Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Widgets/Logic/Editor/MapEditorTabsLogic.cs
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OpenRA.Mods.Common/Widgets/Logic/Editor/MapEditorTabsLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MapEditorTabsLogic : ChromeLogic
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{
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enum MenuType { Select, Tiles, Layers, Actors, Tools, History }
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readonly World world;
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readonly Widget panelContainer;
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readonly Widget tabContainer;
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readonly EditorViewportControllerWidget editor;
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MenuType menuType = MenuType.Tiles;
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MenuType lastSelectedTab = MenuType.Tiles;
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public static event Action OnTabChanged;
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[ObjectCreator.UseCtor]
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public MapEditorTabsLogic(Widget widget, World world)
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{
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this.world = world;
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panelContainer = widget.Parent;
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tabContainer = widget.Get("MAP_EDITOR_TAB_CONTAINER");
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editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
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editor.DefaultBrush.UpdateSelectedTab += HandleUpdateSelectedTab;
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SetupTab("SELECT_TAB", "SELECT_WIDGETS", MenuType.Select);
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SetupTab("TILES_TAB", "TILE_WIDGETS", MenuType.Tiles);
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SetupTab("OVERLAYS_TAB", "LAYER_WIDGETS", MenuType.Layers);
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SetupTab("ACTORS_TAB", "ACTOR_WIDGETS", MenuType.Actors);
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SetupTab("TOOLS_TAB", "TOOLS_WIDGETS", MenuType.Tools);
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SetupTab("HISTORY_TAB", "HISTORY_WIDGETS", MenuType.History);
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}
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protected override void Dispose(bool disposing)
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{
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editor.DefaultBrush.UpdateSelectedTab -= HandleUpdateSelectedTab;
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base.Dispose(disposing);
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}
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void SetupTab(string buttonId, string tabId, MenuType tabType)
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{
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var tab = tabContainer.Get<ButtonWidget>(buttonId);
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tab.IsHighlighted = () => menuType == tabType;
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tab.OnClick = () =>
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{
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if (tabType != MenuType.Select)
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lastSelectedTab = tabType;
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menuType = tabType;
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OnTabChanged?.Invoke();
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// Clear keyboard focus when switching tabs.
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Ui.KeyboardFocusWidget = null;
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};
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// Selection tab is special, it can only be selected if a selection exists.
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if (tabType == MenuType.Select)
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tab.IsDisabled = () => !editor.DefaultBrush.Selection.HasSelection;
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if (tabType == MenuType.Tools)
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{
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var toolsAvailable = world.WorldActor.TraitsImplementing<IEditorTool>().Any();
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tab.IsDisabled = () => !toolsAvailable;
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}
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var container = panelContainer.Get<ContainerWidget>(tabId);
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container.IsVisible = () => menuType == tabType;
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}
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void HandleUpdateSelectedTab()
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{
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var hasSelection = editor.DefaultBrush.Selection.HasSelection;
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if (menuType != MenuType.Select && hasSelection)
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menuType = MenuType.Select;
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else if (menuType == MenuType.Select && !hasSelection)
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menuType = lastSelectedTab;
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OnTabChanged?.Invoke();
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}
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}
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}
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