Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
144
mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua
Normal file
144
mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua
Normal file
@@ -0,0 +1,144 @@
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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CommandoReinforcements = { "rmbo" }
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MCVReinforcements = { "mcv" }
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AutocreateSquads =
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{
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{ "stnk", "stnk" },
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{ "ftnk", "ftnk" },
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{ "ltnk", "ltnk", "bike" },
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{ "arty", "arty", "bike", "bike" },
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{ "ltnk", "ltnk" },
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{ "stnk", "stnk" },
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{ "ltnk", "ltnk" },
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{ "arty", "arty" }
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}
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HeliPatrolPaths =
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{
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{ HeliPatrol1.Location, HeliPatrol2.Location, HeliPatrol3.Location, HeliPatrol4.Location, HeliPatrol5.Location, HeliPatrol6.Location },
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{ HeliPatrol5.Location, HeliPatrol4.Location, HeliPatrol3.Location, HeliPatrol2.Location, HeliPatrol1.Location, HeliPatrol6.Location }
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}
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AttackTriggers = { AttackTrigger1, AttackTrigger2, AttackTrigger3, AttackTrigger4 }
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SamSites = { SAM01, SAM02 }
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WorldLoaded = function()
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GDI = Player.GetPlayer("GDI")
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Nod = Player.GetPlayer("Nod")
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InitObjectives(GDI)
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DestroySAMs = AddPrimaryObjective(GDI, "destroy-obelisk-sams")
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DestroyObelisk = AddPrimaryObjective(GDI, "destroy-obelisk")
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DestroyBiotechCenter = AddPrimaryObjective(GDI, "destroy-biotech")
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Trigger.OnAllKilled(SamSites, function()
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AirSupport = Actor.Create("airstrike.proxy", true, { Owner = GDI })
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AirSupportEnabled = true
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GDI.MarkCompletedObjective(DestroySAMs)
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end)
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Trigger.OnDamaged(Obelisk01, function()
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Trigger.AfterDelay(DateTime.Seconds(1), Obelisk01.Kill)
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end)
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Trigger.OnKilled(Obelisk01, function()
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GDI.MarkCompletedObjective(DestroyObelisk)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Media.PlaySpeechNotification(GDI, "Reinforce")
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ReinforceWithLandingCraft(GDI, MCVReinforcements, lstStart.Location, lstEnd.Location, UnitsRally.Location)
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end)
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ObeliskFlare.Destroy()
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if AirSupportEnabled then
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AirSupport.Destroy()
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end
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end)
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Trigger.OnKilled(Biolab, function()
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GDI.MarkCompletedObjective(DestroyBiotechCenter)
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end)
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Trigger.OnCapture(Biolab, function()
