Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
94
mods/cnc/maps/gdi03/gdi03.lua
Normal file
94
mods/cnc/maps/gdi03/gdi03.lua
Normal file
@@ -0,0 +1,94 @@
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||||
--[[
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||||
Copyright (c) The OpenRA Developers and Contributors
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||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
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]]
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||||
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||||
SamSites = { Sam1, Sam2, Sam3, Sam4 }
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||||
Sam4Guards = { Sam4Guard0, Sam4Guard1, Sam4Guard2, Sam4Guard3, Sam4Guard4, HiddenBuggy }
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||||
NodInfantrySquad = { "e1", "e1", "e1", "e1", "e1" }
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NodAttackRoutes = { { AttackWaypoint }, { AttackWaypoint }, { AttackRallypoint1, AttackRallypoint2, AttackWaypoint } }
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InfantryReinforcements = { "e1", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "e2" }
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JeepReinforcements = { "jeep", "jeep", "jeep" }
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AttackPlayer = function()
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if NodBarracks.IsDead or NodBarracks.Owner == GDI then
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return
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end
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local after = function(team)
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local count = 1
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local route = Utils.Random(NodAttackRoutes)
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Utils.Do(team, function(actor)
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Trigger.OnIdle(actor, function()
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if actor.Location == route[count].Location then
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if not count == #route then
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count = count + 1
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else
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Trigger.ClearAll(actor)
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Trigger.AfterDelay(0, function()
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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end
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else
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actor.AttackMove(route[count].Location)
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end
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end)
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end)
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Trigger.OnAllKilled(team, function() Trigger.AfterDelay(DateTime.Seconds(15), AttackPlayer) end)
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end
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NodBarracks.Build(NodInfantrySquad, after)
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end
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SendReinforcements = function()
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Reinforcements.Reinforce(GDI, JeepReinforcements, { VehicleStart.Location, VehicleStop.Location })
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Reinforcements.Reinforce(GDI, InfantryReinforcements, { InfantryStart.Location, InfantryStop.Location }, 5)
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Reinforcements.Reinforce(GDI, { "mcv" }, { VehicleStart.Location, MCVwaypoint.Location })
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InitialUnitsArrived = true
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end)
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Media.PlaySpeechNotification(GDI, "Reinforce")
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end
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WorldLoaded = function()
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GDI = Player.GetPlayer("GDI")
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Nod = Player.GetPlayer("Nod")
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InitObjectives(GDI)
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DestroyNod = AddPrimaryObjective(GDI, "eliminate-nod")
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local airSupportObjective = AddSecondaryObjective(GDI, "destroy-sams")
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Trigger.OnAllKilled(SamSites, function()
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GDI.MarkCompletedObjective(airSupportObjective)
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Actor.Create("airstrike.proxy", true, { Owner = GDI })
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end)
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RepairNamedActors(Nod, 0.25)
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Trigger.OnDamaged(Sam4, function()
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Utils.Do(Sam4Guards, IdleHunt)
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end)
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SendReinforcements()
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Camera.Position = MCVwaypoint.CenterPosition
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Trigger.AfterDelay(DateTime.Seconds(15), AttackPlayer)
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end
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Tick = function()
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if InitialUnitsArrived then
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if GDI.HasNoRequiredUnits() then
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GDI.MarkFailedObjective(DestroyNod)
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end
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if Nod.HasNoRequiredUnits() then
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GDI.MarkCompletedObjective(DestroyNod)
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end
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end
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end
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BIN
mods/cnc/maps/gdi03/map.bin
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BIN
mods/cnc/maps/gdi03/map.bin
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Binary file not shown.
7
mods/cnc/maps/gdi03/map.ftl
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7
mods/cnc/maps/gdi03/map.ftl
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@@ -0,0 +1,7 @@
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## rules.yaml
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briefing =
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Build up your forces to destroy the Nod base.
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Once all Nod SAM sites are neutralized, air support will be provided to combat ground defenses.
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Destroy all units and structures to complete the mission.
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BIN
mods/cnc/maps/gdi03/map.png
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BIN
mods/cnc/maps/gdi03/map.png
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Binary file not shown.
