Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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World:
LuaScript:
Scripts: campaign.lua, utils.lua, scj01ea.lua
MusicPlaylist:
StartingMusic: j1
MissionData:
Briefing: briefing
BriefingVideo: generic.vqa
StartVideo: dino.vqa
MapOptions:
ShortGameCheckboxLocked: True
ShortGameCheckboxEnabled: False
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^CivInfantry:
-ActorLostNotification:
^CivBuilding:
AnnounceOnSeen:
TREX:
Health:
HP: 75000
Mobile:
Speed: 34
AutoTarget:
ScanRadius: 5
TRIC:
Health:
HP: 70000
Mobile:
Speed: 18
AutoTarget:
ScanRadius: 5
STEG:
Health:
HP: 60000
Mobile:
Speed: 32
^DINO:
MustBeDestroyed: