Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/UtilityCommands/ReplayMetadataCommand.cs
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OpenRA.Mods.Common/UtilityCommands/ReplayMetadataCommand.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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sealed class ReplayMetadataCommand : IUtilityCommand
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{
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string IUtilityCommand.Name => "--replay-metadata";
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return args.Length >= 2;
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}
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[Desc("REPLAYFILE", "Print the game metadata from a replay file.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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var replay = ReplayMetadata.Read(args[1]);
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if (replay == null)
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throw new InvalidDataException("Failed to read replay meta data");
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var info = replay.GameInfo;
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var lines = FieldSaver.Save(info).ToLines(replay.FilePath);
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foreach (var line in lines)
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Console.WriteLine(line);
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Console.WriteLine("\tPlayers:");
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var playerCount = 0;
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foreach (var p in info.Players)
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{
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var playerLines = FieldSaver.Save(p).ToLines($"{playerCount++}");
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foreach (var line in playerLines)
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Console.WriteLine("\t\t" + line);
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}
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}
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}
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}
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