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After Width: | Height: | Size: 46 KiB |
703
mods/cnc/maps/gdi03/map.yaml
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703
mods/cnc/maps/gdi03/map.yaml
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@@ -0,0 +1,703 @@
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MapFormat: 12
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RequiresMod: cnc
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Title: 03: Destroy the SAM Sites
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 1,25,45,37
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Nod:
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Name: Nod
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Faction: nod
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Color: FE1100
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Allies: Nod
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Enemies: GDI
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Bot: campaign
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: gdi
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PlayerReference@GDI:
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Name: GDI
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Playable: True
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AllowBots: False
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Required: True
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LockFaction: True
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Faction: gdi
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LockColor: True
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Color: F5D378
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LockSpawn: True
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LockTeam: True
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Allies: GDI
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Enemies: Nod
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Actors:
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Actor0: wood
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Location: 45,59
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Owner: Neutral
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Actor1: wood
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Location: 44,59
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Owner: Neutral
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Actor2: wood
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Location: 43,59
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Owner: Neutral
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Actor3: wood
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||||
Location: 42,59
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Owner: Neutral
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||||
Actor4: wood
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||||
Location: 45,58
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Owner: Neutral
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Actor5: v14
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||||
Location: 44,58
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Owner: Neutral
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Actor6: v15
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||||
Location: 43,58
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Owner: Neutral
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Actor7: wood
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||||
Location: 42,58
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Owner: Neutral
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Actor8: wood
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||||
Location: 45,57
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Owner: Neutral
|
||||
Actor9: v17
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||||
Location: 44,57
|
||||
Owner: Neutral
|
||||
Actor10: v17
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||||
Location: 43,57
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||||
Owner: Neutral
|
||||
Actor11: wood
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||||
Location: 42,57
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||||
Owner: Neutral
|
||||
Actor12: sbag
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||||
Location: 35,33
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||||
Owner: Neutral
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||||
Actor13: sbag
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Location: 34,33
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Owner: Neutral
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||||
Actor14: sbag
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||||
Location: 33,33
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||||
Owner: Neutral
|
||||
Actor15: sbag
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||||
Location: 32,33
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||||
Owner: Neutral
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||||
Actor16: sbag
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||||
Location: 31,33
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||||
Owner: Neutral
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||||
Actor17: sbag
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||||
Location: 30,33
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||||
Owner: Neutral
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||||
Actor18: sbag
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||||
Location: 29,33
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Owner: Neutral
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||||
Actor19: sbag
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Location: 28,33
