Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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45
OpenRA.Mods.Common/Widgets/Logic/DisconnectWatcherLogic.cs
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45
OpenRA.Mods.Common/Widgets/Logic/DisconnectWatcherLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class DisconnectWatcherLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public DisconnectWatcherLogic(Widget widget, World world, OrderManager orderManager)
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{
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var disconnected = false;
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widget.Get<LogicTickerWidget>("DISCONNECT_WATCHER").OnTick = () =>
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{
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if (orderManager.Connection is not NetworkConnection connection)
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return;
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if (disconnected || connection.ConnectionState != ConnectionState.NotConnected)
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return;
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Game.RunAfterTick(() => Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs
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{
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{ "orderManager", orderManager },
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{ "password", CurrentServerSettings.Password },
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{ "connection", connection },
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{ "onAbort", null },
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{ "onQuit", () => IngameMenuLogic.OnQuit(world) },
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{ "onRetry", null }
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}));
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disconnected = true;
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};
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}
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}
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}
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