Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
257
OpenRA.Mods.Common/Widgets/Logic/ServerCreationLogic.cs
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257
OpenRA.Mods.Common/Widgets/Logic/ServerCreationLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Globalization;
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using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ServerCreationLogic : ChromeLogic
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{
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[FluentReference]
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const string InternetServerNatA = "label-internet-server-nat-A";
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[FluentReference]
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const string InternetServerNatBenabled = "label-internet-server-nat-B-enabled";
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[FluentReference]
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const string InternetServerNatBnotSupported = "label-internet-server-nat-B-not-supported";
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[FluentReference]
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const string InternetServerNatBdisabled = "label-internet-server-nat-B-disabled";
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[FluentReference]
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const string InternetServerNatC = "label-internet-server-nat-C";
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[FluentReference]
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const string LocalServer = "label-local-server";
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[FluentReference("port")]
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const string ServerCreationFailedPrompt = "dialog-server-creation-failed.prompt";
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[FluentReference]
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const string ServerCreationFailedPortUsed = "dialog-server-creation-failed.prompt-port-used";
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[FluentReference("message", "code")]
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const string ServerCreationFailedError = "dialog-server-creation-failed.prompt-error";
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[FluentReference]
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const string ServerCreationFailedTitle = "dialog-server-creation-failed.title";
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[FluentReference]
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const string ServerCreationFailedCancel = "dialog-server-creation-failed.cancel";
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readonly Widget panel;
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readonly ModData modData;
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readonly LabelWidget noticesLabelA, noticesLabelB, noticesLabelC;
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readonly Action onCreate;
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readonly Action onExit;
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MapPreview map = MapCache.UnknownMap;
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bool advertiseOnline;
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[ObjectCreator.UseCtor]
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public ServerCreationLogic(Widget widget, ModData modData, Action onExit, Action openLobby)
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{
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panel = widget;
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this.modData = modData;
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onCreate = openLobby;
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this.onExit = onExit;
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var settings = Game.Settings;
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map = modData.MapCache[
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modData.MapCache.ChooseInitialMap(
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modData.MapCache.PickLastModifiedMap(MapVisibility.Lobby) ?? Game.Settings.Server.Map,
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Game.CosmeticRandom)];
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Ui.LoadWidget("MAP_PREVIEW", panel.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
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{
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{ "orderManager", null },
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{ "getMap", (Func<(MapPreview, Session.MapStatus)>)(() => (map, Session.MapStatus.Playable)) },
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{ "onMouseDown", null },
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{ "getSpawnOccupants", null },
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{ "getDisabledSpawnPoints", null },
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{ "showUnoccupiedSpawnpoints", false },
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{ "mapUpdatesEnabled", true },
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{ "onMapUpdate", (Action<string>)(uid => map = modData.MapCache[uid]) },
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});
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
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var mapButton = panel.GetOrNull<ButtonWidget>("MAP_BUTTON");
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if (mapButton != null)
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{
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panel.Get<ButtonWidget>("MAP_BUTTON").OnClick = () =>
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{
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Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", map.Uid },
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{ "initialGeneratedMap", (MapGenerationArgs)null },
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{ "remoteMapPool", null },
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{ "initialTab", MapClassification.System },
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{ "onExit", () => modData.MapCache.UpdateMaps() },
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{ "onSelect", (Action<string>)(uid => map = modData.MapCache[uid]) },
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{ "onSelectGenerated", null },
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{ "filter", MapVisibility.Lobby },
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{ "onStart", () => { } }
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});
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};
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}
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var serverName = panel.Get<TextFieldWidget>("SERVER_NAME");
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serverName.Text = Game.Settings.SanitizedServerName(settings.Server.Name);
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serverName.OnEnterKey = _ => { serverName.YieldKeyboardFocus(); return true; };
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serverName.OnLoseFocus = () =>
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{
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serverName.Text = Game.Settings.SanitizedServerName(serverName.Text);
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settings.Server.Name = serverName.Text;
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};
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panel.Get<TextFieldWidget>("LISTEN_PORT").Text = settings.Server.ListenPort.ToString(NumberFormatInfo.CurrentInfo);
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advertiseOnline = Game.Settings.Server.AdvertiseOnline;
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var advertiseCheckbox = panel.Get<CheckboxWidget>("ADVERTISE_CHECKBOX");
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advertiseCheckbox.IsChecked = () => advertiseOnline;
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advertiseCheckbox.OnClick = () =>
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{
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advertiseOnline ^= true;
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BuildNotices();
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};
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var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
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if (passwordField != null)
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passwordField.Text = Game.Settings.Server.Password;
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noticesLabelA = panel.GetOrNull<LabelWidget>("NOTICES_HEADER_A");
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noticesLabelB = panel.GetOrNull<LabelWidget>("NOTICES_HEADER_B");
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noticesLabelC = panel.GetOrNull<LabelWidget>("NOTICES_HEADER_C");
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var noticesNoUPnP = panel.GetOrNull("NOTICES_NO_UPNP");
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if (noticesNoUPnP != null)
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{
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noticesNoUPnP.IsVisible = () => advertiseOnline &&
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(Nat.Status == NatStatus.NotSupported || Nat.Status == NatStatus.Disabled);
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var settingsA = noticesNoUPnP.GetOrNull("SETTINGS_A");
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if (settingsA != null)
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settingsA.IsVisible = () => Nat.Status == NatStatus.Disabled;
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var settingsB = noticesNoUPnP.GetOrNull("SETTINGS_B");
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if (settingsB != null)
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settingsB.IsVisible = () => Nat.Status == NatStatus.Disabled;
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}
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var noticesUPnP = panel.GetOrNull("NOTICES_UPNP");
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if (noticesUPnP != null)
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noticesUPnP.IsVisible = () => advertiseOnline && Nat.Status == NatStatus.Enabled;
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var noticesLAN = panel.GetOrNull("NOTICES_LAN");
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if (noticesLAN != null)
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noticesLAN.IsVisible = () => !advertiseOnline;
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BuildNotices();
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}
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void BuildNotices()
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{
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if (noticesLabelA == null || noticesLabelB == null || noticesLabelC == null)
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return;
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if (advertiseOnline)
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{
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var noticesLabelAText = FluentProvider.GetMessage(InternetServerNatA) + " ";
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noticesLabelA.GetText = () => noticesLabelAText;
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var aWidth = Game.Renderer.Fonts[noticesLabelA.Font].Measure(noticesLabelAText).X;
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noticesLabelA.Bounds.Width = aWidth;
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var noticesLabelBText =
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Nat.Status == NatStatus.Enabled ? FluentProvider.GetMessage(InternetServerNatBenabled) :
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Nat.Status == NatStatus.NotSupported ? FluentProvider.GetMessage(InternetServerNatBnotSupported) :
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FluentProvider.GetMessage(InternetServerNatBdisabled);
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noticesLabelB.GetText = () => noticesLabelBText;
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noticesLabelB.TextColor =
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Nat.Status == NatStatus.Enabled ? ChromeMetrics.Get<Color>("NoticeSuccessColor") :
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Nat.Status == NatStatus.NotSupported ? ChromeMetrics.Get<Color>("NoticeErrorColor") :
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ChromeMetrics.Get<Color>("NoticeInfoColor");
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var bWidth = Game.Renderer.Fonts[noticesLabelB.Font].Measure(noticesLabelBText).X;
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noticesLabelB.Bounds.X = noticesLabelA.Bounds.Right;
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noticesLabelB.Bounds.Width = bWidth;
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noticesLabelB.Visible = true;
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var noticesLabelCText = FluentProvider.GetMessage(InternetServerNatC);
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noticesLabelC.GetText = () => noticesLabelCText;
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noticesLabelC.Bounds.X = noticesLabelB.Bounds.Right;
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noticesLabelC.Visible = true;
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}
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else
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{
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var noticesLabelAText = FluentProvider.GetMessage(LocalServer);
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noticesLabelA.GetText = () => noticesLabelAText;
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noticesLabelB.Visible = false;
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noticesLabelC.Visible = false;
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}
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}
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void CreateAndJoin()
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{
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// Refresh MapCache.
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if (modData.MapCache[map.Uid].Status != MapStatus.Available)
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return;
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var name = Game.Settings.SanitizedServerName(panel.Get<TextFieldWidget>("SERVER_NAME").Text);
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if (!int.TryParse(panel.Get<TextFieldWidget>("LISTEN_PORT").Text, NumberStyles.Integer, NumberFormatInfo.CurrentInfo, out var listenPort))
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listenPort = 1234;
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var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
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var password = passwordField != null ? passwordField.Text : "";
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// Save new settings.
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Game.Settings.Server.Name = name;
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Game.Settings.Server.ListenPort = listenPort;
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Game.Settings.Server.AdvertiseOnline = advertiseOnline;
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Game.Settings.Server.Map = map.Uid;
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Game.Settings.Server.Password = password;
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Game.Settings.Save();
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// Take a copy so that subsequent changes don't affect the server.
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var settings = Game.Settings.Server.Clone();
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// Create and join the server.
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try
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{
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var endpoint = Game.CreateServer(settings);
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Ui.CloseWindow();
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ConnectionLogic.Connect(endpoint, password, onCreate, onExit);
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}
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catch (System.Net.Sockets.SocketException e)
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{
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var message = FluentProvider.GetMessage(ServerCreationFailedPrompt, "port", Game.Settings.Server.ListenPort);
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// AddressAlreadyInUse (WSAEADDRINUSE)
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if (e.ErrorCode == 10048)
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message += "\n" + FluentProvider.GetMessage(ServerCreationFailedPortUsed);
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else
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message += "\n" + FluentProvider.GetMessage(ServerCreationFailedError, "message", e.Message, "code", e.ErrorCode);
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ConfirmationDialogs.ButtonPrompt(modData, ServerCreationFailedTitle, message,
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onCancel: () => { }, cancelText: ServerCreationFailedCancel);
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}
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}
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}
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}
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