Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Widgets/ColorBlockWidget.cs
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80
OpenRA.Mods.Common/Widgets/ColorBlockWidget.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class ColorBlockWidget : Widget
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{
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public Color Color { get; set; }
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public Func<Color> GetColor;
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public Action<MouseInput> OnMouseDown = _ => { };
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public Action<MouseInput> OnMouseUp = _ => { };
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public string ClickSound = null;
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readonly Ruleset modRules;
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[ObjectCreator.UseCtor]
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public ColorBlockWidget(ModData modData)
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{
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modRules = modData.DefaultRules;
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GetColor = () => Color;
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}
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protected ColorBlockWidget(ColorBlockWidget widget)
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: base(widget)
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{
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modRules = widget.modRules;
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GetColor = widget.GetColor;
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ClickSound = widget.ClickSound;
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}
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public override ColorBlockWidget Clone()
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{
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return new ColorBlockWidget(this);
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}
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public override void Draw()
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{
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WidgetUtils.FillRectWithColor(RenderBounds, GetColor());
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Button != MouseButton.Left)
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return false;
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if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
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return false;
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if (HasMouseFocus && mi.Event == MouseInputEvent.Up)
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{
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// Only fire the onMouseUp event if we successfully lost focus, and were pressed
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OnMouseUp(mi);
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return YieldMouseFocus(mi);
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}
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if (mi.Event == MouseInputEvent.Down)
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{
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// OnMouseDown returns false if the button shouldn't be pressed
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OnMouseDown(mi);
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Game.Sound.PlayNotification(modRules, null, "Sounds", ClickSound, null);
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}
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return false;
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}
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}
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}
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