Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("CycleBasesKey")]
public class CycleBasesHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly ISelection selection;
readonly World world;
[ObjectCreator.UseCtor]
public CycleBasesHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "CycleBasesKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
this.world = world;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var bases = world.ActorsHavingTrait<BaseBuilding>()
.Where(a => a.Owner == player)
.OrderByDescending(a => a.IsPrimaryBuilding())
.ThenBy(a => a.ActorID)
.ToList();
// If no BaseBuilding exist pick the first selectable Building.
if (bases.Count == 0)
{
var building = world.ActorsHavingTrait<Building>()
.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
// No buildings left
if (building == null)
return true;
selection.Combine(world, [building], false, true);
viewport.Center(selection.Actors);
return true;
}
var next = bases
.SkipWhile(b => !selection.Contains(b))
.Skip(1)
.FirstOrDefault();
next ??= bases[0];
selection.Combine(world, [next], false, true);
viewport.Center(selection.Actors);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("CycleHarvestersKey")]
public class CycleHarvestersHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly ISelection selection;
readonly World world;
[ObjectCreator.UseCtor]
public CycleHarvestersHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "CycleHarvestersKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
this.world = world;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var harvesters = world.ActorsHavingTrait<Harvester>()
.Where(a => a.IsInWorld && a.Owner == player)
.ToList();
if (harvesters.Count == 0)
return true;
var next = harvesters
.SkipWhile(b => !selection.Contains(b))
.Skip(1)
.FirstOrDefault();
next ??= harvesters[0];
selection.Combine(world, [next], false, true);
viewport.Center(selection.Actors);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("CycleProductionActorsKey")]
public class CycleProductionActorsHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly ISelection selection;
readonly World world;
readonly string clickSound = ChromeMetrics.Get<string>("ClickSound");
[ObjectCreator.UseCtor]
public CycleProductionActorsHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "CycleProductionActorsKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
this.world = world;
if (logicArgs.TryGetValue("ClickSound", out var yaml))
clickSound = yaml.Value;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var facilities = world.ActorsHavingTrait<Production>()
.Where(a => a.Owner == player && a.OccupiesSpace != null && !a.Info.HasTraitInfo<BaseBuildingInfo>()
&& a.TraitsImplementing<Production>().Any(t => !t.IsTraitDisabled))
.OrderBy(f => f.TraitsImplementing<Production>().First(t => !t.IsTraitDisabled).Info.Produces[0])
.ToList();
if (facilities.Count == 0)
return true;
var next = facilities
.SkipWhile(b => !selection.Contains(b))
.Skip(1)
.FirstOrDefault();
next ??= facilities[0];
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", clickSound, null);
selection.Combine(world, [next], false, true);
viewport.Center(selection.Actors);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("CycleStatusBarsKey")]
public class CycleStatusBarsHotkeyLogic : SingleHotkeyBaseLogic
{
readonly StatusBarsType[] options = [StatusBarsType.Standard, StatusBarsType.DamageShow, StatusBarsType.AlwaysShow];
[ObjectCreator.UseCtor]
public CycleStatusBarsHotkeyLogic(Widget widget, ModData modData, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "CycleStatusBarsKey", "WORLD_KEYHANDLER", logicArgs) { }
protected override bool OnHotkeyActivated(KeyInput e)
{
Game.Settings.Game.StatusBars = options[(options.IndexOf(Game.Settings.Game.StatusBars) + 1) % options.Length];
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileSystem;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("EditorQuickSaveKey")]
public class EditorQuickSaveHotkeyLogic : SingleHotkeyBaseLogic
{
readonly World world;
readonly ModData modData;
[ObjectCreator.UseCtor]
public EditorQuickSaveHotkeyLogic(Widget widget, ModData modData, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "QuickSaveKey", "GLOBAL_KEYHANDLER", logicArgs)
{
this.world = world;
this.modData = modData;
}
protected override bool OnHotkeyActivated(KeyInput keyInput)
{
var actionManager = world.WorldActor.TraitOrDefault<EditorActionManager>();
if (actionManager != null && (!actionManager.Modified || actionManager.SaveFailed))
return false;
var map = world.Map;
void SaveMap(string combinedPath)
{
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
var actorDefinitions = editorActorLayer.Save();
if (actorDefinitions != null)
map.ActorDefinitions = actorDefinitions;
var playerDefinitions = editorActorLayer.Players.ToMiniYaml();
if (playerDefinitions != null)
map.PlayerDefinitions = playerDefinitions;
var package = (IReadWritePackage)map.Package;
SaveMapLogic.SaveMapInner(map, package, world, modData);
}
SaveMapLogic.SaveMap(modData, world, map, map.Package?.Name, SaveMap);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("JumpToLastEventKey")]
public class JumpToLastEventHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly RadarPings radarPings;
[ObjectCreator.UseCtor]
public JumpToLastEventHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "JumpToLastEventKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
}
protected override bool OnHotkeyActivated(KeyInput e)
{
if (radarPings == null || radarPings.LastPingPosition == null)
return true;
viewport.Center(radarPings.LastPingPosition.Value);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("JumpToSelectedActorsKey")]
public class JumpToSelectedActorsHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly ISelection selection;
[ObjectCreator.UseCtor]
public JumpToSelectedActorsHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "JumpToSelectedActorsKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
viewport.Center(selection.Actors);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("PauseKey")]
public class PauseHotkeyLogic : SingleHotkeyBaseLogic
{
readonly World world;
[ObjectCreator.UseCtor]
public PauseHotkeyLogic(Widget widget, ModData modData, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "PauseKey", "WORLD_KEYHANDLER", logicArgs)
{
