Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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92
OpenRA.Mods.Common/UtilityCommands/MapCommand.cs
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92
OpenRA.Mods.Common/UtilityCommands/MapCommand.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using OpenRA.FileSystem;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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sealed class MapCommand : IUtilityCommand
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{
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string IUtilityCommand.Name => "--map";
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 2 &&
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new string[] { "refresh", "unpack", "repack" }.Contains(args[1]) &&
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(args.Length <= 2 || IsValidRegex(args[2]));
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static bool IsValidRegex(string pattern)
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{
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try
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{
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_ = new Regex(pattern);
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}
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catch (ArgumentException)
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{
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return false;
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}
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return true;
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}
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}
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[Desc("(refresh|unpack|repack) [filenameRegex=.*]",
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"For maps matching regex: " +
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"refresh a map to reformat map.yaml and regenerate the preview, " +
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"unpack oramap files into folders, " +
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"repack folders into oramap files (only if previously unpacked).")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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var filenameRegex = args.Length >= 3 ? new Regex(args[2]) : null;
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: We know that maps can only be oramap or folders, which are ReadWrite
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var modData = Game.ModData = utility.ModData;
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modData.MapCache.LoadMaps(modData);
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foreach (var kv in modData.MapCache.MapLocations)
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{
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foreach (var mapFilename in kv.Key.Contents)
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{
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if (filenameRegex != null && !filenameRegex.IsMatch(mapFilename))
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continue;
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using (var mapPackage = kv.Key.OpenPackage(mapFilename, modData.ModFiles))
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{
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var map = new Map(modData, mapPackage);
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switch (args[1])
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{
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case "refresh":
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map.Save((IReadWritePackage)mapPackage);
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break;
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case "unpack":
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if (mapPackage is ZipFileLoader.ReadWriteZipFile z)
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map.Save(new Folder(z.Name.Replace(".oramap", "")));
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break;
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case "repack":
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if (mapPackage is Folder f && File.Exists(f.Name + ".oramap"))
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{
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map.Save(ZipFileLoader.Create(f.Name + ".oramap"));
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Directory.Delete(f.Name, true);
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}
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break;
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}
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}
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}
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}
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}
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}
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}
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