Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
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## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard
## player
bot-campaign-ai =
.name = Campaign Player AI
## campaign-maprules.yaml
actor-moneycrate-name = Money Crate
## gdi03, gdi07, gdi08a, gdi08b, gdi09, nod03a, nod03b
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
## gdi08a
actor-c3-name = Farmer Mike
## gdi08b
civilian-killed = Civilian killed.
## nod01
actor-c10-name = Nikoomba
## nod03a, nod03b
actor-prison-name = Prison

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## assetbrowser.yaml
label-assetbrowser-panel-title = Asset Browser
label-bg-source-selector-desc = Select asset source
dropdownbutton-bg-source-selector = Folders
dropdownbutton-bg-asset-types-dropdown = Asset types
label-bg-filename-desc = Filter by name
label-bg-sprite-scale = Scale:
label-bg-palette-desc = Palette:
label-sprite-bg-error = Error displaying file. See assetbrowser.log for details.
## color-picker.yaml
button-color-chooser-random = Random
button-color-chooser-store = Store
button-color-chooser-mixer-tab = Mixer
button-color-chooser-palette-tab = Palette
label-preset-header = Preset Colors
label-custom-header = Custom Colors
## connection.yaml
label-connecting-panel-title = Connecting
label-bg-connecting-desc = Connecting...
button-connecting-panel-abort = Abort
label-connection-background-connecting-desc = Failed to connect
label-connection-background-password = Password:
button-connectionfailed-panel-abort = Abort
label-connection-switchmod-panel-title = Switch Mod
label-connection-background-desc = This server is running a different mod:
label-connection-background-desc2 = Switch mods and join server?
button-connection-switchmod-panel-abort = Abort
button-connection-switchmod-panel-switch = Switch
## credits.yaml
label-openra = OpenRA
## credits.yaml, mainmenu.yaml
label-credits-title = Credits
## dialogs.yaml
button-prompt-confirm = Confirm
button-prompt-other = Restart
button-text-input-prompt-accept = OK
## editor.yaml
label-new-map-bg-title = New Map
label-bg-tileset = Environment:
label-bg-width = Width:
label-bg-height = Height:
button-new-map-bg-create = Create
label-save-map-panel-title = Save Map
label-save-map-background-title = Title:
label-save-map-background-author = Author:
label-save-map-background-visibility = Visibility:
dropdownbutton-save-map-background-visibility-dropdown = Map Visibility
label-save-map-background-directory = Directory:
label-save-map-background-filename = Filename:
button-save-map-panel = Save
label-actor-edit-panel-id = ID
button-container-ok = OK
button-editor-world-root-options-tooltip = Menu
label-tiles-bg-search = Search:
label-bg-filter = Filter:
label-actors-bg-search = Search:
label-actor-bg-owner = Owner:
label-area-selection = Area Selection
label-area-info = Area Info
label-selected-area-diagonal = Diagonal:
label-selected-area-resources = Resources:
label-selection-filters = Filters
label-filter-terrain = Terrain
label-filter-resources = Resources
label-filter-actors = Actors
label-tool-bg-category = Tool:
button-marker-tiles-clear-current = Clear Current
button-marker-tiles-clear-all = Clear All
label-marker-layer-num-sides = Number of Sides
label-marker-alpha = Tile Alpha
label-marker-mirror-mode = Mirror Mode
label-marker-axis-angle = Axis Angle
button-map-generator-generate = Generate
button-map-generator-generate-random = Generate Random
label-tiling-path-type-start = Start type
label-tiling-path-type-inner = Inner type
label-tiling-path-type-end = End type
label-tiling-path-deviation = Deviation limit
checkbox-tiling-path-closed-loops = Loops use only inner types
button-tiling-path-reverse = Reverse path
button-tiling-path-reset = Discard path
button-tiling-path-randomize = Re-randomize tiling
button-tiling-path-paint = Paint tiling to map
button-map-editor-tab-container-select-tooltip = Selection
button-map-editor-tab-container-tiles-tooltip = Tiles
button-map-editor-tab-container-overlays-tooltip = Overlays
button-map-editor-tab-container-actors-tooltip = Actors
button-map-editor-tab-container-tools-tooltip = Tools
button-map-editor-tab-container-history-tooltip = History
button-delete-area =
.label = Delete
.tooltip = Remove everything in the selected area
button-delete-actor =
.label = Delete
.tooltip = Remove the selected actor
button-editor-world-root-copy =
.label = Copy
.tooltip = Copy the selected area
button-editor-world-root-paste =
.label = Paste
.tooltip = Paste the saved area
button-editor-world-root-undo =
.label = Undo
.tooltip = Undo last step
button-editor-world-root-redo =
.label = Redo
.tooltip = Redo last step
dropdownbutton-editor-world-root-overlay-button = Overlays
button-select-categories-buttons-all = All
button-select-categories-buttons-none = None
label-tool-marker-tiles = Marker Tiles
label-tool-tiling-path = Path Tiler
## encyclopedia.yaml, mainmenu.yaml
label-encyclopedia-title = EVA Database
## gamesave-browser.yaml
label-gamesave-browser-panel-load-title = Load game
label-gamesave-browser-panel-save-title = Save game
label-bg-title = [CREATE NEW FILE]
button-bg-delete-all = Delete All
button-bg-delete = Delete
button-bg-rename = Rename
button-bg-load = Load
button-bg-save = Save
## gamesave-loading.yaml
label-gamesave-loading-screen-title = Loading Saved Game
label-gamesave-loading-screen-desc = Press Escape to cancel loading and return to the main menu
## ingame-chat.yaml, ingame-infochat.yaml
button-chat-chrome-mode =
.label = Team
.tooltip = Toggle chat mode
## ingame-debug.yaml
label-debug-panel-title = Debug Options
checkbox-debug-panel-instant-build = Instant Build Speed
checkbox-debug-panel-enable-tech = Build Everything
checkbox-debug-panel-build-anywhere = Build Anywhere
checkbox-debug-panel-unlimited-power = Unlimited Power
checkbox-debug-panel-instant-charge = Instant Charge Time
checkbox-debug-panel-disable-visibility-checks = Disable Visibility Checks
button-debug-panel-give-cash = Give $20,000
button-debug-panel-grow-resources = Grow Resources
button-debug-panel-give-exploration = Clear Shroud
button-debug-panel-reset-exploration = Reset Shroud
label-debug-panel-visualizations-title = Visualizations
checkbox-debug-panel-show-unit-paths = Show Unit Paths
checkbox-debug-panel-show-customterrain-overlay = Show Custom Terrain
checkbox-debug-panel-show-actor-tags = Show Actor Tags
checkbox-debug-panel-show-combatoverlay = Show Combat Geometry
checkbox-debug-panel-show-geometry = Show Render Geometry
checkbox-debug-panel-show-terrain-overlay = Show Terrain Geometry
checkbox-debug-panel-show-screenmap = Show Screen Map
## ingame-debug-hpf.yaml
dropdownbutton-hpf-overlay-locomotor = Select Locomotor
dropdownbutton-hpf-overlay-check = Select BlockedByActor
## ingame-info.yaml
label-game-info-panel-title = Game Information
## ingame-infoobjectives.yaml
label-mission-objectives = Mission:
## ingame-infoscripterror.yaml
label-script-error-panel-desc-a = The map script has encountered a fatal error
label-script-error-panel-desc-b = The details of the error have been saved to lua.log in the logs directory.
label-script-error-panel-desc-c = Please send this file to the map author so that they can fix this issue.
