Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
118
OpenRA.Mods.Common/Warheads/FireClusterWarhead.cs
Normal file
118
OpenRA.Mods.Common/Warheads/FireClusterWarhead.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Warheads
|
||||
{
|
||||
[Desc("Fires weapons from the point of impact.")]
|
||||
public class FireClusterWarhead : Warhead, IRulesetLoaded<WeaponInfo>
|
||||
{
|
||||
[WeaponReference]
|
||||
[FieldLoader.Require]
|
||||
[Desc("Has to be defined in weapons.yaml as well.")]
|
||||
public readonly string Weapon = null;
|
||||
|
||||
[Desc("Number of weapons fired at random 'x' cells. Negative values will result in a number equal to 'x' footprint cells fired.")]
|
||||
public readonly int RandomClusterCount = -1;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Size of the cluster footprint")]
|
||||
public readonly CVec Dimensions = CVec.Zero;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Cluster footprint. Cells marked as X will be attacked.",
|
||||
"Cells marked as x will be attacked randomly until RandomClusterCount is reached.")]
|
||||
public readonly string Footprint = string.Empty;
|
||||
|
||||
WeaponInfo weapon;
|
||||
|
||||
public void RulesetLoaded(Ruleset rules, WeaponInfo info)
|
||||
{
|
||||
if (!rules.Weapons.TryGetValue(Weapon.ToLowerInvariant(), out weapon))
|
||||
throw new YamlException($"Weapons Ruleset does not contain an entry '{Weapon.ToLowerInvariant()}'");
|
||||
}
|
||||
|
||||
public override void DoImpact(in Target target, WarheadArgs args)
|
||||
{
|
||||
if (target.Type == TargetType.Invalid)
|
||||
return;
|
||||
|
||||
var firedBy = args.SourceActor;
|
||||
var map = firedBy.World.Map;
|
||||
var targetCell = map.CellContaining(target.CenterPosition);
|
||||
|
||||
var targetCells = CellsMatching(targetCell, false);
|
||||
foreach (var c in targetCells)
|
||||
FireProjectileAtCell(map, firedBy, target, c, args);
|
||||
|
||||
if (RandomClusterCount != 0)
|
||||
{
|
||||
var randomTargetCells = CellsMatching(targetCell, true).ToList();
|
||||
var clusterCount = RandomClusterCount < 0 ? randomTargetCells.Count : RandomClusterCount;
|
||||
if (randomTargetCells.Count != 0)
|
||||
for (var i = 0; i < clusterCount; i++)
|
||||
FireProjectileAtCell(map, firedBy, target, randomTargetCells.Random(firedBy.World.SharedRandom), args);
|
||||
}
|
||||
}
|
||||
|
||||
void FireProjectileAtCell(Map map, Actor firedBy, Target target, CPos targetCell, WarheadArgs args)
|
||||
{
|
||||
var tc = Target.FromCell(firedBy.World, targetCell);
|
||||
|
||||
if (!weapon.IsValidAgainst(tc, firedBy.World, firedBy))
|
||||
return;
|
||||
|
||||
var projectileArgs = new ProjectileArgs
|
||||
{
|
||||
Weapon = weapon,
|
||||
Facing = (map.CenterOfCell(targetCell) - target.CenterPosition).Yaw,
|
||||
CurrentMuzzleFacing = () => (map.CenterOfCell(targetCell) - target.CenterPosition).Yaw,
|
||||
|
||||
DamageModifiers = args.DamageModifiers,
|
||||
InaccuracyModifiers = [],
|
||||
RangeModifiers = [],
|
||||
|
||||
Source = target.CenterPosition,
|
||||
CurrentSource = () => target.CenterPosition,
|
||||
SourceActor = firedBy,
|
||||
PassiveTarget = map.CenterOfCell(targetCell),
|
||||
GuidedTarget = tc
|
||||
};
|
||||
|
||||
if (projectileArgs.Weapon.Projectile != null)
|
||||
{
|
||||
var projectile = projectileArgs.Weapon.Projectile.Create(projectileArgs);
|
||||
if (projectile != null)
|
||||
firedBy.World.AddFrameEndTask(w => w.Add(projectile));
|
||||
|
||||
if (projectileArgs.Weapon.Report != null && projectileArgs.Weapon.Report.Length > 0)
|
||||
Game.Sound.Play(SoundType.World, projectileArgs.Weapon.Report, firedBy.World, target.CenterPosition);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<CPos> CellsMatching(CPos location, bool random)
|
||||
{
|
||||
var cellType = !random ? 'X' : 'x';
|
||||
var index = 0;
|
||||
var footprint = Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
|
||||
var x = location.X - (Dimensions.X - 1) / 2;
|
||||
var y = location.Y - (Dimensions.Y - 1) / 2;
|
||||
for (var j = 0; j < Dimensions.Y; j++)
|
||||
for (var i = 0; i < Dimensions.X; i++)
|
||||
if (footprint[index++] == cellType)
|
||||
yield return new CPos(x + i, y + j);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user