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Trigger.AfterDelay(DateTime.Seconds(1), Biolab.Kill)
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end)
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Trigger.OnDamaged(Biolab, function()
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Utils.Do(Nod.GetGroundAttackers(), IdleHunt)
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end)
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RepairNamedActors(Nod, 0.9)
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Trigger.AfterDelay(0, function()
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local toBuild = function() return { "harv" } end
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Utils.Do(Nod.GetActorsByType("harv"), function(harv)
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RebuildHarvesters(harv, toBuild)
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end)
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end)
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local vehicleToBuild = function() return Utils.Random(AutocreateSquads) end
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Utils.Do(AttackTriggers, function(a)
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Trigger.OnKilledOrCaptured(a, function()
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ProduceUnits(Nod, Airfield, nil, vehicleToBuild)
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(150), function()
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ProduceUnits(Nod, Airfield, function() return DateTime.Seconds(150) end, vehicleToBuild)
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end)
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Trigger.AfterDelay(DateTime.Minutes(5), HeliHunt)
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local toBuild = function() return { "e4" } end
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local delay = function() return DateTime.Seconds(15) end
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ProduceUnits(Nod, HandOfNod, delay, toBuild)
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Camera.Position = UnitsRally.CenterPosition
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ObeliskFlare = Actor.Create("flare", true, { Owner = GDI, Location = Flare.Location })
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Media.PlaySpeechNotification(GDI, "Reinforce")
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ReinforceWithLandingCraft(GDI, CommandoReinforcements, lstStart.Location, lstEnd.Location, UnitsRally.Location)
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end
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Tick = function()
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if DateTime.GameTime > DateTime.Seconds(5) and GDI.HasNoRequiredUnits() then
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GDI.MarkFailedObjective(DestroyBiotechCenter)
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end
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end
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-- Overwrite the default to send the units to UnitsRally first
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IdleHunt = function(unit)
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if not unit.IsDead then
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Trigger.OnIdle(unit, function()
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unit.AttackMove(UnitsRally.Location, 50)
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unit.Hunt()
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end)
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end
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end
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HeliHunt = function()
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local patrolpath = Utils.Random(HeliPatrolPaths)
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Utils.Do(Nod.GetActorsByType("heli"), function(actor)
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Trigger.OnIdle(actor, function()
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actor.Patrol(patrolpath)
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end)
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end)
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end
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RebuildHarvesters = function(harv, toBuild)
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Trigger.OnRemovedFromWorld(harv, function()
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ProduceUnits(Nod, Airfield, nil, toBuild, function(units)
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RebuildHarvesters(units[1], toBuild)
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end)
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end)
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end
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BIN
mods/cnc/maps/cnc64gdi01/map.bin
Normal file
BIN
mods/cnc/maps/cnc64gdi01/map.bin
Normal file
Binary file not shown.
2
mods/cnc/maps/cnc64gdi01/map.ftl
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2
mods/cnc/maps/cnc64gdi01/map.ftl
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@@ -0,0 +1,2 @@
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## rules.yaml
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briefing = Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the drop-off area. Once the SAM sites are neutralized, you will be able to call in an airstrike. Take out the Obelisk and an MCV will be delivered to help you locate and destroy the biochem facility.
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BIN
mods/cnc/maps/cnc64gdi01/map.png
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BIN
mods/cnc/maps/cnc64gdi01/map.png
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Binary file not shown.
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After Width: | Height: | Size: 11 KiB |
718
mods/cnc/maps/cnc64gdi01/map.yaml
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718
mods/cnc/maps/cnc64gdi01/map.yaml
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@@ -0,0 +1,718 @@
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MapFormat: 12
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RequiresMod: cnc
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Title: C&C64 Special Ops - GDI 1
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 2,9,48,53
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Nod:
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Name: Nod
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Faction: nod
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Color: FE1100
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Allies: Nod
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Enemies: GDI
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Bot: campaign
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PlayerReference@GDI:
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Name: GDI
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: gdi
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LockColor: True
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Color: F5D378
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LockSpawn: True
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LockTeam: True
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Allies: GDI
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Enemies: Nod
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: gdi
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Actors:
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Actor0: cycl
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Location: 16,54
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Owner: Nod
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Actor1: cycl
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Location: 15,54
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Owner: Nod
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Actor2: cycl
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Location: 16,53
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Owner: Nod
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Actor3: cycl
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Location: 14,53
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Owner: Nod
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Actor4: cycl
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Location: 16,52
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Owner: Nod
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Actor5: cycl
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Location: 15,52
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Owner: Nod
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Actor6: cycl
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Location: 14,52
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Owner: Nod
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Actor7: cycl
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Location: 49,49
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Owner: Nod