## ingame-infostats.yaml
label-mission-objective = Mission:
checkbox-stats-objective = Destroy all opposition!
label-stats-player = Player
label-stats-faction = Faction
label-stats-score = Score
label-stats-actions = Actions
## ingame.yaml
button-observer-widget-options-tooltip = Menu
button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play
button-replay-player-slow =
.tooltip = Slow speed
.label = 50%
button-replay-player-regular =
.tooltip = Regular speed
.label = 100%
button-replay-player-fast =
.tooltip = Fast speed
.label = 200%
button-replay-player-maximum =
.tooltip = Maximum speed
.label = MAX
label-basic-stats-player-header = Player
label-basic-stats-cash-header = Cash
label-basic-stats-power-header = Power
label-basic-stats-kills-header = Kills
label-basic-stats-deaths-header = Deaths
label-basic-stats-assets-destroyed-header = Destroyed
label-basic-stats-assets-lost-header = Lost
label-basic-stats-experience-header = Score
label-basic-stats-actions-min-header = APM
label-economy-stats-player-header = Player
label-economy-stats-cash-header = Cash
label-economy-stats-income-header = Income
label-economy-stats-assets-header = Assets
label-economy-stats-earned-header = Earned
label-economy-stats-spent-header = Spent
label-economy-stats-harvesters-header = Harvesters
label-economy-stats-derricks-header = Oil Derricks
label-production-stats-player-header = Player
label-production-stats-header = Production
label-support-powers-player-header = Player
label-support-powers-header = Support Powers
label-army-player-header = Player
label-army-header = Army
label-combat-stats-player-header = Player
label-combat-stats-assets-destroyed-header = Destroyed
label-combat-stats-assets-lost-header = Lost
label-combat-stats-units-killed-header = U. Killed
label-combat-stats-units-dead-header = Units Lost
label-combat-stats-buildings-killed-header = B. Killed
label-combat-stats-buildings-dead-header = B. Lost
label-combat-stats-army-value-header = Army Value
label-combat-stats-vision-header = Vision
supportpowers-support-powers-palette =
.ready = Ready
.hold = On Hold
button-command-bar-attack-move =
.tooltip = Attack Move
.tooltipdesc =
Selected units will move to the desired location
and attack any enemies they encounter en route.
Hold <(Ctrl)> while targeting to order an Assault Move
that attacks any units or structures encountered en route.
Left-click icon then right-click on target location.
button-command-bar-force-move =
.tooltip = Force Move
.tooltipdesc =
Selected units will move to the desired location
- Default activity for the target is suppressed
- Vehicles will attempt to crush enemies at the target location
- Helicopters will land at the target location
Left-click icon then right-click on target.
Hold <(Alt)> to activate temporarily while commanding units.
button-command-bar-force-attack =
.tooltip = Force Attack
.tooltipdesc =
Selected units will attack the targeted unit or location
- Default activity for the target is suppressed
- Allows targeting of own or ally forces
- Long-range artillery units will always target the
location, ignoring units and buildings
Left-click icon then right-click on target.
Hold <(Ctrl)> to activate temporarily while commanding units.
button-command-bar-guard =
.tooltip = Guard
.tooltipdesc =
Selected units will follow the targeted unit.
Left-click icon then right-click on target unit.
button-command-bar-deploy =
.tooltip = Deploy
.tooltipdesc =
Selected units will perform their default deploy activity
- MCVs will unpack into a Construction Yard
- Construction Yards will re-pack into a MCV
- Transports will unload their passengers
Acts immediately on selected units.
button-command-bar-scatter =
.tooltip = Scatter
.tooltipdesc =
Selected units will stop their current activity
and move to a nearby location.
Acts immediately on selected units.
button-command-bar-stop =
.tooltip = Stop
.tooltipdesc =
Selected units will stop their current activity.
Selected buildings will reset their rally point.
Acts immediately on selected targets.
button-command-bar-queue-orders =
.tooltip = Waypoint Mode
.tooltipdesc =
Use Waypoint Mode to give multiple linking commands
to the selected units. Units will execute the commands
immediately upon receiving them.
Left-click icon then give commands in the game world.
Hold <(Shift)> to activate temporarily while commanding units.
button-stance-bar-attackanything =
.tooltip = Attack Anything Stance
.tooltipdesc =
Set the selected units to Attack Anything stance:
- Units will attack enemy units and structures on sight
- Units will pursue attackers across the battlefield
button-stance-bar-defend =
.tooltip = Defend Stance
.tooltipdesc =
Set the selected units to Defend stance:
- Units will attack enemy units on sight
- Units will not move or pursue enemies
button-stance-bar-returnfire =
.tooltip = Return Fire Stance
.tooltipdesc =
Set the selected units to Return Fire stance:
- Units will retaliate against enemies that attack them
- Units will not move or pursue enemies
button-stance-bar-holdfire =
.tooltip = Hold Fire Stance
.tooltipdesc =
Set the selected units to Hold Fire stance:
- Units will not fire upon enemies
- Units will not move or pursue enemies
label-mute-indicator = Audio Muted
button-top-buttons-sell-tooltip = Sell
button-top-buttons-repair-tooltip = Repair
button-top-buttons-beacon-tooltip = Place Beacon
button-top-buttons-options-tooltip = Options
button-production-types-building-tooltip = Buildings
button-production-types-support-tooltip = Support
button-production-types-infantry-tooltip = Infantry
button-production-types-vehicle-tooltip = Vehicles
button-production-types-aircraft-tooltip = Aircraft
productionpalette-player-widgets-production-palette =
.ready = Ready
.hold = On Hold
## lobby-kickdialogs.yaml
label-kick-client-dialog-text-a = You may also apply a temporary ban, preventing
label-kick-client-dialog-text-b = them from joining for the remainder of this game.
checkbox-kick-client-dialog-prevent-rejoining = Temporarily Ban
button-kick-client-dialog = Kick
label-kick-spectators-dialog-title = Kick Spectators
button-kick-spectators-dialog-ok = Ok
label-force-start-dialog-title = Start Game?
label-force-start-dialog-text-a = One or more players are not yet ready.
label-force-start-dialog-text-b = Are you sure that you want to force start the game?
label-kick-warning-a = One or more clients are missing the selected
label-kick-warning-b = map, and will be kicked from the server.
button-force-start-dialog-start = Start
## lobby-mappreview.yaml
label-map-incompatible-status-a = This map is not compatible
label-map-incompatible-status-b = with this version of OpenRA
label-map-validating-status = Validating...
label-map-generating-status = Generating...
button-map-download-available-install = Install Map
button-map-preview-update = Update Map
button-map-update-download-available-install = Install Map
label-map-preview-searching = Searching OpenRA Resource Center...
label-map-unavailable-a = This map was not found on the
label-map-unavailable-b = OpenRA Resource Center
label-map-preview-error = An error occurred during installation
label-map-update-available-a = A new version of the map
label-map-update-available-b = was found on your computer
## lobby-music.yaml
label-music-controls-volume = Volume:
## lobby-music.yaml, lobby.yaml, mainmenu.yaml
label-music-title = Music
## music.yaml
label-music-title-panel-title = Music Player
## lobby-music.yaml, music.yaml
label-music-controls-length = Length
checkbox-music-controls-shuffle = Shuffle
checkbox-music-controls-loop = Loop
label-container-title = Track
label-no-music-title = Music Not Installed
label-no-music-desc-a = The game music can be installed
label-no-music-desc-b = from the "Manage Content" menu.
