Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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62
OpenRA.Mods.Common/Widgets/MouseAttachmentWidget.cs
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62
OpenRA.Mods.Common/Widgets/MouseAttachmentWidget.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class MouseAttachmentWidget : Widget
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{
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public bool ClickThrough = true;
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Sprite sprite;
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readonly WorldRenderer worldRenderer;
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readonly GraphicSettings graphicSettings;
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string palette;
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int2 location;
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[ObjectCreator.UseCtor]
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public MouseAttachmentWidget(WorldRenderer worldRenderer)
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{
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this.worldRenderer = worldRenderer;
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graphicSettings = Game.Settings.Graphics;
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}
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public override void Draw()
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{
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if (sprite != null && palette != null)
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{
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var directionPalette = worldRenderer.Palette(palette);
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// Cursor is rendered in native window coordinates
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// Apply same scaling rules as hardware cursors
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var scale = (graphicSettings.CursorDouble ? 2 : 1) * (Game.Renderer.NativeWindowScale > 1.5f ? 2 : 1);
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WidgetUtils.DrawSpriteCentered(sprite, directionPalette, ChildOrigin, scale / Game.Renderer.WindowScale);
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}
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}
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public void SetAttachment(int2 location, Sprite sprite, string palette)
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{
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this.sprite = sprite;
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this.location = location;
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this.palette = palette;
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}
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public void Reset()
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{
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sprite = null;
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palette = null;
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}
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public override int2 ChildOrigin => location;
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}
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}
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