Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Widgets/Logic/Ingame/ScriptErrorLogic.cs
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OpenRA.Mods.Common/Widgets/Logic/Ingame/ScriptErrorLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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sealed class ScriptErrorLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public ScriptErrorLogic(Widget widget, World world)
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{
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var panel = widget.Get<ScrollPanelWidget>("SCRIPT_ERROR_MESSAGE_PANEL");
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var label = widget.Get<LabelWidget>("SCRIPT_ERROR_MESSAGE");
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var font = Game.Renderer.Fonts[label.Font];
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var luaScript = world.WorldActor.TraitOrDefault<LuaScript>();
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if (luaScript != null)
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{
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// Native exceptions have OS-dependent line endings, so strip these away as WrapText doesn't handle them
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var errorMessage = luaScript.Context.ErrorMessage.Replace("\r\n", "\n");
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var text = WidgetUtils.WrapText(errorMessage, label.Bounds.Width, font);
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label.GetText = () => text;
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label.Bounds.Height = font.Measure(text).Y;
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panel.ScrollToTop();
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panel.Layout.AdjustChildren();
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}
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}
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}
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}
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