## lobby-options.yaml
label-lobby-options-bin-title = Map Options
## lobby-players.yaml
label-lobby-players-player = Player
label-lobby-players-color = Color
label-lobby-players-faction = Faction
label-lobby-players-team = Team
label-lobby-players-handicap = Handicap
label-lobby-players-spawn = Spawn
label-lobby-players-ready = Ready
label-lobby-players-name = Name
dropdownbutton-lobby-players-handicap-tooltip = A handicap decreases the combat effectiveness of the player's forces
button-lobby-players-join = Play in this slot
label-lobby-players-spectator = Spectator
checkbox-lobby-players-new-spectator-toggle = Allow Spectators?
button-lobby-players-spectate = Spectate
## lobby-servers.yaml
image-lobby-servers-bin-password-protected-tooltip = Requires Password
image-lobby-servers-bin-requires-authentication-tooltip = Requires OpenRA forum account
dropdownbutton-lobby-servers-bin-filters = Filter Games
## lobby.yaml
dropdownbutton-bg-slots = Slot Admin
button-bg-reset-options = Reset Defaults
button-skirmish-tabs-players-tab = Players
button-skirmish-tabs-options-tab = Options
button-multiplayer-tabs-players-tab = Players
button-multiplayer-tabs-options-tab = Options
button-multiplayer-tabs-servers-tab = Servers
button-bg-changemap = Change Map
button-lobbychat-chat-mode =
.label = Team
.tooltip = Toggle chat mode
button-server-lobby-disconnect = Leave Game
button-server-lobby-start-game = Start Game
## mainmenu-prompts.yaml
label-mainmenu-introduction-prompt-title = Establishing Battlefield Control
label-bg-desc-a = Welcome back Commander! Initialize combat parameters using the options below.
label-bg-desc-b = Additional options can be configured later from the Settings menu.
label-mainmenu-system-info-prompt-title = Establishing Battlefield Control
label-bg-prompt-text-a = We would like to collect some details that will help us optimize OpenRA.
label-bg-prompt-text-b = With your permission, the following anonymous system data will be sent:
checkbox-bg-sysinfo = Send System Information
## mainmenu-prompts.yaml, settings-display.yaml, settings-gameplay.yaml
label-profile-section-header = Profile
label-player-container = Player Name:
label-playercolor-container-color = Preferred Color:
label-display-section-header = Display
label-battlefield-camera-dropdown = Battlefield Camera:
label-ui-scale-dropdown = UI Scale:
checkbox-cursordouble-container = Increase Cursor Size
## mainmenu-prompts.yaml, settings-input.yaml
label-input-section-header = Input
label-mouse-control-container = Control Scheme:
label-mouse-control-desc-classic-selection = - Select units using the <Left> mouse button
label-mouse-control-desc-classic-commands = - Command units using the <Left> mouse button
label-mouse-control-desc-classic-orders = - Confirm orders using the <Left> mouse button
label-mouse-control-desc-classic-buildings = - Place structures using the <Left> mouse button
label-mouse-control-desc-classic-support = - Target support powers using the <Left> mouse button
label-mouse-control-desc-classic-zoom = - Zoom the battlefield using the <Scroll Wheel>
label-mouse-control-desc-classic-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
label-mouse-control-desc-classic-scroll-right = - Pan the battlefield using the <Right> mouse button
label-mouse-control-desc-classic-scroll-middle = - Pan the battlefield using the <Middle> mouse button
label-mouse-control-desc-classic-edgescroll = or by moving the cursor to the edge of the screen
label-mouse-control-desc-otherrts-selection = - Select units using the <Left> mouse button
label-mouse-control-desc-otherrts-commands = - Command units using the <Right> mouse button
label-mouse-control-desc-otherrts-orders = - Confirm orders using the <Left> mouse button
label-mouse-control-desc-otherrts-buildings = - Place structures using the <Left> mouse button
label-mouse-control-desc-otherrts-support = - Target support powers using the <Left> mouse button
label-mouse-control-desc-otherrts-zoom = - Zoom the battlefield using the <Scroll Wheel>
label-mouse-control-desc-otherrts-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
label-mouse-control-desc-otherrts-scroll-right = - Pan the battlefield using the <Right> mouse button
label-mouse-control-desc-otherrts-scroll-middle = - Pan the battlefield using the <Middle> mouse button
label-mouse-control-desc-otherrts-edgescroll = or by moving the cursor to the edge of the screen
label-mouse-control-desc-modern-selection = - Select units using the <Left> mouse button
label-mouse-control-desc-modern-commands = - Command units using the <Right> mouse button
label-mouse-control-desc-modern-orders = - Confirm orders using the <Right> mouse button
label-mouse-control-desc-modern-buildings = - Place structures using the <Left> mouse button
label-mouse-control-desc-modern-support = - Target support powers using the <Left> mouse button
label-mouse-control-desc-modern-zoom = - Zoom the battlefield using the <Scroll Wheel>
label-mouse-control-desc-modern-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
label-mouse-control-desc-modern-scroll-right = - Pan the battlefield using the <Right> mouse button
label-mouse-control-desc-modern-scroll-middle = - Pan the battlefield using the <Middle> mouse button
label-mouse-control-desc-modern-edgescroll = or by moving the cursor to the edge of the screen
checkbox-edgescroll-container = Screen Edge Panning
## mainmenu.yaml
label-singleplayer-title = Singleplayer
label-main-menu-mainmenu-title = Main Menu
button-extras-title = Extras
button-main-menu-content = Manage Content
button-singleplayer-menu-skirmish = Skirmish
button-singleplayer-menu-load = Load
button-extras-menu-replays = Replays
label-map-editor-title = Map Editor
button-extras-menu-assetbrowser = Asset Browser
button-map-editor-new-map = New Map
button-map-editor-load-map = Load Map
dropdownbutton-news-bg-button = Battlefield News
label-update-notice-a = You are running an outdated version of OpenRA.
label-update-notice-b = Download the latest version from www.openra.net
## mainmenu.yaml, missionbrowser.yaml
label-missions-title = Missions
## mainmenu.yaml, multiplayer-browser.yaml
label-multiplayer-title = Multiplayer
## mainmenu.yaml, settings.yaml
button-settings-title = Settings
## mapchooser.yaml
label-mapchooser-panel-title = Select Map
label-filter-order-controls-desc = Filter:
label-filter-order-controls-desc-joiner = in
label-filter-order-controls-orderby = Order by:
button-bg-randommap = Random
button-bg-delete-map = Delete Map
button-bg-delete-all-maps = Delete All Maps
button-bg-ok = Ok
label-mapchooser-random-map-title = Random Map
label-mapchooser-random-map-generating = Generating...
label-mapchooser-random-map-error = Map Generation Failed
button-mapchooser-random-map-generate = Generate
label-mapchooser-random-map-tileset = Environment:
label-mapchooser-random-map-size = Map Size:
label-mapchooser-random-map-error-desc = Adjust the settings or try again.
## missionbrowser.yaml
button-missionbrowser-panel-mission-info = Mission Info
button-missionbrowser-panel-mission-options = Options
button-missionbrowser-panel-start-briefing-video = Watch Briefing
button-missionbrowser-panel-stop-briefing-video = Stop Briefing
button-missionbrowser-panel-start-info-video = Watch Info Video
button-missionbrowser-panel-stop-info-video = Stop Info Video
button-missionbrowser-panel-play = Play
dropdown-missionbrowser-difficulty =
.label = Difficulty
.description = The difficulty of the mission
dropdown-missionbrowser-gamespeed = Speed:
label-missionbrowser-normal-difficulty = Normal
## multiplayer-browser.yaml
image-bg-password-protected-tooltip = Requires Password
image-bg-requires-authentication-tooltip = Requires OpenRA forum account
button-selected-server-join = Join
dropdownbutton-bg-filters = Filter Games
button-bg-directconnect = Direct IP
button-bg-create = Create
## multiplayer-browser.yaml, lobby-servers.yaml
label-container-server = Server
label-container-players = Players
label-container-location = Location
label-container-status = Status
label-bg-outdated-version = You are running an outdated version of OpenRA. Download the latest version from www.openra.net
label-bg-unknown-version = You are running an unrecognized version of OpenRA. Download the latest version from www.openra.net
label-bg-playtest-available = A preview of the next OpenRA release is available for testing. Download the playtest from www.openra.net
## multiplayer-browserpanels.yaml
checkbox-multiplayer-filter-panel-waiting-for-players = Waiting
checkbox-multiplayer-filter-panel-empty = Empty
checkbox-multiplayer-filter-panel-password-protected = Protected
checkbox-multiplayer-filter-panel-already-started = Started
checkbox-multiplayer-filter-panel-incompatible-version = Incompatible
## multiplayer-createserver.yaml
label-multiplayer-createserver-panel-title = Create Server
label-bg-server-name = Server Name:
label-bg-password = Password:
label-bg-after-password = (optional)
label-bg-listen-port = Port:
checkbox-bg-advertise = Advertise Online
label-notices-lan-advertising = - Game will be advertised to the Local Area Network only.
label-notices-lan-firewall = - You must manually configure your firewall to allow connections.