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Actor8: cycl
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||||
Location: 48,49
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Owner: Nod
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Actor9: cycl
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Location: 47,49
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Owner: Nod
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Actor10: cycl
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Location: 46,49
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Owner: Nod
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Actor11: cycl
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Location: 45,49
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Owner: Nod
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Actor12: cycl
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Location: 42,49
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Owner: Nod
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Actor13: cycl
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Location: 41,49
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Owner: Nod
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Actor14: cycl
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Location: 40,49
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Owner: Nod
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Actor15: cycl
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Location: 39,49
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Owner: Nod
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Actor16: cycl
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Location: 49,48
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Owner: Nod
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Actor17: cycl
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Location: 39,48
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Owner: Nod
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Actor18: cycl
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Location: 49,47
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Owner: Nod
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Actor19: cycl
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Location: 39,47
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Owner: Nod
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Actor20: cycl
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Location: 49,46
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Owner: Nod
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Actor21: cycl
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Location: 39,46
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Owner: Nod
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Actor22: cycl
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Location: 49,45
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Owner: Nod
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Actor23: cycl
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Location: 39,45
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Owner: Nod
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||||
Actor24: cycl
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Location: 49,44
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Owner: Nod
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Actor25: cycl
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Location: 39,44
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Owner: Nod
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Actor26: cycl
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Location: 49,43
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Owner: Nod
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Actor27: cycl
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||||
Location: 39,43
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Owner: Nod
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||||
Actor28: cycl
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||||
Location: 49,42
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||||
Owner: Nod
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||||
Actor29: cycl
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||||
Location: 39,42
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||||
Owner: Nod
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||||
Actor30: cycl
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||||
Location: 49,41
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Owner: Nod
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||||
Actor31: cycl
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||||
Location: 48,41
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Owner: Nod
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||||
Actor32: cycl
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||||
Location: 47,41
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||||
Owner: Nod
|
||||
Actor33: cycl
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||||
Location: 46,41
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||||
Owner: Nod
|
||||
Actor34: cycl
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||||
Location: 41,41
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Owner: Nod
|
||||
Actor35: cycl
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||||
Location: 40,41
|
||||
Owner: Nod
|
||||
Actor36: cycl
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||||
Location: 39,41
|
||||
Owner: Nod
|
||||
Actor37: cycl
|
||||
Location: 42,16
|
||||
Owner: Nod
|
||||
Actor38: cycl
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||||
Location: 41,16
|
||||
Owner: Nod
|
||||
Actor39: cycl
|
||||
Location: 40,16
|
||||
Owner: Nod
|
||||
Actor40: cycl
|
||||
Location: 39,16
|
||||
Owner: Nod
|
||||
Actor41: cycl
|
||||
Location: 38,16
|
||||
Owner: Nod
|
||||
Actor42: cycl
|
||||
Location: 37,16
|
||||
Owner: Nod
|
||||
Actor43: cycl
|
||||
Location: 36,16
|
||||
Owner: Nod
|
||||
Actor44: cycl
|
||||
Location: 35,16
|
||||
Owner: Nod
|
||||
Actor45: cycl
|
||||
Location: 34,16
|
||||
Owner: Nod
|
||||
Actor46: cycl
|
||||
Location: 33,16
|
||||
Owner: Nod
|
||||
Actor47: cycl
|
||||
Location: 42,15
|
||||
Owner: Nod
|
||||
Actor48: cycl
|
||||
Location: 39,15
|
||||
Owner: Nod
|
||||
Actor49: cycl
|
||||
Location: 36,15
|
||||
Owner: Nod
|
||||
Actor50: cycl
|
||||
Location: 33,15
|
||||
Owner: Nod
|
||||
Actor51: cycl
|
||||
Location: 42,14
|
||||
Owner: Nod
|
||||
Actor52: cycl
|
||||
Location: 39,14
|
||||
Owner: Nod
|
||||
Actor53: cycl
|
||||
Location: 36,14
|
||||
Owner: Nod
|
||||
Actor54: cycl
|
||||
Location: 33,14
|
||||
Owner: Nod
|
||||
Actor55: cycl
|
||||
Location: 42,13
|
||||
Owner: Nod
|
||||
Actor56: cycl
|
||||
Location: 41,13
|
||||
Owner: Nod
|
||||
Actor57: cycl
|
||||
Location: 40,13
|
||||
Owner: Nod
|
||||
Actor58: cycl
|
||||
Location: 39,13
|
||||
Owner: Nod
|
||||
Actor59: cycl
|
||||
Location: 38,13
|
||||
Owner: Nod
|
||||
Actor60: cycl
|
||||
Location: 37,13
|
||||
Owner: Nod
|
||||
Actor61: cycl
|
||||
Location: 36,13
|
||||
Owner: Nod
|
||||
Actor62: cycl
|
||||
Location: 35,13
|
||||
Owner: Nod
|
||||
Actor63: cycl
|
||||
Location: 34,13
|
||||
Owner: Nod
|
||||
Actor64: cycl
|
||||
Location: 33,13
|
||||
Owner: Nod
|
||||
Actor65: t08
|
||||
Location: 11,35
|
||||
Owner: Neutral
|
||||
Actor66: t11
|
||||
Location: 18,31
|
||||
Owner: Neutral
|
||||
Actor67: tc03
|
||||
Location: 17,33
|
||||
Owner: Neutral
|
||||
Actor68: tc01
|
||||
Location: 44,33
|
||||
Owner: Neutral
|
||||
Actor69: tc01
|
||||
Location: 46,37
|
||||
Owner: Neutral
|
||||
Actor70: tc05
|
||||
Location: 23,37
|
||||
Owner: Neutral
|
||||
Actor71: tc04
|
||||
Location: 31,36
|
||||
Owner: Neutral
|
||||
Actor72: tc02
|
||||
Location: 32,35
|
||||
Owner: Neutral
|
||||
Actor73: t12
|
||||
Location: 34,36
|
||||
Owner: Neutral
|
||||
Actor74: tc04
|
||||
Location: 41,28
|
||||
Owner: Neutral
|
||||
Actor75: tc03
|
||||
Location: 40,27
|
||||
Owner: Neutral
|
||||
Actor76: tc02
|
||||
Location: 38,27
|
||||
Owner: Neutral
|
||||
Actor77: t13.transformable
|
||||
Location: 31,28
|
||||
Owner: Neutral
|
||||
Actor78: tc01
|
||||
Location: 29,27
|
||||
Owner: Neutral
|
||||
Actor79: t17
|
||||
Location: 44,9
|
||||
Owner: Neutral
|
||||
Actor80: tc01
|
||||
Location: 46,9
|
||||
Owner: Neutral
|
||||
Actor81: tc05
|
||||
Location: 47,11
|
||||
Owner: Neutral
|
||||
Actor82: tc02
|
||||
Location: 48,9
|
||||
Owner: Neutral
|
||||
Actor83: tc01
|
||||
Location: 35,44
|
||||
Owner: Neutral
|
||||
Actor84: tc05
|
||||
Location: 36,42
|
||||
Owner: Neutral
|
||||
Actor85: tc01
|
||||
Location: 40,47
|
||||
Owner: Neutral
|
||||
Actor86: t11
|
||||
Location: 36,50
|
||||
Owner: Neutral
|
||||
Actor87: tc03
|
||||
Location: 25,9
|
||||
Owner: Neutral
|
||||
Actor88: tc02
|
||||
Location: 31,14
|
||||
Owner: Neutral
|
||||
Actor89: t03
|
||||
Location: 21,9
|
||||
Owner: Neutral
|
||||
Actor90: t03.transformable
|
||||
Location: 19,60
|
||||
Owner: Neutral
|
||||
Actor91: t13.transformable
|
||||
Location: 22,59