this.world = world;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
// Disable pausing for spectators and defeated players unless they are the game host
if (!Game.IsHost && (world.LocalPlayer == null || world.LocalPlayer.WinState == WinState.Lost))
return false;
world.SetPauseState(!world.Paused);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Lint;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("RemoveFromControlGroupKey")]
public class RemoveFromControlGroupHotkeyLogic : SingleHotkeyBaseLogic
{
readonly ISelection selection;
readonly World world;
[ObjectCreator.UseCtor]
public RemoveFromControlGroupHotkeyLogic(Widget widget, ModData modData, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "RemoveFromControlGroupKey", "PLAYER_KEYHANDLER", logicArgs)
{
selection = world.Selection;
this.world = world;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
var selectedActors = selection.Actors
.Where(a => a.Owner == world.LocalPlayer && a.IsInWorld && !a.IsDead)
.ToArray();
foreach (var a in selectedActors)
world.ControlGroups.RemoveFromControlGroup(a);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("ResetZoomKey")]
public class ResetZoomHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
[ObjectCreator.UseCtor]
public ResetZoomHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "ResetZoomKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
viewport.ToggleZoom();
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("SelectAllUnitsKey")]
public class SelectAllUnitsHotkeyLogic : SingleHotkeyBaseLogic
{
readonly World world;
readonly WorldRenderer worldRenderer;
readonly ISelection selection;
public readonly string ClickSound = ChromeMetrics.Get<string>("ClickSound");
[FluentReference("units")]
const string SelectedUnitsAcrossScreen = "selected-units-across-screen";
[FluentReference("units")]
const string SelectedUnitsAcrossMap = "selected-units-across-map";
[ObjectCreator.UseCtor]
public SelectAllUnitsHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "SelectAllUnitsKey", "WORLD_KEYHANDLER", logicArgs)
{
this.world = world;
this.worldRenderer = worldRenderer;
selection = world.Selection;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
if (world.IsGameOver)
return false;
var eligiblePlayers = SelectionUtils.GetPlayersToIncludeInSelection(world);
// Select actors on the screen which belong to the current player(s)
var newSelection = SelectionUtils.SelectActorsOnScreen(world, worldRenderer, null, eligiblePlayers).SubsetWithHighestSelectionPriority(e.Modifiers).ToList();
// Check if selecting actors on the screen has selected new units
if (newSelection.Count > selection.Actors.Count)
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossScreen, "units", newSelection.Count);
else
{
// Select actors in the world that have highest selection priority
newSelection = SelectionUtils.SelectActorsInWorld(world, null, eligiblePlayers).SubsetWithHighestSelectionPriority(e.Modifiers).ToList();
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossMap, "units", newSelection.Count);
}
selection.Combine(world, newSelection, false, false);
Game.Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Sounds", ClickSound, null);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("SelectUnitsByTypeKey")]
public class SelectUnitsByTypeHotkeyLogic : SingleHotkeyBaseLogic
{
readonly World world;
readonly WorldRenderer worldRenderer;
readonly ISelection selection;
public readonly string ClickSound = ChromeMetrics.Get<string>("ClickSound");
public readonly string ClickDisabledSound = ChromeMetrics.Get<string>("ClickDisabledSound");
[FluentReference]
const string NothingSelected = "nothing-selected";
[FluentReference("units")]
const string SelectedUnitsAcrossScreen = "selected-units-across-screen";
[FluentReference("units")]
const string SelectedUnitsAcrossMap = "selected-units-across-map";
[ObjectCreator.UseCtor]
public SelectUnitsByTypeHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "SelectUnitsByTypeKey", "WORLD_KEYHANDLER", logicArgs)
{
this.world = world;
this.worldRenderer = worldRenderer;
selection = world.Selection;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
if (world.IsGameOver)
return false;
if (selection.Actors.Count == 0)
{
TextNotificationsManager.AddFeedbackLine(NothingSelected);
Game.Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Sounds", ClickDisabledSound, null);
return false;
}
var eligiblePlayers = SelectionUtils.GetPlayersToIncludeInSelection(world);
var ownedActors = selection.Actors
.Where(x => !x.IsDead && eligiblePlayers.Contains(x.Owner))
.ToList();
if (ownedActors.Count == 0)
return false;
// Get all the selected actors' selection classes
var selectedClasses = ownedActors
.Select(a => a.Trait<ISelectable>().Class)
.ToHashSet();
// Select actors on the screen that have the same selection class as one of the already selected actors
var newSelection = SelectionUtils.SelectActorsOnScreen(world, worldRenderer, selectedClasses, eligiblePlayers).ToList();
// Check if selecting actors on the screen has selected new units
if (newSelection.Count > selection.Actors.Count)
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossScreen, "units", newSelection.Count);
else
{
// Select actors in the world that have the same selection class as one of the already selected actors
newSelection = SelectionUtils.SelectActorsInWorld(world, selectedClasses, eligiblePlayers).ToList();
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossMap, "units", newSelection.Count);
}
selection.Combine(world, newSelection, true, false);
Game.Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Sounds", ClickSound, null);
return true;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("TogglePlayerStanceColorKey")]
public class TogglePlayerStanceColorHotkeyLogic : SingleHotkeyBaseLogic
{
readonly World world;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public TogglePlayerStanceColorHotkeyLogic(Widget widget, World world, WorldRenderer worldRenderer, ModData modData, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "TogglePlayerStanceColorKey", "WORLD_KEYHANDLER", logicArgs)
{
this.world = world;
this.worldRenderer = worldRenderer;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
Game.Settings.Game.UsePlayerStanceColors ^= true;
Player.SetupRelationshipColors(world.Players, world.LocalPlayer, worldRenderer, false);
return true;
}
}
}