label-notices-lan-portforward-a = - Players can connect using Direct IP from the Internet if you
label-notices-lan-portforward-b = manually configure port forwarding on your router.
label-notices-no-upnp-advertising = - Game will be advertised to the Local Area Network and Internet.
label-notices-no-upnp-firewall = - You must manually configure your firewall to allow connections.
label-notices-no-upnp-portforward-a = - You must manually configure your router to allow and forward
label-notices-no-upnp-portforward-b = connections to your local IP and Port.
label-notices-no-upnp-settings-a = - You can enable UPnP/NAT-PMP (if supported by your router)
label-notices-no-upnp-settings-b = in the Advanced tab of the settings menu.
label-notices-upnp-advertising = - Game will be advertised to the Local Area Network and Internet.
label-notices-upnp-firewall = - You must manually configure your firewall to allow connections.
label-notices-upnp-portforward-a = - Game will automatically configure port forwarding.
label-notices-upnp-settings-a = - You can disable UPnP/NAT-PMP in the settings menu.
button-multiplayer-createserver-panel-change-map = Change Map
button-multiplayer-createserver-panel-create = Create
## multiplayer-directconnect.yaml
label-directconnect-panel-title = Connect to Server
label-bg-address = Address:
label-bg-port = Port:
button-directconnect-panel-join = Join
## playerprofile.yaml
button-profile-header-logout = Logout
label-generate-keys-desc-a = Connect to a forum account to identify
label-generate-keys-desc-b = yourself to other players, join private
label-generate-keys-desc-c = servers, and display badges.
button-generate-keys-key = Connect to an OpenRA forum account
label-generating-keys-desc-a = Generating authentication key pair.
label-generating-keys-desc-b = This will take several seconds...
label-register-fingerprint-desc-a = An authentication key has been copied to your
label-register-fingerprint-desc-b = clipboard. Add this to your User Control Panel
label-register-fingerprint-desc-c = on the OpenRA forum then press Continue.
label-checking-fingerprint-desc-a = Querying account details from
label-checking-fingerprint-desc-b = the OpenRA forum...
label-fingerprint-not-found-desc-a = Your authentication key is not connected
label-fingerprint-not-found-desc-b = to an OpenRA forum account.
label-connection-error-desc-a = Failed to connect to the OpenRA forum.
label-connection-error-desc-b = Please check your internet connection.
## replaybrowser.yaml
label-replaybrowser-panel-title = Replay Viewer
label-filters-title = Filter
label-filters-flt-gametype-desc = Type:
dropdownbutton-filters-any = Any
label-filters-flt-date-desc = Date:
label-filters-flt-duration-desc = Duration:
label-filters-flt-mapname-desc = Map:
label-filters-flt-player-desc = Player:
dropdownbutton-filters-flt-player = Anyone
label-filters-flt-outcome-desc = Outcome:
label-filters-flt-faction-desc = Faction:
button-filters-flt-reset = Reset Filters
label-management-manage-title = Manage
button-management-mng-rensel = Rename
button-management-mng-delsel = Delete
button-management-mng-delall = Delete All
label-replay-list-container-replaybrowser-title = Choose Replay
button-replaybrowser-panel-watch = Watch
## settings-advanced.yaml
label-network-section-header = Advanced
checkbox-nat-discovery-container = Enable UPnP/NAT-PMP Discovery
checkbox-fetch-news-container = Fetch Community News
checkbox-perfgraph-container = Show Performance Graph
checkbox-check-version-container = Check for Updates
checkbox-perftext-container = Show Performance Text
checkbox-sendsysinfo-container = Send System Information
label-sendsysinfo-checkbox-container-desc = Your Operating System, OpenGL and .NET runtime versions, and language settings will be sent along with an anonymous ID to help prioritize future development.
label-debug-section-header = Developer
label-debug-hidden-container-a = Additional developer-specific options can be enabled via the
label-debug-hidden-container-b = Debug.DisplayDeveloperSettings setting or launch flag
checkbox-botdebug-container = Show Bot Debug Messages
checkbox-checkbotsync-container = Check Sync around BotModule Code
checkbox-luadebug-container = Show Map Debug Messages
checkbox-checkunsynced-container = Check Sync around Unsynced Code
checkbox-replay-commands-container = Enable Debug Commands in Replays
checkbox-perflogging-container = Enable Tick Performance Logging
## settings-audio.yaml
label-audio-section-header = Audio
label-no-audio-device-container = Audio controls require an active sound device
checkbox-cash-ticks-container = Cash Ticks
checkbox-mute-sound-container = Mute Sound
label-sound-volume-container = Sound Volume:
checkbox-mute-background-music-container =
.label = Mute Menu Music
.tooltip = Mute background music when no specific track is playing
label-music-title-volume-container = Music Volume:
label-audio-device-container = Audio Device:
label-video-volume-container = Video Volume:
label-restart-required-container-audio-desc = Device changes will be applied after the game is restarted
## settings-gameplay.yaml
label-gameplay-section-header = Gameplay
label-auto-save-interval = Auto-save frequency:
label-auto-save-max-file-number = Auto-save limit:
checkbox-hide-replay-chat-container = Hide Chat in Replays
## settings-display.yaml
label-target-lines-dropdown-container = Target Lines:
label-status-bar-dropdown-container-bars = Status Bars:
checkbox-player-stance-colors-container =
.label = Player Relationship Colors
.tooltip = Change player colors based on relationship (own, enemy, ally, neutral)
checkbox-ui-feedback-container =
.label = Show UI Feedback Notifications
.tooltip = Show transient text notifications for UI events
checkbox-transients-container =
.label = Show Game Event Notifications
.tooltip = Show transient text notifications for game events
label-video-section-header = Video
label-video-mode-dropdown-container = Video Mode:
dropdownbutton-video-mode-dropdown-container = Windowed
label-window-resolution-container-size = Window Size:
label-window-resolution-container-x = x
label-display-selection-container = Select Display:
dropdownbutton-display-selection-container-dropdown = Standard
checkbox-vsync-container = Enable VSync
checkbox-frame-limit-gamespeed-container = Limit framerate to game tick rate
label-gl-profile-dropdown-container = OpenGL Profile:
label-restart-required-container-video-desc = Display and OpenGL changes require restart
## settings-hotkeys.yaml
hotkey-group-game-commands = Game Commands
hotkey-group-viewport-commands = Viewport Commands
hotkey-group-observer-replay-commands = Observer / Replay Commands
hotkey-group-unit-commands = Unit Commands
hotkey-group-unit-stance-commands = Unit Stance Commands
hotkey-group-production-commands = Production Commands
hotkey-group-support-power-commands = Support Power Commands
hotkey-group-music-commands = Music Commands
hotkey-group-chat-commands = Chat Commands
hotkey-group-control-groups = Control Groups
hotkey-group-editor-commands = Editor Commands
label-hotkeys-panel-filter-input = Filter by name:
label-hotkeys-panel-context-dropdown = Context:
label-hotkey-empty-list-message = No hotkeys match the filter criteria.
label-notices-readonly-notice = This hotkey cannot be modified
button-hotkey-remap-dialog-override = Override
button-hotkey-remap-dialog-clear =
.label = Clear
.tooltip = Unbind the hotkey
button-hotkey-remap-dialog-reset =
.label = Reset
.tooltip = Reset to default
## settings-input.yaml
label-zoom-modifier-container = Zoom Modifier:
checkbox-alternate-scroll-container = Alternate Mouse Panning
checkbox-lockmouse-container = Lock Mouse to Window
label-mouse-scroll-type-container = Pan Behaviour:
label-scrollspeed-slider-container-scroll-speed = Pan Speed:
label-zoomspeed-slider-container-zoom-speed = Zoom Speed:
label-ui-scrollspeed-slider-container-scroll-speed = UI Scroll Speed:
## settings.yaml
button-settings-panel-reset = Reset
button-panel-gameplay = Gameplay
button-panel-input = Input
button-panel-display = Display
button-panel-audio = Audio
button-panel-hotkeys = Hotkeys
button-panel-advanced = Advanced
## tooltips.yaml
label-latency-tooltip-prefix = Latency:
label-anonymous-player-tooltip-name = Anonymous Player
label-bot-player-tooltip-name = Bot
label-bot-managed-by-tooltip = Bot managed by { $name }
label-game-admin = Game Admin

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## Metadata
mod-title = Tiberian Dawn
mod-windowtitle = OpenRA - Tiberian Dawn
## CncLoadScreen
loadscreen-loading = Loading
## Tilesets
tileset-desert = Desert
tileset-snow = Snow
tileset-temperat = Temperate
tileset-winter = Winter

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## hotkeys.yaml
hotkey-description-nextproductiontab = Next tab
hotkey-description-previousproductiontab = Previous tab
hotkey-description-productiontypebuilding = Building Tab
hotkey-description-productiontypesupport = Support Tab
hotkey-description-productiontypeinfantry = Infantry Tab
hotkey-description-productiontypevehicle = Vehicle Tab
hotkey-description-productiontypeaircraft = Aircraft Tab

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## campaign
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
# cnc64gdi01
destroy-obelisk-sams = Destroy the SAM sites protecting the Obelisk.
destroy-obelisk = Destroy the Obelisk.
destroy-biotech = Destroy the biotech facility.
