Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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sealed class GameInfoObjectivesLogic : ChromeLogic
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{
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[FluentReference]
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const string InProgress = "label-mission-in-progress";
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[FluentReference]
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const string Accomplished = "label-mission-accomplished";
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[FluentReference]
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const string Failed = "label-mission-failed";
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readonly ContainerWidget template;
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[ObjectCreator.UseCtor]
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public GameInfoObjectivesLogic(Widget widget, World world)
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{
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var player = world.RenderPlayer ?? world.LocalPlayer;
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var objectivesPanel = widget.Get<ScrollPanelWidget>("OBJECTIVES_PANEL");
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template = objectivesPanel.Get<ContainerWidget>("OBJECTIVE_TEMPLATE");
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if (player == null)
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{
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objectivesPanel.RemoveChildren();
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return;
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}
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var mo = player.PlayerActor.TraitOrDefault<MissionObjectives>();
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if (mo == null)
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{
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objectivesPanel.RemoveChildren();
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return;
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}
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var missionStatus = widget.Get<LabelWidget>("MISSION_STATUS");
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var inProgress = FluentProvider.GetMessage(InProgress);
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var accomplished = FluentProvider.GetMessage(Accomplished);
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var failed = FluentProvider.GetMessage(Failed);
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missionStatus.GetText = () => player.WinState == WinState.Undefined ? inProgress :
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player.WinState == WinState.Won ? accomplished : failed;
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missionStatus.GetColor = () => player.WinState == WinState.Undefined ? Color.White :
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player.WinState == WinState.Won ? Color.LimeGreen : Color.Red;
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PopulateObjectivesList(mo, objectivesPanel, template);
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void RedrawObjectives(Player p, bool _)
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{
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if (p == player)
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PopulateObjectivesList(mo, objectivesPanel, template);
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}
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mo.ObjectiveAdded += RedrawObjectives;
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}
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static void PopulateObjectivesList(MissionObjectives mo, ScrollPanelWidget parent, ContainerWidget template)
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{
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parent.RemoveChildren();
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foreach (var objective in mo.Objectives.OrderBy(o => o.Type))
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{
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var widget = template.Clone();
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var label = widget.Get<LabelWidget>("OBJECTIVE_TYPE");
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label.GetText = () => objective.Type;
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var checkbox = widget.Get<CheckboxWidget>("OBJECTIVE_STATUS");
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checkbox.IsChecked = () => objective.State != ObjectiveState.Incomplete;
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checkbox.GetCheckmark = () => objective.State == ObjectiveState.Completed ? "tick" : "cross";
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checkbox.GetText = () => objective.Description;
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parent.AddChild(widget);
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}
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}
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}
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}
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