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Owner: Neutral
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||||
Actor20: sbag
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Location: 23,33
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Owner: Neutral
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Actor21: sbag
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Location: 22,33
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Owner: Neutral
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Actor22: sbag
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Location: 21,33
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Owner: Neutral
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Actor23: sbag
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||||
Location: 20,33
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Owner: Neutral
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Actor24: sbag
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Location: 35,32
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Owner: Neutral
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Actor25: sbag
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Location: 29,32
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Owner: Neutral
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Actor26: sbag
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Location: 28,32
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Owner: Neutral
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Actor27: sbag
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Location: 23,32
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Owner: Neutral
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Actor28: sbag
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Location: 22,32
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Owner: Neutral
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Actor29: sbag
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Location: 20,32
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Owner: Neutral
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Actor30: sbag
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||||
Location: 35,31
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Owner: Neutral
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Actor31: sbag
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||||
Location: 20,31
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Owner: Neutral
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||||
Actor32: sbag
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||||
Location: 35,30
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Owner: Neutral
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Actor33: sbag
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Location: 20,30
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Owner: Neutral
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Actor34: sbag
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Location: 35,29
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Owner: Neutral
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||||
Actor35: sbag
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||||
Location: 20,29
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Owner: Neutral
|
||||
Actor36: sbag
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||||
Location: 35,28
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||||
Owner: Neutral
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||||
Actor37: sbag
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||||
Location: 20,28
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Owner: Neutral
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||||
Actor38: sbag
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||||
Location: 35,27
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Owner: Neutral
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Actor39: sbag
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||||
Location: 20,27
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Owner: Neutral
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||||
Actor40: sbag
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||||
Location: 35,26
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||||
Owner: Neutral
|
||||
Actor41: sbag
|
||||
Location: 20,26
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||||
Owner: Neutral
|
||||
Actor42: sbag
|
||||
Location: 35,25
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||||
Owner: Neutral
|
||||
Actor43: sbag
|
||||
Location: 34,25
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Owner: Neutral
|
||||
Actor44: sbag
|
||||
Location: 33,25
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||||
Owner: Neutral
|
||||
Actor45: sbag
|
||||
Location: 32,25
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||||
Owner: Neutral
|
||||
Actor46: sbag
|
||||
Location: 31,25
|
||||
Owner: Neutral
|
||||
Actor47: sbag
|
||||
Location: 30,25
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||||
Owner: Neutral
|
||||
Actor48: sbag
|
||||
Location: 29,25
|
||||
Owner: Neutral
|
||||
Actor49: sbag
|
||||
Location: 28,25
|
||||
Owner: Neutral
|
||||
Actor50: sbag
|
||||
Location: 27,25
|
||||
Owner: Neutral
|
||||
Actor51: sbag
|
||||
Location: 26,25
|
||||
Owner: Neutral
|
||||
Actor52: sbag
|
||||
Location: 25,25
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||||
Owner: Neutral
|
||||
Actor53: sbag
|
||||
Location: 24,25
|
||||
Owner: Neutral
|
||||
Actor54: sbag
|
||||
Location: 23,25
|
||||
Owner: Neutral
|
||||
Actor55: sbag
|
||||
Location: 22,25
|
||||
Owner: Neutral
|
||||
Actor56: sbag
|
||||
Location: 21,25
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||||
Owner: Neutral
|
||||
Actor57: sbag