## gdi03, gdi05abc, gdi07 gdi08ab, gdi09
destroy-sams = Destroy the SAM sites to receive air support.
## funpark01
investigate-village = Investigate the nearby village for reports of
strange activity.
reach-village = Reach the village.
kill-creatures = Kill all creatures in the area.
## gdi01
establish-beachhead = Establish a beachhead.
## gdi01, gdi02, gdi03, gdi04c, gdi05abc, twist-of-fate
eliminate-nod = Eliminate all Nod forces in the area.
## gdi02, nod09
capture-refinery = Capture the Tiberium refinery.
## gdi04ab
battlefield-control = Battlefield Control
apcs-left = APC squads in reserve: { $apcs }
retrieve-rods = Retrieve the crate with the stolen rods.
eliminate-reinforcements = Eliminate { $kills } Nod units for reinforcements.
## gdi04c
defend-bialystok = Defend the town of Białystok.
## gdi05abc
find-gdi-base = Find the GDI base.
## gdi06
destroy-nod-building = Destroy the Nod ********.
## gdi07
destroy-nod = Destroy remaining Nod structures and units.
construct-base = Construct all available buildings.
## gdi08a
repair-base-vehicles = Repair GDI base and vehicles.
## gdi08a, gdi09
destroy-nod-force = Destroy the Nod strike force.
## gdi08b
protect-mobius = Protect Dr. Mobius.
protect-hospital = Protect the Hospital.
keep-civilians-alive = Keep at least { $civilians } out of 14 civilians alive.
destroy-nod-bases = Destroy the Nod bases.
## gdi09
destroy-nod-bunkers = Destroy the Nod bunkers to allow Carter's
convoy to pass through safely.
convoy-passed-partly = Part of Carter's convoy passed through!
## nod01
destroy-gdi-troops-area = Destroy all GDI troops in the area.
kill-nikoomba = Kill Nikoomba.
destroy-village = Destroy the village.
## nod02a
destroy-gdi-units = Destroy all GDI units.
## nod02ab
build-base = Build a base.
## nod02b, nod05
destroy-gdi-base = Destroy the GDI base.
## nod03ab
capture-prison = Capture the prison.
destroy-gdi-forces = Destroy all GDI forces.
## nod04a
destroy-village-kill-civilians = Destroy the village and kill all civilians.
kill-gdi-units = Kill all GDI units in the area.
## nod04b
protect-nod-supporters = Protect the civilians that support Nod.
kill-gdi-supporters = Kill all civilian GDI supporters.
## nod05, nod07ab, nod09
build-sams = Build { $sams } SAMs to fend off the GDI bombers.
## nod06abc
steal-nuclear-detonator = Steal the GDI nuclear detonator.
move-to-evacuation-point = Move to the evacuation point.
## nod06ab
destroy-gdi-supporter-houses = Destroy the houses of the GDI supporters
in the village.
## nod06c
capture-barracks-factory-conyard = Capture the barracks, weapons factory and
construction yard.
## nod07a
find-nod-base = Find the Nod base.
## nod07ab, nod08ab, nod09, eviction-notice
eliminate-gdi-forces = Eliminate all GDI forces in the area.
## nod07c
capture-gdi-helipad = Capture the GDI helipad.
do-not-capture-or-destroy = Do not capture or destroy any other
GDI main building.
orca-wreak-havoc = Use the GDI Orca to wreak havoc in the village.
distract-guards = Distract the guards by attacking the
main entrance with your vehicles.
## nod08ab
capture-gdi-outpost = Capture the GDI outpost.
## nod08ab, nod09
locate-nod-base = Locate the Nod base.
## nod09
secure-first-landing-zone = Secure the first landing zone.
secure-second-landing-zone = Secure the second landing zone.
## nod10a
kill-gdi-scientist = Kill the GDI scientist.
destroy-tech-center = Destroy the GDI Research Base.
## nod10b
destroy-capture-warfactory = Destroy or capture the Weapons Factory.
destroy-mammoth-tanks = Destroy the Mammoth tanks in the Research Base.
keep-commando-alive = Keep your Commando alive.
## eviction-notice, the-tiberium-strain
nod-soldier = Nod Soldier
## eviction-notice
take-civilians-money-crates = Find all the civilians' money; they won't be needing it anymore.
quickly-destroy-ion-cannon = Disable the GDI Ion Cannon before it fires twice.
civilians-running = Hey, those civilians... where are they going?
destroy-ion-cannon-advice = The GDI are preparing their Ion Cannon. Don't let them get comfortable using it.
village-destruction-warning = Be careful, commander. The GDI won't stay idle while we burn the entire village.
## the-tiberium-strain
destroy-gdi-bio-centers = Destroy the GDI bio centers.
keep-all-other-structures = Keep all other structures intact.
kill-every-villager-in-area = Kill every villager in the area.
careless-gdi-experiments-killed = Careless GDI experiments killed these villagers.
villagers-must-not-live = They must not live to dispute that story.
## twist-of-fate
clear-path = Repel the ambush and clear the way for our MCV.
recover-old-base = Capture the Construction Yard at our recon post to regain control.
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center to the northwest. We may gain useful information from its capture.
capture-nod-communications-center = Capture the Nod Communications Center to the northwest.
communications-center-captured-sams-located = Our engineers located Nod SAM sites. They also disarmed an unusual trap on the Construction Yard to the south.

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## player.yaml
options-tech-level =
.low = Low
.medium = Medium
.no-powers = No Superpowers
.unrestricted = Unrestricted
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allows Construction Yards to undeploy
checkbox-stealth-deliveries =
.label = Stealth Deliveries
.description = Nod's delivery plane is cloaked
notification-new-construction-options = New construction options.
notification-cannot-deploy-here = Cannot deploy here.
notification-low-power = Low power.
notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack.
notification-silos-needed = Silos needed.
## world.yaml
options-starting-units =
.mcv-only = MCV Only
.light-support = Light Support
.heavy-support = Heavy Support
dropdown-map-creeps =
.label = Creep Actors
.description = Hostile forces spawn on the battlefield
resource-tiberium = Tiberium
faction-random =
.name = Any
.description = Random Faction
A random faction is chosen at the start of the game
faction-gdi =
.name = GDI
.description = Global Defense Initiative
The GDI is an international military branch of the United Nations tasked
with keeping world peace. Commanding the combined forces of the world's
most powerful nations, it possess an unmatched arsenal of high-tech weaponry.
faction-nod =
.name = Nod
.description = Brotherhood of Nod
The Brotherhood is a religious cult centered around their leader Kane
and the alien substance Tiberium. They use stealth technology
and guerilla tactics to defeat those who oppose them.
map-generator-experimental = Experimental RMG
map-generator-clear = Clear Terrain
## defaults.yaml
notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted.
notification-building-captured = Building captured.
notification-civ-building-captured = Civilian building captured.
notification-structure-lost = Structure lost.
