Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Widgets/ActorPreviewWidget.cs
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95
OpenRA.Mods.Common/Widgets/ActorPreviewWidget.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class ActorPreviewWidget : Widget
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{
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public bool Animate = false;
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public float Scale = 1f;
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readonly WorldRenderer worldRenderer;
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readonly WorldViewportSizes viewportSizes;
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IActorPreview[] preview = [];
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public int2 PreviewOffset { get; private set; }
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public int2 IdealPreviewSize { get; private set; }
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[ObjectCreator.UseCtor]
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public ActorPreviewWidget(ModData modData, WorldRenderer worldRenderer)
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{
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viewportSizes = modData.GetOrCreate<WorldViewportSizes>();
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this.worldRenderer = worldRenderer;
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}
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protected ActorPreviewWidget(ActorPreviewWidget other)
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: base(other)
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{
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preview = other.preview;
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worldRenderer = other.worldRenderer;
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viewportSizes = other.viewportSizes;
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}
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public override ActorPreviewWidget Clone() { return new ActorPreviewWidget(this); }
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public void SetPreview(ActorInfo actor, TypeDictionary td)
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{
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var init = new ActorPreviewInitializer(actor, worldRenderer, td);
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preview = actor.TraitInfos<IRenderActorPreviewInfo>()
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.SelectMany(rpi => rpi.RenderPreview(init))
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.ToArray();
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// Calculate the preview bounds
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var r = preview.SelectMany(p => p.ScreenBounds(worldRenderer, WPos.Zero));
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var b = r.Union();
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IdealPreviewSize = new int2((int)(b.Width * viewportSizes.DefaultScale), (int)(b.Height * viewportSizes.DefaultScale));
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var previewTopLeft = new int2((int)(b.Left * viewportSizes.DefaultScale), (int)(b.Top * viewportSizes.DefaultScale));
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PreviewOffset = previewTopLeft + IdealPreviewSize / 2;
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}
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IFinalizedRenderable[] renderables;
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public override void PrepareRenderables()
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{
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var scale = Scale * viewportSizes.DefaultScale;
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var origin = RenderOrigin - new int2(
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(int)(PreviewOffset.X * scale - RenderBounds.Size.Width / 2),
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(int)(PreviewOffset.Y * scale - RenderBounds.Size.Height / 2));
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renderables = preview
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.SelectMany(p => p.RenderUI(worldRenderer, origin, scale))
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.OrderBy(WorldRenderer.RenderableZPositionComparisonKey)
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.Select(r => r.PrepareRender(worldRenderer))
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.ToArray();
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}
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public override void Draw()
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{
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Game.Renderer.EnableAntialiasingFilter();
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foreach (var r in renderables)
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r.Render(worldRenderer);
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Game.Renderer.DisableAntialiasingFilter();
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}
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public override void Tick()
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{
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if (Animate)
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foreach (var p in preview)
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p.Tick();
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}
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}
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}
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