Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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65
mods/cnc/maps/funpark01/rules.yaml
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65
mods/cnc/maps/funpark01/rules.yaml
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, scj01ea.lua
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MusicPlaylist:
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StartingMusic: j1
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MissionData:
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Briefing: briefing
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BriefingVideo: generic.vqa
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StartVideo: dino.vqa
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MapOptions:
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: normal
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Player:
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EnemyWatcher:
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PlayerResources:
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DefaultCash: 0
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^Palettes:
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IndexedPlayerPalette:
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PlayerIndex:
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Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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IndexedPlayerPalette@units:
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PlayerIndex:
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Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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^CivInfantry:
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-ActorLostNotification:
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^CivBuilding:
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AnnounceOnSeen:
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TREX:
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Health:
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HP: 75000
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Mobile:
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Speed: 34
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AutoTarget:
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ScanRadius: 5
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TRIC:
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Health:
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HP: 70000
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Mobile:
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Speed: 18
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AutoTarget:
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ScanRadius: 5
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STEG:
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Health:
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HP: 60000
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Mobile:
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Speed: 32
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^DINO:
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MustBeDestroyed:
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