## aircraft.yaml
actor-tran =
.name = Chinook Transport
.description =
Fast Infantry Transport Helicopter.
Unarmed
.encyclopedia =
The chinook is a flying transport capable of carrying a detachment of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
Like all aircraft, it can be handy in a pinch to crush a commando by landing!
actor-heli =
.name = Apache Longbow
.description =
Helicopter Gunship with chainguns.
Strong vs Infantry, Light Vehicles and Aircraft
Weak vs Tanks
.encyclopedia =
Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
Ammo is automatically reloaded in the air.
actor-orca =
.name = Orca
.description =
Helicopter gunship with AG missiles.
Strong vs Buildings and Tanks
Weak vs Infantry
.encyclopedia =
Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
Ammo is automatically reloaded in the air.
actor-c17-name = Supply Aircraft
actor-a10-name = A10 Bomber
actor-tran-husk-name = Chinook Transport (Destroyed)
actor-heli-husk-name = Apache Longbow (Destroyed)
actor-orca-husk-name = Orca (Destroyed)
## civilian-desert.yaml
actor-v20-name = Sala's House
actor-v20-husk-name = Sala's House (Destroyed)
actor-v21-name = Abdul's House
actor-v21-husk-name = Abdul's House (Destroyed)
actor-v22-name = Pablo's Wicked Pub
actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
actor-v23-name = Village Well
actor-v23-husk-name = Village Well (Destroyed)
actor-v24-name = Camel Trader
actor-v24-husk-name = Camel Trader (Destroyed)
actor-v25-name = Church
actor-v25-husk-name = Church (Destroyed)
actor-v26-name = Ali's House
actor-v26-husk-name = Ali's House (Destroyed)
actor-v27-name = Trader Ted's
actor-v27-husk-name = Trader Ted's (Destroyed)
actor-v28-name = Menelik's House
actor-v28-husk-name = Menelik's House (Destroyed)
actor-v29-name = Prestor John's House
actor-v29-husk-name = Prestor John's House (Destroyed)
actor-v30-name = Village Well
actor-v30-husk-name = Village Well (Destroyed)
actor-v31-name = Witch Doctor's Hut
actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
actor-v32-name = Rikitikitembo's Hut
actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
actor-v33-name = Roarke's Hut
actor-v33-husk-name = Roarke's Hut (Destroyed)
actor-v34-name = Mubasa's Hut
actor-v34-husk-name = Mubasa's Hut (Destroyed)
actor-v35-name = Aksum's Hut
actor-v35-husk-name = Aksum's Hut (Destroyed)
actor-v36-name = Mambo's Hut
actor-v36-husk-name = Mambo's Hut (Destroyed)
actor-v37-name = The Studio
actor-v37-husk-name = The Studio (Destroyed)
## civilian.yaml
actor-v01-name = Church
actor-v01-husk-name = Church (Destroyed)
actor-v02-name = Hans and Gretel's House
actor-v02-husk-name = Hans and Gretel's House (Destroyed)
actor-v03-name = Hewitt's House
actor-v03-husk-name = Hewitt's House (Destroyed)
actor-v04-name = Ricktor's House
actor-v04-husk-name = Ricktor's House (Destroyed)
actor-v05-name = Gretchkin's House
actor-v05-husk-name = Gretchkin's House (Destroyed)
actor-v06-name = The Barn
actor-v06-husk-name = The Barn (Destroyed)
actor-v07-name = Damon's Pub
actor-v07-husk-name = Damon's Pub (Destroyed)
actor-v08-name = Fran's House
actor-v08-husk-name = Fran's House (Destroyed)
actor-v09-name = Music Factory
actor-v09-husk-name = Music Factory (Destroyed)
actor-v10-name = Toymaker's
actor-v10-husk-name = Toymaker's (Destroyed)
actor-v11-name = Ludwig's House
actor-v11-husk-name = Ludwig's House (Destroyed)
actor-v14-name = Wheat Field
actor-v14-husk-name = Wheat Field (Destroyed)
actor-v15-name = Fallow Field
actor-v15-husk-name = Fallow Field (Destroyed)
actor-v16-name = Corn Field
actor-v16-husk-name = Corn Field (Destroyed)
actor-v17-name = Celery Field
actor-v17-husk-name = Celery Field (Destroyed)
actor-v18-name = Potato Field
actor-v18-husk-name = Potato Field (Destroyed)
actor-arco-name = Oil Pump
actor-arco-husk-name = Oil Pump (Destroyed)
actor-barb-name = Barbwire Fence
actor-wood-name = Wooden Fence
actor-delphi-name = Agent Delphi
actor-chan-name = Dr. Chan
actor-moebius-name = Dr. Moebius
## defaults.yaml
meta-vehicle-generic-name = Vehicle
meta-tank-generic-name = Tank
meta-helicopter-generic-name = Helicopter
meta-soldier-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-viceroid-name = Visceroid
meta-ship-generic-name = Ship
meta-building-generic-name = Structure
meta-civbuilding-generic-name = Civilian Building
meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
meta-civfield-generic-name = Field
meta-civhaystackorigloo =
.winter-name = Igloo
.summer-name = Haystack
meta-civhaystackorigloohusk =
.winter-name = Igloo (Destroyed)
.summer-name = Haystack (Destroyed)
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-tibtree-name = Blossom Tree
meta-rock-name = Rock
meta-husk-generic-name = Destroyed Vehicle
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-crate =
.name = Crate
.generic-name = Crate
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harv-husk-name = Harvester (Destroyed)
actor-apc-husk-name = APC (Destroyed)
actor-ftnk-husk-name = Flame Tank (Destroyed)
actor-arty-husk-name = Artillery (Destroyed)
actor-bggy-husk-name = Nod Buggy (Destroyed)
actor-bike-husk-name = Recon Bike (Destroyed)
actor-jeep-husk-name = Hum-vee (Destroyed)
actor-ltnk-husk-name = Light Tank (Destroyed)
actor-mtnk-husk-name = Medium Tank (Destroyed)
actor-htnk-husk-name = Mammoth Tank (Destroyed)
actor-msam-husk-name = Rocket Launcher (Destroyed)
actor-mlrs-husk-name = Mobile SAM (Destroyed)
actor-stnk-husk-name = Stealth Tank (Destroyed)
actor-truck-husk-name = Supply Truck (Destroyed)
## infantry.yaml
actor-e1 =
.name = Minigunner
.description =
General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles
.encyclopedia =
The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
Like most TD units, they can see farther than they can shoot, and work well in packs to eliminate enemy infantry.
actor-e2 =
.name = Grenadier
.description =
Fast infantry with grenades.
Strong vs Buildings, slow-moving targets
.encyclopedia =
Fast and able to keep up with medium tanks, letting it work well with flanking armies.
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
actor-e3 =
.name = Rocket Soldier
.description =
Anti-tank/Anti-aircraft infantry.
Strong vs Tanks and Aircraft
Weak vs Infantry
.encyclopedia =
Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
Its large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
actor-e4 =
.name = Flamethrower
.description =
Advanced anti-infantry unit.
Strong vs Infantry and Buildings
Weak vs Tanks
.encyclopedia =
Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
actor-e5 =
.name = Chemical Warrior
.description =
Advanced general-purpose infantry.
Strong vs all Ground units
.encyclopedia =
Similar stats to the Flamethrower but deals good damage vs heavy armor. Great for stopping enemy armor from crushing your forces.
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
actor-e6 =
.name = Engineer
.description =
Damages and captures enemy structures.
Repairs destroyed vehicles.
Unarmed
.encyclopedia =
Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
Capturing a civilian structure requires only one engineer, while capturing an enemy structure typically requires two engineers, or one if the structure is heavily damaged.
Engineers can also be used to repair friendly structures or restore husks from destroyed vehicles.
actor-rmbo =
.name = Commando
.description =
Elite sniper infantry unit.
Strong vs Infantry and Buildings
Weak vs Vehicles
.encyclopedia =
Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
It carries C4, for surprise backline structure destruction.
actor-pvice =
.description =
Mutated abomination that spits liquid Tiberium.