|
||||
Location: 20,25
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||||
Owner: Neutral
|
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Actor58: t01
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||||
Location: 21,51
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Owner: Neutral
|
||||
Actor59: tc04
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||||
Location: 11,34
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||||
Owner: Neutral
|
||||
Actor60: t01
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||||
Location: 43,59
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||||
Owner: Neutral
|
||||
Actor61: t01
|
||||
Location: 41,58
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||||
Owner: Neutral
|
||||
Actor62: t05
|
||||
Location: 12,38
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||||
Owner: Neutral
|
||||
Actor63: tc01
|
||||
Location: 22,44
|
||||
Owner: Neutral
|
||||
Actor64: t02
|
||||
Location: 3,34
|
||||
Owner: Neutral
|
||||
Actor65: tc02
|
||||
Location: 24,57
|
||||
Owner: Neutral
|
||||
Actor66: tc02
|
||||
Location: 3,35
|
||||
Owner: Neutral
|
||||
Actor67: tc02
|
||||
Location: 2,48
|
||||
Owner: Neutral
|
||||
Actor68: t03
|
||||
Location: 41,57
|
||||
Owner: Neutral
|
||||
Actor69: t03
|
||||
Location: 45,55
|
||||
Owner: Neutral
|
||||
Actor70: t06
|
||||
Location: 45,53
|
||||
Owner: Neutral
|
||||
Actor71: t16
|
||||
Location: 40,60
|
||||
Owner: Neutral
|
||||
Actor72: tc01
|
||||
Location: 44,52
|
||||
Owner: Neutral
|
||||
Actor73: tc04
|
||||
Location: 39,53
|
||||
Owner: Neutral
|
||||
Actor74: t01
|
||||
Location: 36,38
|
||||
Owner: Neutral
|
||||
Actor75: t06
|
||||
Location: 36,43
|
||||
Owner: Neutral
|
||||
Actor76: t06
|
||||
Location: 35,42
|
||||
Owner: Neutral
|
||||
Actor77: t05
|
||||
Location: 24,56
|
||||
Owner: Neutral
|
||||
Actor78: tc02
|
||||
Location: 30,51
|
||||
Owner: Neutral
|
||||
Actor79: t01
|
||||
Location: 30,53
|
||||
Owner: Neutral
|
||||
Actor80: tc05
|
||||
Location: 34,56
|
||||
Owner: Neutral
|
||||
Actor81: tc04
|
||||
Location: 24,49
|
||||
Owner: Neutral
|
||||
Actor82: t07
|
||||
Location: 4,36
|
||||
Owner: Neutral
|
||||
Actor83: t06
|
||||
Location: 2,37
|
||||
Owner: Neutral
|
||||
Actor84: t08
|
||||
Location: 3,38
|
||||
Owner: Neutral
|
||||
Actor85: t11
|
||||
Location: 2,36
|
||||
Owner: Neutral
|
||||
Actor86: tc05
|
||||
Location: 17,31
|
||||
Owner: Neutral
|
||||
Actor87: t12
|
||||
Location: 19,26
|
||||
Owner: Neutral
|
||||
Actor88: t12
|
||||
Location: 33,44
|
||||
Owner: Neutral
|
||||
Actor89: t08
|
||||
Location: 36,42
|
||||
Owner: Neutral
|
||||
Actor90: tc01
|
||||
Location: 39,43
|
||||
Owner: Neutral
|
||||
Actor91: tc02
|
||||
Location: 22,51
|
||||
Owner: Neutral
|
||||
Actor92: tc04
|
||||
Location: 20,50
|
||||
Owner: Neutral
|
||||
Actor93: tc01
|
||||
Location: 43,33
|
||||
Owner: Neutral
|
||||
Actor94: t17
|
||||
Location: 14,33
|
||||
Owner: Neutral
|
||||
Actor95: t12
|
||||
Location: 36,30
|
||||
Owner: Neutral
|
||||
Actor96: tc04
|
||||
Location: 38,25
|
||||
Owner: Neutral
|
||||
Actor97: tc01
|
||||
Location: 36,28
|
||||
Owner: Neutral
|
||||
Actor98: t16
|
||||
Location: 38,28
|
||||
Owner: Neutral
|
||||
Actor99: tc01
|
||||
Location: 34,45
|
||||
Owner: Neutral
|
||||
Actor100: tc04
|
||||
Location: 20,42
|
||||
Owner: Neutral
|
||||
Actor101: t16
|
||||
Location: 19,43
|
||||
Owner: Neutral
|
||||
Actor102: tc04
|
||||
Location: 16,26
|
||||
Owner: Neutral
|
||||
Actor103: tc01
|
||||
Location: 4,31
|
||||
Owner: Neutral
|
||||
Actor104: t17
|
||||
Location: 6,31
|
||||
Owner: Neutral
|
||||
Actor105: t01
|
||||
Location: 20,38
|
||||
Owner: Neutral
|
||||
Actor106: t02
|
||||
Location: 23,40
|
||||
Owner: Neutral
|
||||
Actor107: t02
|
||||
Location: 31,42
|
||||
Owner: Neutral
|
||||
Actor108: t07
|
||||
Location: 32,39
|
||||
Owner: Neutral
|
||||
Actor109: t07
|
||||
Location: 21,33
|
||||
Owner: Neutral
|
||||
Actor110: nuke
|
||||
Location: 29,26
|
||||
Owner: Nod
|
||||
NodBarracks: hand
|
||||
Location: 24,27
|
||||
Owner: Nod
|
||||
Actor112: silo
|
||||
Location: 33,26
|
||||
Owner: Nod
|
||||
Actor113: silo
|
||||
Location: 31,26
|
||||
Owner: Nod
|
||||
Actor114: proc
|
||||
Location: 31,28
|
||||
Owner: Nod
|
||||
Actor115: nuke
|
||||
Location: 22,26
|
||||
Owner: Nod
|
||||
Actor116: fact
|
||||
Location: 26,26
|
||||
Owner: Nod
|
||||
Actor117: gun
|
||||
Location: 20,34
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
Actor118: v07
|
||||
Location: 40,55
|
||||
Owner: Neutral
|
||||
Actor119: v11
|
||||
Location: 44,60
|
||||
Owner: Neutral
|
||||
Actor120: v08
|
||||
Location: 40,56
|
||||
Owner: Neutral
|
||||
Actor121: v01
|
||||
Location: 44,54
|
||||
Owner: Neutral
|
||||
Actor125: gun
|
||||
Location: 36,30
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor127: gun
|
||||
Location: 29,34
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor129: bggy
|
||||
Location: 22,29
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor134: bggy
|
||||
Location: 21,29
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor135: bggy
|
||||
Location: 28,50
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
Actor137: bggy
|
||||
Location: 21,30
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor138: bggy
|
||||
Location: 22,30
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
Actor139: e3
|
||||
Location: 17,28
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 0
|
||||
Actor140: e1
|
||||
Location: 19,29
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 4
|
||||
Actor141: e1
|
||||
Location: 18,28
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 4
|
||||
Actor142: e1
|
||||
Location: 19,28
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 0
|
||||
Actor143: e1
|
||||
Location: 31,32
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor144: e1
|
||||
Location: 34,32
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor145: e3
|
||||
Location: 34,31
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor146: e3
|
||||
Location: 34,32
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 1
|
||||
Actor147: e3
|
||||
Location: 18,29
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 3
|
||||
Actor148: e3
|
||||
Location: 30,51
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor149: e1
|
||||
Location: 20,42
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor150: e1
|
||||
Location: 23,44
|
||||
Owner: Nod
|
||||
Facing: 896
|
||||
SubCell: 4
|
||||
Actor151: e1
|
||||
Location: 24,33
|
||||
Owner: Nod
|
||||
Facing: 768
|
||||
SubCell: 0
|
||||
Actor152: e1
|
||||
Location: 22,34
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor153: e1
|
||||
Location: 27,33
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Actor154: e1
|
||||
Location: 30,34
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 1
|
||||
Actor155: e1
|
||||
Location: 14,33
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor156: e1
|
||||
Location: 34,45
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
Actor157: e1
|
||||
Location: 36,45
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 1
|
||||
Actor158: e3
|
||||
Location: 30,32
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 3
|
||||
Actor159: e3
|
||||
Location: 21,32
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 3
|
||||
Actor160: e3
|
||||
Location: 14,32
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 3
|
||||
Actor163: c6
|
||||
Location: 42,56
|
||||
Owner: Neutral
|
||||
SubCell: 1
|
||||
Actor164: c3
|
||||
Location: 43,56
|
||||
Owner: Neutral
|
||||
SubCell: 1
|
||||
Actor165: c2
|
||||
Location: 40,58
|
||||
Owner: Neutral
|
||||
SubCell: 1
|
||||
Actor166: e3
|
||||
Location: 40,43
|
||||
Owner: Nod
|
||||
SubCell: 3
|
||||
Actor167: e3
|
||||
Location: 19,45
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 2
|
||||
Actor168: e3
|
||||
Location: 43,33
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor177: e3
|
||||
Location: 14,32
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 1
|
||||
Actor179: e3
|
||||
Location: 13,36
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Actor180: e3
|
||||
Location: 11,34
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
SubCell: 4
|
||||
Actor181: e3
|
||||
Location: 20,45
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 3
|
||||
Actor182: e1
|
||||
Location: 25,51
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor183: e1
|
||||
Location: 24,52
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor184: e3
|
||||
Location: 33,46
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor185: e3
|
||||
Location: 37,47
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 3
|
||||
Actor186: e3
|
||||
Location: 37,28
|
||||
Owner: Nod
|
||||
SubCell: 3
|
||||
Actor187: e3
|
||||
Location: 38,28
|
||||
Owner: Nod
|
||||
SubCell: 0
|
||||
Actor188: e3
|
||||
Location: 14,32
|
||||
Owner: Nod
|
||||
SubCell: 4
|
||||
Actor191: e3
|
||||
Location: 24,46
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Sam1: sam
|
||||
Location: 28,52
|
||||
Owner: Nod
|
||||
Sam2: sam
|
||||
Location: 22,46
|
||||
Owner: Nod
|
||||
Sam3: sam
|
||||
Location: 35,47
|
||||
Owner: Nod
|
||||
Sam4: sam
|
||||
Location: 12,34
|
||||
Owner: Nod
|
||||
HiddenBuggy: bggy
|
||||
Location: 6,25
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
Sam4Guard0: e1
|
||||
Location: 9,31
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 1
|
||||
Sam4Guard1: e1
|
||||
Location: 11,31
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Sam4Guard2: e1
|
||||
Location: 10,31
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 2
|
||||
Sam4Guard3: e1
|
||||
Location: 10,31
|
||||
Owner: Nod
|
||||
SubCell: 3
|
||||
Sam4Guard4: e1
|
||||
Location: 10,31
|
||||
Owner: Nod
|
||||
SubCell: 4
|
||||
InfantryStart: waypoint
|
||||
Location: 14,61
|
||||
Owner: Neutral
|
||||
VehicleStart: waypoint
|
||||
Location: 9,61
|
||||
Owner: Neutral
|
||||
AttackWaypoint: waypoint
|
||||
Location: 6,52
|
||||
Owner: Neutral
|
||||
MCVwaypoint: waypoint
|
||||
Location: 9,60
|
||||
Owner: Neutral
|
||||
VehicleStop: waypoint
|
||||
Location: 10,55
|
||||
Owner: Neutral
|
||||
InfantryStop: waypoint
|
||||
Location: 14,57
|
||||
Owner: Neutral
|
||||
AttackRallypoint1: waypoint
|
||||
Location: 43,36
|
||||
Owner: Neutral
|
||||
AttackRallypoint2: waypoint
|
||||
Location: 37,51
|
||||
Owner: Neutral
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
99
mods/cnc/maps/gdi03/rules.yaml
Normal file
99
mods/cnc/maps/gdi03/rules.yaml
Normal file
@@ -0,0 +1,99 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, gdi03.lua
|
||||
MusicPlaylist:
|
||||
StartingMusic: crep226m
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
BriefingVideo: gdi3.vqa
|
||||
StartVideo: samdie.vqa
|
||||
WinVideo: bombaway.vqa
|
||||
LossVideo: gameover.vqa
|
||||
|
||||
SBAG:
|
||||
-Crushable:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CYCL:
|
||||
-Crushable:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
WEAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FIX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
EYE:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GTWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E3:
|
||||
Buildable:
|
||||
Queue: Infantry.Nod
|
||||
|
||||
E4:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E5:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TMPL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
OBLI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
Building:
|
||||
Power:
|
||||
Amount: -10
|
||||
-Capturable:
|
||||
|
||||
HQ:
|
||||
Tooltip:
|
||||
-AirstrikePower:
|
||||
Buildable:
|
||||
Description: actor-hq-description
|
||||
Reference in New Issue
Block a user