|
||||
Owner: Neutral
|
||||
Actor92: t13.transformable
|
||||
Location: 42,57
|
||||
Owner: Neutral
|
||||
Actor93: tc05
|
||||
Location: 44,59
|
||||
Owner: Neutral
|
||||
Actor94: tc03
|
||||
Location: 42,60
|
||||
Owner: Neutral
|
||||
Actor95: tc04
|
||||
Location: 33,50
|
||||
Owner: Neutral
|
||||
Actor96: t08
|
||||
Location: 26,61
|
||||
Owner: Neutral
|
||||
Actor97: t06
|
||||
Location: 25,60
|
||||
Owner: Neutral
|
||||
Actor98: t07
|
||||
Location: 21,56
|
||||
Owner: Neutral
|
||||
Actor99: t08
|
||||
Location: 19,58
|
||||
Owner: Neutral
|
||||
Actor100: tc05
|
||||
Location: 6,47
|
||||
Owner: Neutral
|
||||
Actor101: tc02
|
||||
Location: 14,58
|
||||
Owner: Neutral
|
||||
Actor102: t15
|
||||
Location: 2,42
|
||||
Owner: Neutral
|
||||
Actor103: t14
|
||||
Location: 11,44
|
||||
Owner: Neutral
|
||||
Actor104: t12
|
||||
Location: 10,41
|
||||
Owner: Neutral
|
||||
Actor105: t11
|
||||
Location: 19,39
|
||||
Owner: Neutral
|
||||
Actor106: t03
|
||||
Location: 20,42
|
||||
Owner: Neutral
|
||||
Actor107: t01
|
||||
Location: 27,10
|
||||
Owner: Neutral
|
||||
Actor108: tc05
|
||||
Location: 30,28
|
||||
Owner: Neutral
|
||||
Actor109: tc03
|
||||
Location: 26,28
|
||||
Owner: Neutral
|
||||
Actor110: t08
|
||||
Location: 37,22
|
||||
Owner: Neutral
|
||||
Actor111: t12
|
||||
Location: 30,22
|
||||
Owner: Neutral
|
||||
Actor112: tc02
|
||||
Location: 27,19
|
||||
Owner: Neutral
|
||||
Actor113: tc02
|
||||
Location: 46,20
|
||||
Owner: Neutral
|
||||
Actor114: tc03
|
||||
Location: 42,18
|
||||
Owner: Neutral
|
||||
Actor115: tc03
|
||||
Location: 2,21
|
||||
Owner: Neutral
|
||||
Actor116: tc01
|
||||
Location: 2,24
|
||||
Owner: Neutral
|
||||
Actor117: tc01
|
||||
Location: 5,36
|
||||
Owner: Neutral
|
||||
Actor118: tc02
|
||||
Location: 11,33
|
||||
Owner: Neutral
|
||||
Actor119: tc05
|
||||
Location: 9,22
|
||||
Owner: Neutral
|
||||
Actor120: t11
|
||||
Location: 2,14
|
||||
Owner: Neutral
|
||||
Actor121: t12
|
||||
Location: 4,14
|
||||
Owner: Neutral
|
||||
Actor122: t13.transformable
|
||||
Location: 7,29
|
||||
Owner: Neutral
|
||||
Actor123: t13.transformable
|
||||
Location: 7,33
|
||||
Owner: Neutral
|
||||
Actor124: t13.transformable
|
||||
Location: 3,34
|
||||
Owner: Neutral
|
||||
Actor125: t13.transformable
|
||||
Location: 22,42
|
||||
Owner: Neutral
|
||||
AttackTrigger1: proc
|
||||
Location: 46,42
|
||||
Owner: Nod
|
||||
Actor127: sam
|
||||
Location: 37,23
|
||||
Owner: Nod
|
||||
Actor128: sam
|
||||
Location: 32,23
|
||||
Owner: Nod
|
||||
Actor129: gun
|
||||
Location: 19,16
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor130: gun
|
||||
Location: 14,18
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor131: nuk2
|
||||
Location: 39,21
|
||||
Owner: Nod
|
||||
AttackTrigger2: nuke
|
||||
Location: 42,42
|
||||
Owner: Nod
|
||||
AttackTrigger3: nuke
|
||||
Location: 40,42
|
||||
Owner: Nod
|
||||
Actor134: sam
|
||||
Location: 34,43
|
||||
Owner: Nod
|
||||
Actor135: sam
|
||||
Location: 35,41
|
||||
Owner: Nod
|
||||
Actor136: sam
|
||||
Location: 20,33
|
||||
Owner: Nod
|
||||
Actor137: sam
|
||||
Location: 28,29
|
||||
Owner: Nod
|
||||
Actor138: sam
|
||||
Location: 18,30
|
||||
Owner: Nod
|
||||
Actor139: sam
|
||||
Location: 27,32
|
||||
Owner: Nod
|
||||
Powerplant1: nuk2
|
||||
Location: 18,48
|
||||
Owner: Nod
|
||||
Powerplant2: nuk2
|
||||
Location: 20,49
|
||||
Owner: Nod
|
||||
Actor142: obli
|
||||
Location: 20,31
|
||||
Owner: Nod
|
||||
AttackTrigger4: obli
|
||||
Location: 24,30
|
||||
Owner: Nod
|
||||
NodHQ: hq
|
||||
Location: 47,46
|
||||
Owner: Nod
|
||||
Actor145: gun
|
||||
Location: 45,50
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor146: gun
|
||||
Location: 42,50
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor147: fact
|
||||
Location: 34,22
|
||||
Owner: Nod
|
||||
Actor148: proc
|
||||
Location: 6,12
|
||||
Owner: Nod
|
||||
Actor149: silo
|
||||
Location: 8,11
|
||||
Owner: Nod
|
||||
Actor150: silo
|
||||
Location: 8,9
|
||||
Owner: Nod
|
||||
Actor151: hpad
|
||||
Location: 22,10
|
||||
Owner: Nod
|
||||
Actor152: hpad
|
||||
Location: 29,10
|
||||
Owner: Nod
|
||||
Actor153: sam
|
||||
Location: 30,13
|
||||
Owner: Nod
|
||||
Actor154: sam
|
||||
Location: 20,9
|
||||
Owner: Nod
|
||||
Actor155: sam
|
||||
Location: 30,9
|
||||
Owner: Nod
|
||||
Actor156: sam
|
||||
Location: 20,13
|
||||
Owner: Nod
|
||||
Airfield: afld
|
||||
Location: 14,12
|
||||
Owner: Nod
|
||||
Biolab: bio
|
||||
Location: 25,11
|
||||
Owner: Nod
|
||||
SAM01: sam
|
||||
Location: 2,44
|
||||
Owner: Nod
|
||||
SAM02: sam
|
||||
Location: 18,42
