Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/Widgets/StrategicProgressWidget.cs
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106
OpenRA.Mods.Common/Widgets/StrategicProgressWidget.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class StrategicProgressWidget : Widget
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{
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readonly World world;
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bool initialised = false;
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[ObjectCreator.UseCtor]
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public StrategicProgressWidget(World world)
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{
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IsVisible = () => true;
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this.world = world;
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}
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public override void Draw()
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{
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if (!initialised)
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Init();
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if (!IsVisible()) return;
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var rb = RenderBounds;
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var offset = int2.Zero;
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var svc = world.Players.Select(p => p.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
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var totalWidth = svc.Total * 32;
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var curX = -totalWidth / 2;
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foreach (var a in svc.AllPoints)
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{
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WidgetUtils.DrawSprite(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(rb.Left + curX, rb.Top));
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if (world.LocalPlayer != null && a.Owner.RelationshipWith(world.LocalPlayer) == PlayerRelationship.Ally)
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WidgetUtils.DrawSprite(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(rb.Left + curX, rb.Top));
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else if (!a.Owner.NonCombatant)
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WidgetUtils.DrawSprite(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(rb.Left + curX, rb.Top));
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curX += 32;
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}
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offset += new int2(0, 32);
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if (world.LocalPlayer == null) return;
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var pendingWinner = FindFirstWinningPlayer(world);
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if (pendingWinner == null) return;
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var winnerSvc = pendingWinner.PlayerActor.Trait<StrategicVictoryConditions>();
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var isVictory = pendingWinner.RelationshipWith(world.LocalPlayer) == PlayerRelationship.Ally;
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var tc = $"Strategic {(isVictory ? "victory" : "defeat")} in {WidgetUtils.FormatTime(winnerSvc.TicksLeft, world.Timestep)}";
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var font = Game.Renderer.Fonts["Bold"];
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var size = font.Measure(tc);
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font.DrawTextWithContrast(tc, offset + new float2(rb.Left - size.X / 2 + 1, rb.Top + 1), Color.White, Color.Black, 1);
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offset += new int2(0, size.Y + 1);
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}
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public Player FindFirstWinningPlayer(World world)
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{
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// loop through all players, see who is 'winning' and get the one with the shortest 'time to win'
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var shortest = int.MaxValue;
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Player shortestPlayer = null;
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foreach (var p in world.Players.Where(p => !p.NonCombatant))
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{
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var svc = p.PlayerActor.Trait<StrategicVictoryConditions>();
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if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest)
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{
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shortest = svc.TicksLeft;
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shortestPlayer = p;
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}
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}
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return shortestPlayer;
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}
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void Init()
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{
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var visible = world.ActorsHavingTrait<StrategicVictoryConditions>().Any() &&
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world.ActorsHavingTrait<StrategicPoint>().Any();
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IsVisible = () => visible;
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initialised = true;
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}
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}
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}
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