Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileFormats;
namespace OpenRA.Mods.Common.UtilityCommands
{
sealed class ReplayMetadataCommand : IUtilityCommand
{
string IUtilityCommand.Name => "--replay-metadata";
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 2;
}
[Desc("REPLAYFILE", "Print the game metadata from a replay file.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
var replay = ReplayMetadata.Read(args[1]);
if (replay == null)
throw new InvalidDataException("Failed to read replay meta data");
var info = replay.GameInfo;
var lines = FieldSaver.Save(info).ToLines(replay.FilePath);
foreach (var line in lines)
Console.WriteLine(line);
Console.WriteLine("\tPlayers:");
var playerCount = 0;
foreach (var p in info.Players)
{
var playerLines = FieldSaver.Save(p).ToLines($"{playerCount++}");
foreach (var line in playerLines)
Console.WriteLine("\t\t" + line);
}
}
}
}