Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits.Render
{
[Desc("Rendered together with the \"make\" animation.")]
public class WithCrumbleOverlayInfo : ConditionalTraitInfo, Requires<RenderSpritesInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "crumble-overlay";
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); }
}
public class WithCrumbleOverlay : ConditionalTrait<WithCrumbleOverlayInfo>
{
readonly WithCrumbleOverlayInfo info;
readonly RenderSprites renderSprites;
readonly Animation overlay;
readonly AnimationWithOffset animation;
public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
: base(info)
{
this.info = info;
if (init.Contains<SkipMakeAnimsInit>(info))
return;
renderSprites = init.Self.Trait<RenderSprites>();
overlay = new Animation(init.World, renderSprites.GetImage(init.Self));
animation = new AnimationWithOffset(overlay, null, () => IsTraitDisabled);
}
protected override void TraitEnabled(Actor self)
{
if (overlay == null)
return;
renderSprites.Add(animation, info.Palette, info.IsPlayerPalette);
// Remove the animation once it is complete
overlay.PlayThen(info.Sequence, () => self.World.AddFrameEndTask(w => renderSprites.Remove(animation)));
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits.Render
{
[Desc("Rendered when ProductionAirdrop is in progress.")]
public class WithDeliveryOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[SequenceReference]
[Desc("Sequence name to use")]
public readonly string Sequence = "active";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public override object Create(ActorInitializer init) { return new WithDeliveryOverlay(init.Self, this); }
}
public class WithDeliveryOverlay : PausableConditionalTrait<WithDeliveryOverlayInfo>, INotifyDelivery
{
readonly AnimationWithOffset anim;
bool delivering;
public WithDeliveryOverlay(Actor self, WithDeliveryOverlayInfo info)
: base(info)
{
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
overlay.Play(info.Sequence);
// These translucent overlays should not be included in highlight flashes
overlay.IsDecoration = true;
anim = new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self.Orientation))),
() => IsTraitDisabled || !delivering);
rs.Add(anim, info.Palette, info.IsPlayerPalette);
}
void PlayDeliveryOverlay()
{
if (delivering)
anim.Animation.PlayThen(Info.Sequence, PlayDeliveryOverlay);
}
void INotifyDelivery.IncomingDelivery(Actor self) { delivering = true; PlayDeliveryOverlay(); }
void INotifyDelivery.Delivered(Actor self) { delivering = false; }
}
}