Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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52
OpenRA.Mods.Common/Warheads/GrantExternalConditionWarhead.cs
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52
OpenRA.Mods.Common/Warheads/GrantExternalConditionWarhead.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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{
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[Desc("Grant an external condition to hit actors.")]
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public class GrantExternalConditionWarhead : Warhead
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{
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[FieldLoader.Require]
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[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
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public readonly string Condition = null;
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[Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")]
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public readonly int Duration = 0;
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public readonly WDist Range = WDist.FromCells(1);
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public override void DoImpact(in Target target, WarheadArgs args)
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{
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var firedBy = args.SourceActor;
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if (target.Type == TargetType.Invalid)
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return;
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var actors = target.Type == TargetType.Actor ? [target.Actor] :
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firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
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foreach (var a in actors)
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{
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if (!IsValidAgainst(a, firedBy))
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continue;
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a.TraitsImplementing<ExternalCondition>()
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.FirstOrDefault(t => t.Info.Condition == Condition && t.CanGrantCondition(firedBy))
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?.GrantCondition(a, firedBy, Duration);
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}
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}
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}
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}
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