Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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43
OpenRA.Mods.Common/UtilityCommands/ExtractFilesCommand.cs
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43
OpenRA.Mods.Common/UtilityCommands/ExtractFilesCommand.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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sealed class ExtractFilesCommand : IUtilityCommand
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{
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string IUtilityCommand.Name => "--extract";
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 2;
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}
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[Desc("FILENAME", "[FILENAME...]", "Extract files from mod packages to the current directory")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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var files = args.Skip(1);
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foreach (var f in files)
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{
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var src = utility.ModData.DefaultFileSystem.Open(f);
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if (src == null)
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throw new InvalidOperationException($"File not found: {f}");
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var data = src.ReadAllBytes();
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File.WriteAllBytes(f, data);
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Console.WriteLine(f + " saved.");
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}
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}
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}
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}
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