Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ClassicProductionLogic : ChromeLogic
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{
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readonly ProductionPaletteWidget palette;
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readonly World world;
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void SetupProductionGroupButton(ProductionTypeButtonWidget button)
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{
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if (button == null)
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return;
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// Classic production queues are initialized at game start, and then never change.
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var queues = world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
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.Where(q => (q.Info.Group ?? q.Info.Type) == button.ProductionGroup)
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.ToArray();
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void SelectTab(bool reverse)
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{
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palette.CurrentQueue = queues.FirstOrDefault(q => q.Enabled);
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// When a tab is selected, scroll to the top because the current row position may be invalid for the new tab
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palette.ScrollToTop();
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// Attempt to pick up a completed building (if there is one) so it can be placed
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palette.PickUpCompletedBuilding();
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}
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button.IsDisabled = () => !queues.Any(q => q.AnyItemsToBuild());
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button.OnMouseUp = mi => SelectTab(mi.Modifiers.HasModifier(Modifiers.Shift));
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button.OnKeyPress = e => SelectTab(e.Modifiers.HasModifier(Modifiers.Shift));
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button.OnClick = () => SelectTab(false);
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button.IsHighlighted = () => queues.Contains(palette.CurrentQueue);
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var chromeName = button.ProductionGroup.ToLowerInvariant();
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var icon = button.Get<ImageWidget>("ICON");
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icon.GetImageName = () => button.IsDisabled() ? chromeName + "-disabled" :
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queues.Any(q => q.AllQueued().Any(i => i.Done)) ? chromeName + "-alert" : chromeName;
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}
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[ObjectCreator.UseCtor]
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public ClassicProductionLogic(Widget widget, World world)
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{
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this.world = world;
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palette = widget.Get<ProductionPaletteWidget>("PRODUCTION_PALETTE");
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var background = widget.GetOrNull("PALETTE_BACKGROUND");
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var foreground = widget.GetOrNull("PALETTE_FOREGROUND");
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if (background != null || foreground != null)
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{
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Widget backgroundTemplate = null;
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Widget backgroundBottom = null;
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Widget foregroundTemplate = null;
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if (background != null)
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{
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backgroundTemplate = background.Get("ROW_TEMPLATE");
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backgroundBottom = background.GetOrNull("BOTTOM_CAP");
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}
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if (foreground != null)
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foregroundTemplate = foreground.Get("ROW_TEMPLATE");
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void UpdateBackground(int _, int icons)
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{
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var rows = Math.Max(palette.MinimumRows, (icons + palette.Columns - 1) / palette.Columns);
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rows = Math.Min(rows, palette.MaximumRows);
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if (background != null)
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{
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background.RemoveChildren();
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var rowHeight = backgroundTemplate.Bounds.Height;
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for (var i = 0; i < rows; i++)
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{
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var row = backgroundTemplate.Clone();
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row.Bounds.Y = i * rowHeight;
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background.AddChild(row);
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}
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if (backgroundBottom == null)
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return;
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backgroundBottom.Bounds.Y = rows * rowHeight;
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background.AddChild(backgroundBottom);
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}
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if (foreground != null)
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{
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foreground.RemoveChildren();
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var rowHeight = foregroundTemplate.Bounds.Height;
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for (var i = 0; i < rows; i++)
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{
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var row = foregroundTemplate.Clone();
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row.Bounds.Y = i * rowHeight;
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foreground.AddChild(row);
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}
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}
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}
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palette.OnIconCountChanged += UpdateBackground;
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// Set the initial palette state
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UpdateBackground(0, 0);
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}
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var typesContainer = widget.Get("PRODUCTION_TYPES");
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foreach (var i in typesContainer.Children)
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SetupProductionGroupButton(i as ProductionTypeButtonWidget);
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var ticker = widget.Get<LogicTickerWidget>("PRODUCTION_TICKER");
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ticker.OnTick = () =>
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{
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if (palette.CurrentQueue == null || palette.DisplayedIconCount == 0)
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{
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// Select the first active tab
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foreach (var b in typesContainer.Children)
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{
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if (b is not ProductionTypeButtonWidget button || button.IsDisabled())
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continue;
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button.OnClick();
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break;
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}
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}
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};
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// Hook up scroll up and down buttons on the palette
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var scrollDown = widget.GetOrNull<ButtonWidget>("SCROLL_DOWN_BUTTON");
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if (scrollDown != null)
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{
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scrollDown.OnClick = palette.ScrollDown;
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scrollDown.IsVisible = () => palette.TotalIconCount > palette.MaxIconRowOffset * palette.Columns;
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scrollDown.IsDisabled = () => !palette.CanScrollDown;
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}
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var scrollUp = widget.GetOrNull<ButtonWidget>("SCROLL_UP_BUTTON");
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if (scrollUp != null)
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{
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scrollUp.OnClick = palette.ScrollUp;
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scrollUp.IsVisible = () => palette.TotalIconCount > palette.MaxIconRowOffset * palette.Columns;
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scrollUp.IsDisabled = () => !palette.CanScrollUp;
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}
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SetMaximumVisibleRows(palette);
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}
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static void SetMaximumVisibleRows(ProductionPaletteWidget productionPalette)
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{
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var screenHeight = Game.Renderer.Resolution.Height;
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// Get height of currently displayed icons
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var containerWidget = Ui.Root.GetOrNull<ContainerWidget>("SIDEBAR_PRODUCTION");
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if (containerWidget == null)
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return;
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var sidebarProductionHeight = containerWidget.Bounds.Y;
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// Check if icon heights exceed y resolution
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var maxItemsHeight = screenHeight - sidebarProductionHeight;
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var maxIconRowOffest = maxItemsHeight / productionPalette.IconSize.Y - 1;
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productionPalette.MaxIconRowOffset = Math.Min(maxIconRowOffest, productionPalette.MaximumRows);
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}
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}
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}
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