAttribute to provide a specific type.
////{ "Object", "any" },
////{ "LuaValue", "any" },
////{ "LuaTable", "table" },
////{ "LuaFunction", "function" },
{ "Byte", "integer" },
{ "UInt32", "integer" },
{ "Int32", "integer" },
{ "String", "string" },
{ "Boolean", "boolean" },
{ "Double", "number" },
{ "WVec", "wvec" },
{ "CVec", "cvec" },
{ "CPos", "cpos" },
{ "WPos", "wpos" },
{ "WAngle", "wangle" },
{ "WDist", "wdist" },
{ "Color", "color" },
{ "Actor", "actor" },
{ "Player", "player" },
}.ToFrozenDictionary();
public static string EmmyLuaString(this Type type, string notSupportedExceptionContext)
{
if (type.IsArray)
return EmmaLuaStringInner(type.GetElementType(), notSupportedExceptionContext) + "[]";
return EmmaLuaStringInner(type, notSupportedExceptionContext);
static string EmmaLuaStringInner(Type type, string context)
{
if (LuaTypeNameReplacements.TryGetValue(type.Name, out var replacement))
return replacement;
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>))
{
var argument = type.GetGenericArguments()[0].Name;
if (LuaTypeNameReplacements.TryGetValue(argument, out var genericReplacement))
return $"{genericReplacement}?";
}
if (type.IsEnum)
return type.Name;
// This may indicate we are trying to export a type we have not added support for yet.
// Consider adding support for this type.
// This may mean updating WriteManual and adding IScriptBindable to the type.
// Or adding an entry to LuaTypeNameReplacements.
// Or use ScriptEmmyTypeOverride to provide a custom type for a parameter.
// Or consider using ISuppressInitExport if the parameter is coming from an init we don't want to expose to Lua.
// Or, it may need a different approach than the ones listed above.
throw new NotSupportedException(
$"Command lacks support for exposing type to Lua: `{type}` required by `{context}`. " +
$"Consider applying {nameof(ScriptEmmyTypeOverrideAttribute)} or {nameof(ISuppressInitExport)}");
}
}
public static string ReturnTypeEmmyLuaString(this MethodInfo methodInfo, string notSupportedExceptionContext)
{
var overrideAttr = methodInfo.ReturnTypeCustomAttributes
.GetCustomAttributes(typeof(ScriptEmmyTypeOverrideAttribute), false)
.Cast<ScriptEmmyTypeOverrideAttribute>()
.SingleOrDefault();
if (overrideAttr != null)
return overrideAttr.TypeDeclaration;
return methodInfo.ReturnType.EmmyLuaString(notSupportedExceptionContext);
}
public static (string TypeDeclaration, string GenericTypeDeclaration) EmmyLuaString(this ParameterInfo parameterInfo, string notSupportedExceptionContext)
{
var overrideAttr = parameterInfo.GetCustomAttribute<ScriptEmmyTypeOverrideAttribute>();
if (overrideAttr != null)
return (overrideAttr.TypeDeclaration, overrideAttr.GenericTypeDeclaration);
return (parameterInfo.ParameterType.EmmyLuaString(notSupportedExceptionContext), null);
}
public static (string NameAndType, string Generic) NameAndEmmyLuaString(this ParameterInfo parameterInfo, string notSupportedExceptionContext)
{
var optional = parameterInfo.IsOptional ? "?" : "";
var (typeDeclaration, genericTypeDeclaration) = parameterInfo.EmmyLuaString(notSupportedExceptionContext);
return ($"{parameterInfo.Name}{optional} {typeDeclaration}", genericTypeDeclaration);
}
}
}