Strong vs Infantry and Buildings
Weak vs Aircraft
.encyclopedia =
A mutated lifeform created from the strange properties of Tiberium, when infantry units are exposed to it.
They regenerate health quickly and have a short-range Tiberium weapon.
actor-steg =
.name = Stegosaurus
.description =
A large, heavily built,
herbivorous quadruped.
actor-trex =
.name = Tyrannosaurus rex
.description =
Bipedal carnivore with
a massive skull.
actor-tric =
.name = Triceratops
.description =
Quadruped with large bony
frill and three horns.
actor-rapt =
.name = Velociraptor
.description =
Bipedal with enlarged sickle-shaped
claw on each hindfoot.
## misc.yaml
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-mpspawn-name = (multiplayer starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-camera-small-name = (reveals small area to owner)
actor-flare-name = Flare
## ships.yaml
actor-boat-name = Gunboat
actor-lst-name = Landing Craft
## structures.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-ion-cannon-charging = Ion cannon charging.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-airstrike-ready = Airstrike ready.
notification-enemy-planes-approaching = Enemy planes approaching.
notification-nuclear-weapon-available = Nuclear weapon available.
notification-nuclear-weapon-launched = Nuclear weapon launched.
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
actor-fact =
.name = Construction Yard
.description = Builds structures.
.encyclopedia =
The core of any base. It produces buildings and defenses while also providing a build radius. It has a large health pool, but is difficult to replace, making it paramount to defend.
It can be unpacked into a mobile version using the deploy key, but takes a small amount of time to do so.
actor-fact-gdi-name = GDI Construction Yard
actor-fact-nod-name = Nod Construction Yard
actor-nuke =
.name = Power Plant
.description = Generates power.
.encyclopedia =
Provides power to the structures in your base. Power output is directly related to the power plant's condition, so protect them during battles.
actor-nuk2 =
.name = Advanced Power Plant
.description =
Provides more power, cheaper than the
standard Power Plant.
.encyclopedia =
Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
actor-proc =
.name = Tiberium Refinery
.description =
Processes raw Tiberium
into usable resources.
.encyclopedia =
Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
actor-silo =
.name = Tiberium Silo
.description = Stores processed Tiberium.
.encyclopedia =
Stores credits. If storage is full, harvesters will wait until credits are spent.
Useful when harvesting the more valuable blue Tiberium, as a single refinery cannot store a full load.
actor-pyle =
.name = Barracks
.description = Trains infantry.
.encyclopedia =
Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
actor-hand =
.name = Hand of Nod
.description = Trains infantry.
.encyclopedia =
Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
actor-afld =
.name = Airstrip
.description =
Provides a dropzone
for vehicle reinforcements.
.encyclopedia =
Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
actor-weap =
.name = Weapons Factory
.description = Produces vehicles.
.encyclopedia =
Produces vehicles for GDI. GDI vehicles tend to be slow but hard-hitting. Produce harvesters at the start to jumpstart your economy.
actor-hpad =
.name = Helipad
.description =
Produces and repairs helicopters.
.encyclopedia =
Produces and repairs helicopters. Requires a Communications Center to build advanced attack helicopters.
actor-hq =
.name = Communications Center
.description =
Provides radar and Air Strike support power.
Unlocks higher-tech units and buildings.
Requires power to operate.
.airstrikepower-name = Air Strike
.airstrikepower-description = Deploy an aerial napalm strike.
Burns buildings and infantry along a line.
.encyclopedia =
Grants the player access to the minimap (top right) when there is sufficient power. Unlocks new units while also granting access to the airstrike support power.
actor-fix =
.name = Repair Facility
.description = Repairs vehicles.
.encyclopedia =
Repairs vehicles. The repair command can be used on units to send them to the nearest repair facility.
actor-eye =
.name = Advanced Communications Center
.description =
Provides radar and Orbital Ion Cannon support power.
Unlocks Mammoth Tank and Commando.
Requires power to operate.
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiates an Ion Cannon strike.
Applies instant damage to a small area.
.encyclopedia =
Unlocks advanced units and the ion cannon support power. If the Communications Center is lost, it restores minimap functionality and unit production.
actor-tmpl =
.name = Temple of Nod
.description =
Provides Nuclear Strike support power.
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
Requires power to operate.
.nukepower-name = Nuclear Strike
.nukepower-description = Launches a tactical nuclear warhead.
Applies heavy damage over a large area.
.encyclopedia =
Unlocks advanced units and the Nuke support power. Keeps unit unlocks online if the Communications Center is lost.
actor-gun =
.name = Turret
.description =
Basic Anti-Tank base defense.
Strong vs Tanks and Vehicles
Weak vs Infantry
.encyclopedia =
Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
actor-sam =
.name = SAM Site
.description =
Anti-Aircraft base defense.
Strong vs Aircraft
Cannot target Ground units
.encyclopedia =
Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
actor-obli =
.name = Obelisk of Light
.description =
Advanced base defense.
Requires power to operate.
Strong vs all Ground units
Cannot target Aircraft
.encyclopedia =
Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
actor-gtwr =
.name = Guard Tower
.description =
Basic defensive structure.
Strong vs Infantry
Weak vs Tanks
.encyclopedia =
Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
actor-atwr =
.name = Advanced Guard Tower
.description =
All-purpose defensive structure.
Strong vs Aircraft and Infantry
Weak vs Tanks
.encyclopedia =
Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
actor-sbag =
.name = Sandbag Barrier
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
.encyclopedia =
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
This barrier can be built in multiple segments once an initial sandbag has been placed.
actor-cycl =
.name = Chain Link Barrier
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
.encyclopedia =
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
This barrier can be built in multiple segments once an initial chain link has been placed.
actor-brik =
.name = Concrete Barrier
.description =
Stops infantry and most tanks.
Blocks some projectiles.
.encyclopedia =
Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
This barrier can be built in multiple segments once an initial wall has been placed.
actor-barracks-name = Infantry Production
actor-vehicleproduction-name = Vehicle Production
actor-anypower-name = Power Generation
actor-anyhq-name = Communications Center
## tech.yaml
actor-v19-husk-name = Oil Derrick (Destroyed)
actor-hosp-husk-name = Hospital (Destroyed)
actor-bio-husk-name = Biological Lab (Destroyed)
actor-hosp =
.name = Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
.encyclopedia =
Heals friendly infantry over time when captured.
actor-miss =
.name = Tech Center
.captured-desc = Provides range of vision.
.capturable-desc = Capture to give visual range.
.encyclopedia =
Provides a wide area of vision when captured.
actor-bio =
.name = Biological Lab
.captured-desc = Provides infantry with Tiberium immunity.
.capturable-desc = Capture to enable Tiberium immunity for infantry.
.encyclopedia =
Grants friendly infantry immunity to Tiberium when captured.
actor-v19 =
.name = Oil Derrick
.captured-desc = Provides additional funds.
.capturable-desc = Capture to receive additional funds.
.encyclopedia =
Produces a small amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
## trees.yaml
actor-splitblue-name = Blue Blossom Tree
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
## vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description =
Deploys into a Construction Yard.
Unarmed
.encyclopedia =
Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
actor-harv =
.name = Harvester
.generic-name = Harvester
.description =
Collects Tiberium for processing.
Unarmed
.encyclopedia =
Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
notification-harvester-lost = Harvester lost.
actor-apc =
.name = APC
.description =
Armed infantry transport.
Can attack Aircraft.
Strong vs Vehicles
Weak vs Infantry
.encyclopedia =
The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
It also functions as your primary AA unit; if you hit the stop command, it'll retarget onto any nearby enemy air units.
actor-arty =
.name = Artillery
.description =
Long-range artillery.
Strong vs Infantry, Vehicles and Buildings
.encyclopedia =
Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
Highly vulnerable when clumped due to its explosion on death.
actor-ftnk =
.name = Flame Tank
.description =
Heavily armored flame-throwing vehicle.
Strong vs Infantry, Buildings and Vehicles
Weak vs Tanks
.encyclopedia =
Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
actor-bggy =
.name = Nod Buggy
.description =
Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
.encyclopedia =
Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
actor-bike =
.name = Recon Bike
.description =
Fast scout vehicle with rockets.