|
||||
Owner: Nod
|
||||
Obelisk01: obli
|
||||
Location: 15,53
|
||||
Owner: Nod
|
||||
HandOfNod: hand
|
||||
Location: 42,45
|
||||
Owner: Nod
|
||||
Actor163: obli
|
||||
Location: 16,17
|
||||
Owner: Nod
|
||||
Actor164: nuk2
|
||||
Location: 4,9
|
||||
Owner: Nod
|
||||
Actor165: nuk2
|
||||
Location: 6,9
|
||||
Owner: Nod
|
||||
Actor166: nuk2
|
||||
Location: 2,9
|
||||
Owner: Nod
|
||||
Actor167: nuk2
|
||||
Location: 2,12
|
||||
Owner: Nod
|
||||
Actor168: nuk2
|
||||
Location: 4,12
|
||||
Owner: Nod
|
||||
Actor169: sam
|
||||
Location: 2,16
|
||||
Owner: Nod
|
||||
Actor170: sam
|
||||
Location: 4,16
|
||||
Owner: Nod
|
||||
Actor171: ltnk
|
||||
Location: 16,19
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor172: ltnk
|
||||
Location: 19,18
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor173: arty
|
||||
Location: 41,22
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor174: arty
|
||||
Location: 38,22
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor175: arty
|
||||
Location: 33,22
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor176: stnk
|
||||
Location: 30,19
|
||||
Owner: Nod
|
||||
Actor177: stnk
|
||||
Location: 32,17
|
||||
Owner: Nod
|
||||
Actor178: stnk
|
||||
Location: 24,12
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor179: stnk
|
||||
Location: 27,12
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor180: ftnk
|
||||
Location: 6,16
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor181: e4
|
||||
Location: 23,32
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Actor182: e4
|
||||
Location: 22,31
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor183: e4
|
||||
Location: 23,31
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 2
|
||||
Actor184: e4
|
||||
Location: 36,50
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor185: c6
|
||||
Location: 41,15
|
||||
Owner: Neutral
|
||||
SubCell: 1
|
||||
Actor186: c5
|
||||
Location: 41,14
|
||||
Owner: Neutral
|
||||
SubCell: 0
|
||||
Actor187: c4
|
||||
Location: 34,14
|
||||
Owner: Neutral
|
||||
SubCell: 2
|
||||
Actor188: c3
|
||||
Location: 40,14
|
||||
Owner: Neutral
|
||||
SubCell: 0
|
||||
Actor189: c3
|
||||
Location: 35,15
|
||||
Owner: Neutral
|
||||
SubCell: 0
|
||||
Actor190: c2
|
||||
Location: 34,15
|
||||
Owner: Neutral
|
||||
SubCell: 1
|
||||
Actor191: c1
|
||||
Location: 35,14
|
||||
Owner: Neutral
|
||||
SubCell: 4
|
||||
Actor192: e4
|
||||
Location: 20,42
|
||||
Owner: Nod
|
||||
Facing: 768
|
||||
SubCell: 4
|
||||
Actor193: e4
|
||||
Location: 3,45
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Actor194: e4
|
||||
Location: 2,45
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Actor195: e1
|
||||
Location: 18,40
|
||||
Owner: Nod
|
||||
Facing: 768
|
||||
SubCell: 3
|
||||
Actor196: e1
|
||||
Location: 16,43
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Flare: waypoint
|
||||
Location: 17,51
|
||||
Owner: Neutral
|
||||
UnitsRally: waypoint
|
||||
Owner: GDI
|
||||
Location: 7,56
|
||||
lstEnd: waypoint
|
||||
Owner: GDI
|
||||
Location: 7,58
|
||||
lstStart: waypoint
|
||||
Owner: GDI
|
||||
Location: 7,61
|
||||
Apache1: heli
|
||||
Owner: Nod
|
||||
Location: 21,11
|
||||
Facing: 368
|
||||
Apache2: heli
|
||||
Owner: Nod
|
||||
Location: 28,11
|
||||
Facing: 368
|
||||
HeliPatrol1: waypoint
|
||||
Owner: Nod
|
||||
Location: 15,43
|
||||
HeliPatrol2: waypoint
|
||||
Owner: Nod
|
||||
Location: 3,49
|
||||
HeliPatrol3: waypoint
|
||||
Owner: Nod
|
||||
Location: 24,55
|
||||
HeliPatrol4: waypoint
|
||||
Owner: Nod
|
||||
Location: 44,52
|
||||
HeliPatrol5: waypoint
|
||||
Owner: Nod
|
||||
Location: 45,32
|
||||
HeliPatrol6: waypoint
|
||||
Owner: Nod
|
||||
Location: 26,14
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
38
mods/cnc/maps/cnc64gdi01/rules.yaml
Normal file
38
mods/cnc/maps/cnc64gdi01/rules.yaml
Normal file
@@ -0,0 +1,38 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, cnc64gdi01.lua
|
||||
MusicPlaylist:
|
||||
StartingMusic: aoi
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
StartVideo: obel.vqa
|
||||
WinVideo: orcabomb.vqa
|
||||
LossVideo: cutout.vqa
|
||||
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 10000
|
||||
|
||||
BIO.Husk:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
|
||||
EYE:
|
||||
IonCannonPower:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FLARE:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
|
||||
STNK:
|
||||
Buildable:
|
||||
Prerequisites: ~techlevel.high
|
||||
|
||||
TRAN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
Reference in New Issue
Block a user