Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
191
OpenRA.Mods.Common/Widgets/Logic/ColorPickerLogic.cs
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191
OpenRA.Mods.Common/Widgets/Logic/ColorPickerLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ColorPickerLogic : ChromeLogic
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{
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static bool paletteTabOpenedLast;
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int paletteTabHighlighted = 0;
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[ObjectCreator.UseCtor]
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public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, Action<Color> onChange, Action<Widget> extraLogic,
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Dictionary<string, MiniYaml> logicArgs)
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{
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var mixer = widget.Get<ColorMixerWidget>("MIXER");
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var hueSlider = widget.Get<HueSliderWidget>("HUE_SLIDER");
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// Set the initial state
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// All users need to use the same TraitInfo instance, chosen as the default mod rules
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var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<IColorPickerManagerInfo>();
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var (sMin, sMax) = colorManager.SaturationRange;
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var (vMin, vMax) = colorManager.ValueRange;
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mixer.SetColorLimits(sMin, sMax, vMin, vMax);
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mixer.OnChange += () => onChange(mixer.Color);
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mixer.Set(initialColor);
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hueSlider.OnChange += h =>
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{
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mixer.SetColorLimits(sMin, sMax, vMin, vMax, h);
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var (_, _, s, v) = mixer.Color.ToAhsv();
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mixer.Set(Color.FromAhsv(h, s, v));
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onChange(mixer.Color);
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};
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hueSlider.UpdateValue(initialColor.ToAhsv().H);
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var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
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if (randomButton != null)
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{
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var terrainColors = modData.DefaultTerrainInfo
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.SelectMany(t => t.Value.RestrictedPlayerColors)
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.Distinct()
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.ToList();
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var playerColors = Array.Empty<Color>();
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randomButton.OnClick = () =>
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{
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var randomColor = colorManager.RandomValidColor(world.LocalRandom, terrainColors, playerColors);
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mixer.Set(randomColor);
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hueSlider.UpdateValue(randomColor.ToAhsv().H);
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};
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}
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// HACK: the value returned from the color mixer will generally not
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// be equal to the given initialColor due to its internal RGB -> HSL -> RGB
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// conversion. This conversion can sometimes convert a valid initial value
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// into an invalid (too close to terrain / another player) color.
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// We use the original colour here instead of the mixer color to make sure
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// that we keep the player's previous colour value if they don't change anything
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onChange(initialColor);
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// Setup tab controls
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var mixerTab = widget.Get("MIXER_TAB");
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var paletteTab = widget.Get("PALETTE_TAB");
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var paletteTabPanel = widget.Get("PALETTE_TAB_PANEL");
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var mixerTabButton = widget.Get<ButtonWidget>("MIXER_TAB_BUTTON");
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var paletteTabButton = widget.Get<ButtonWidget>("PALETTE_TAB_BUTTON");
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var presetArea = paletteTabPanel.Get<ContainerWidget>("PRESET_AREA");
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var customArea = paletteTabPanel.Get<ContainerWidget>("CUSTOM_AREA");
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var presetColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORPRESET");
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var customColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORCUSTOM");
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mixerTab.IsVisible = () => !paletteTabOpenedLast;
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mixerTabButton.OnClick = () => paletteTabOpenedLast = false;
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mixerTabButton.IsHighlighted = mixerTab.IsVisible;
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paletteTab.IsVisible = () => paletteTabOpenedLast;
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paletteTabButton.OnClick = () => paletteTabOpenedLast = true;
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paletteTabButton.IsHighlighted = () => paletteTab.IsVisible() || paletteTabHighlighted > 0;
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var paletteCols = 8;
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var palettePresetRows = 2;
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var paletteCustomRows = 1;
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if (logicArgs.TryGetValue("PaletteColumns", out var yaml) && !int.TryParse(yaml.Value, out paletteCols))
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throw new YamlException($"Invalid value for PaletteColumns: {yaml.Value}");
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if (logicArgs.TryGetValue("PalettePresetRows", out yaml) && !int.TryParse(yaml.Value, out palettePresetRows))
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throw new YamlException($"Invalid value for PalettePresetRows: {yaml.Value}");
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if (logicArgs.TryGetValue("PaletteCustomRows", out yaml) && !int.TryParse(yaml.Value, out paletteCustomRows))
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throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}");
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var presetColors = colorManager.PresetColors;
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for (var j = 0; j < palettePresetRows; j++)
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{
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for (var i = 0; i < paletteCols; i++)
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{
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var colorIndex = j * paletteCols + i;
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if (colorIndex >= presetColors.Length)
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break;
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var color = presetColors[colorIndex];
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var newSwatch = presetColorTemplate.Clone();
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newSwatch.GetColor = () => color;
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newSwatch.IsVisible = () => true;
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newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
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newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
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newSwatch.OnMouseUp = m =>
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{
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mixer.Set(color);
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hueSlider.UpdateValue(color.ToAhsv().H);
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};
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presetArea.AddChild(newSwatch);
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}
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}
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for (var j = 0; j < paletteCustomRows; j++)
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{
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for (var i = 0; i < paletteCols; i++)
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{
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var colorIndex = j * paletteCols + i;
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var newSwatch = customColorTemplate.Clone();
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var getColor = new CachedTransform<Color, Color>(c => colorManager.MakeValid(c, world.LocalRandom, [], []));
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newSwatch.GetColor = () => getColor.Update(Game.Settings.Player.CustomColors[colorIndex]);
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newSwatch.IsVisible = () => Game.Settings.Player.CustomColors.Length > colorIndex;
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newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
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newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
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newSwatch.OnMouseUp = m =>
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{
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var color = newSwatch.GetColor();
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mixer.Set(color);
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hueSlider.UpdateValue(color.ToAhsv().H);
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};
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customArea.AddChild(newSwatch);
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}
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}
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// Store color button
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var storeButton = widget.Get<ButtonWidget>("STORE_BUTTON");
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if (storeButton != null)
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{
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storeButton.OnClick = () =>
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{
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// Update the custom color list:
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// - Remove any duplicates of the new color
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// - Add the new color to the end
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// - Save the last N colors
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Game.Settings.Player.CustomColors = Game.Settings.Player.CustomColors
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.Where(c => c != mixer.Color)
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.Append(mixer.Color)
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.Reverse().Take(paletteCustomRows * paletteCols).Reverse()
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.ToImmutableArray();
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Game.Settings.Save();
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// Flash the palette tab to show players that something has happened
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if (!paletteTabOpenedLast)
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paletteTabHighlighted = 4;
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};
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}
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// Attach logic to preview actor.
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extraLogic(widget);
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}
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public override void Tick()
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{
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if (paletteTabHighlighted > 0)
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paletteTabHighlighted--;
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}
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}
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}
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