Can attack Aircraft.
Strong vs Vehicles and Tanks
Weak vs Infantry
.encyclopedia =
The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
Be wary that its rockets are slow and have a hard time hitting fast-moving targets.
actor-jeep =
.name = Hum-vee
.description =
Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
.encyclopedia =
Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
They're excellent for dealing with Nod bike spam and should be built instead of tanks in such engagements. Although a little slower than the Nod buggy, it has more health.
actor-ltnk =
.name = Light Tank
.description =
Fast, light tank.
Strong vs Vehicles and Tanks
Weak vs Infantry
.encyclopedia =
With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
It should be combined with bikes, stealth tanks, or infantry when facing medium tanks.
actor-mtnk =
.name = Medium Tank
.description =
General-purpose GDI Tank.
Strong vs Tanks and Vehicles
Weak vs Infantry
.encyclopedia =
The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
Mix minigunners with your medium tank armies to deal with enemy infantry.
actor-htnk =
.name = Mammoth Tank
.description =
Heavily armored GDI Tank.
Can attack Aircraft.
Strong vs Everything
.encyclopedia =
A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
When in an enemy base, put it on aggressive stance to have it carve a path of destruction as it moves.
actor-msam =
.name = Rocket Launcher
.description =
Long-range rocket artillery.
Strong vs all ground units
.encyclopedia =
Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
actor-mlrs =
.name = Mobile SAM
.description =
Powerful anti-air unit.
Cannot attack ground units.
.encyclopedia =
Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
actor-stnk =
.name = Stealth Tank
.description =
Long-range missile tank that can cloak.
Can attack Aircraft.
Has weak armor. Can be spotted by infantry and
defense structures.
Strong vs Vehicles and Tanks
Weak vs Infantry
.encyclopedia =
Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
Their long-range AP missiles are excellent for dealing with enemy armor or air. They can also crush infantry in a pinch.
actor-mhq =
.name = Mobile HQ
.description =
Mobile base of operations.
actor-truck =
.name = Supply Truck
.description =
Transports cash to other players.
Builds quickly
Unarmed
.encyclopedia =
Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
## ai.yaml
bot-cabal =
.name = Cabal
bot-watson =
.name = Watson
bot-hal9001 =
.name = HAL 9001
## map-generators.yaml
label-random-map = Random Map
label-clear-map-generator-option-tile = Tile
label-clear-map-generator-choice-tile-clear =
.label = Clear
label-clear-map-generator-choice-tile-water =
.label = Water
label-cnc-map-generator-option-seed = Seed
label-cnc-map-generator-option-terrain-type = Terrain Type
label-cnc-map-generator-choice-terrain-type-lakes =
.label = Lakes
.description = Open spaces with moderately sized lakes
label-cnc-map-generator-choice-terrain-type-puddles =
.label = Puddles
.description = Open spaces with small ponds
label-cnc-map-generator-choice-terrain-type-gardens =
.label = Gardens
.description = Densely-packed terrain with ponds, cliffs, and forests
label-cnc-map-generator-choice-terrain-type-plots =
.label = Plots
.description = Loosely-packed terrain with ponds, cliffs, and forests
label-cnc-map-generator-choice-terrain-type-plains =
.label = Plains
.description = Open spaces with sparse trees and cliffs
label-cnc-map-generator-choice-terrain-type-parks =
.label = Parks
.description = Open spaces with light forestry and occasional cliffs
label-cnc-map-generator-choice-terrain-type-woodlands =
.label = Woodlands
.description = Moderate forestry with occasional cliffs
label-cnc-map-generator-choice-terrain-type-overgrown =
.label = Overgrown
.description = Narrow passages, dense forestry and moderate cliffs
label-cnc-map-generator-choice-terrain-type-rocky =
.label = Rocky
.description = Moderate cliffs with light forestry
label-cnc-map-generator-choice-terrain-type-mountains =
.label = Mountains
.description = Many long cliffs
label-cnc-map-generator-choice-terrain-type-mountain-lakes =
.label = Mountain Lakes
.description = Lakes and many long cliffs
label-cnc-map-generator-option-symmetry = Symmetry
label-cnc-map-generator-choice-mirror-none =
.label = None
label-cnc-map-generator-choice-symmetry-mirror-horizontal =
.label = Mirror Horizontal
label-cnc-map-generator-choice-symmetry-mirror-vertical =
.label = Mirror Vertical
label-cnc-map-generator-choice-symmetry-mirror-diagonal-tl =
.label = Mirror Diagonal (Top-Left)
label-cnc-map-generator-choice-symmetry-mirror-diagonal-tr =
.label = Mirror Diagonal (Top-Right)
label-cnc-map-generator-choice-symmetry-mirror-2-rotations =
.label = 2 Rotations
label-cnc-map-generator-choice-symmetry-mirror-3-rotations =
.label = 3 Rotations
label-cnc-map-generator-choice-symmetry-mirror-4-rotations =
.label = 4 Rotations
label-cnc-map-generator-choice-symmetry-mirror-5-rotations =
.label = 5 Rotations
label-cnc-map-generator-choice-symmetry-mirror-6-rotations =
.label = 6 Rotations
label-cnc-map-generator-choice-symmetry-mirror-7-rotations =
.label = 7 Rotations
label-cnc-map-generator-choice-symmetry-mirror-8-rotations =
.label = 8 Rotations
label-cnc-map-generator-option-shape = Boundary Shape
label-cnc-map-generator-choice-shape-square =
.label = Rectangle
.description = Playable area is the full map
label-cnc-map-generator-choice-shape-circle-mountain =
.label = Circle in mountains
.description = Playable area is contained within a circular mountain range
label-cnc-map-generator-choice-shape-circle-water =
.label = Circle in water
.description = Playable area is a circular island
label-cnc-map-generator-option-players = Players
label-cnc-map-generator-option-resources = Tiberium Density
label-cnc-map-generator-choice-resources-none =
.label = None
label-cnc-map-generator-choice-resources-low =
.label = Low
label-cnc-map-generator-choice-resources-medium =
.label = Medium
label-cnc-map-generator-choice-resources-high =
.label = High
label-cnc-map-generator-choice-resources-very-high =
.label = Very High
label-cnc-map-generator-choice-resources-full =
.label = Oreful
label-cnc-map-generator-option-buildings = Tech Structures
label-cnc-map-generator-choice-buildings-none =
.label = None
.description = No tech structures
label-cnc-map-generator-choice-buildings-standard =
.label = Standard
.description = Oil Derricks, Hospitals, Biological Labs, Tech Centers
label-cnc-map-generator-choice-buildings-oil-only =
.label = Oil Only
.description = Oil Derricks only
label-cnc-map-generator-choice-buildings-oil-rush =
.label = Oil Rush
.description = Lots of Oil Derricks
label-cnc-map-generator-option-density = Expansion Opportunities
label-cnc-map-generator-choice-density-players =
.label = Scale with players
label-cnc-map-generator-choice-density-area-and-players =
.label = Scale with size and players
label-cnc-map-generator-choice-density-area-very-low =
.label = Very Low
label-cnc-map-generator-choice-density-area-low =
.label = Low
label-cnc-map-generator-choice-density-area-medium =
.label = Medium
label-cnc-map-generator-choice-density-area-high =
.label = High
label-cnc-map-generator-choice-density-area-very-high =
.label = Very High
label-cnc-map-generator-option-roads = Roads
label-cnc-map-generator-option-deny-walled-areas = Obstruct walled areas
label-cnc-map-generator-option-civilian-density = Civilian Density
label-cnc-map-generator-choice-civilian-density-default =
.label = Default
label-cnc-map-generator-choice-civilian-density-none =
.label = None
label-cnc-map-generator-choice-civilian-density-low =
.label = Low
label-cnc-map-generator-choice-civilian-density-medium =
.label = Medium
label-cnc-map-generator-choice-civilian-density-high =
.label = High
label-cnc-map-generator-choice-civilian-density-very-high =
.label = Very High
label-cnc-map-generator-choice-civilian-density-max =
.label = Maximum