Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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49
OpenRA.Mods.Common/Widgets/Logic/MuteHotkeyLogic.cs
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49
OpenRA.Mods.Common/Widgets/Logic/MuteHotkeyLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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[ChromeLogicArgsHotkeys("MuteAudioKey")]
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public class MuteHotkeyLogic : SingleHotkeyBaseLogic
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{
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[FluentReference]
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const string AudioMuted = "label-audio-muted";
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[FluentReference]
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const string AudioUnmuted = "label-audio-unmuted";
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[ObjectCreator.UseCtor]
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public MuteHotkeyLogic(Widget widget, ModData modData, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, modData, "MuteAudioKey", "GLOBAL_KEYHANDLER", logicArgs) { }
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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Game.Settings.Sound.Mute ^= true;
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if (Game.Settings.Sound.Mute)
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{
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Game.Sound.MuteAudio();
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TextNotificationsManager.AddFeedbackLine(FluentProvider.GetMessage(AudioMuted));
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}
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else
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{
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Game.Sound.UnmuteAudio();
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TextNotificationsManager.AddFeedbackLine(FluentProvider.GetMessage(AudioUnmuted));
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}
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return true;
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}
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}
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}
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