Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
RifleReinforcments = { "e1", "e1", "e1", "bike" }
BazookaReinforcments = { "e3", "e3", "e3", "bike" }
BikeReinforcments = { "bike" }
WorldLoaded = function()
Nod = Player.GetPlayer("Nod")
Dinosaur = Player.GetPlayer("Dinosaur")
Civilian = Player.GetPlayer("Civilian")
InvestigateObj = AddPrimaryObjective(Nod, "investigate-village")
InitObjectives(Nod)
ReachVillageObj = AddPrimaryObjective(Nod, "reach-village")
Trigger.OnPlayerDiscovered(Civilian, function(_, discoverer)
if discoverer == Nod and not Nod.IsObjectiveCompleted(ReachVillageObj) then
if not Dinosaur.HasNoRequiredUnits() then
KillDinos = AddPrimaryObjective(Nod, "kill-creatures")
end
Nod.MarkCompletedObjective(ReachVillageObj)
end
end)
DinoTric.Patrol({ WP0.Location, WP1.Location }, true, 3)
Trigger.OnDamaged(DinoTric, function()
DinoTric.Stop()
IdleHunt(DinoTric)
end)
DinoTrex.AttackMove(WP2.Location)
DinoTrex.AttackMove(WP3.Location)
IdleHunt(DinoTrex)
ReinforceWithLandingCraft(Nod, RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location)
Trigger.AfterDelay(DateTime.Seconds(3), function() InitialUnitsArrived = true end)
Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(Nod, BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
if Difficulty == "easy" then
Trigger.AfterDelay(DateTime.Seconds(25), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) end)
Trigger.AfterDelay(DateTime.Seconds(30), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
end
Camera.Position = CameraStart.CenterPosition
end
Tick = function()
if InitialUnitsArrived then
if Nod.HasNoRequiredUnits() then
Nod.MarkFailedObjective(InvestigateObj)
end
if Dinosaur.HasNoRequiredUnits() then
if KillDinos then Nod.MarkCompletedObjective(KillDinos) end
Nod.MarkCompletedObjective(InvestigateObj)
end
end
end