Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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37
OpenRA.Mods.Common/Widgets/Logic/SingleHotkeyBaseLogic.cs
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37
OpenRA.Mods.Common/Widgets/Logic/SingleHotkeyBaseLogic.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public abstract class SingleHotkeyBaseLogic : ChromeLogic
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{
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protected SingleHotkeyBaseLogic(Widget widget, ModData modData, string argName, string parentName, Dictionary<string, MiniYaml> logicArgs)
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{
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var namedKey = new HotkeyReference();
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if (logicArgs.TryGetValue(argName, out var yaml))
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namedKey = modData.Hotkeys[yaml.Value];
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var keyhandler = widget.Get<LogicKeyListenerWidget>(parentName);
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keyhandler.AddHandler(e =>
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{
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if (e.Event == KeyInputEvent.Down && namedKey.IsActivatedBy(e))
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return OnHotkeyActivated(e);
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return false;
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});
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}
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protected abstract bool OnHotkeyActivated(KeyInput e);
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}
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}
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