Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
47
mods/cnc/maps/gdi04c/rules.yaml
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47
mods/cnc/maps/gdi04c/rules.yaml
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, gdi04c.lua
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MusicPlaylist:
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StartingMusic: ind
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MissionData:
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Briefing: briefing
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BackgroundVideo: bkground.vqa
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BriefingVideo: gdi4a.vqa
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StartVideo: nodsweep.vqa
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WinVideo: burdet1.vqa
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LossVideo: gameover.vqa
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SmudgeLayer@SCORCH:
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InitialSmudges:
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58,38: sc5,0
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55,37: sc6,0
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56,34: sc5,0
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47,34: sc5,0
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54,33: sc6,0
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47,33: sc3,0
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46,33: sc4,0
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55,32: sc2,0
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48,31: sc3,0
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47,31: sc2,0
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SmudgeLayer@CRATER:
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InitialSmudges:
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23,32: cr1,0
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Player:
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PlayerResources:
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DefaultCash: 0
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^Palettes:
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IndexedPlayerPalette:
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PlayerIndex:
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Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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IndexedPlayerPalette@units:
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PlayerIndex:
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Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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^CivInfantry:
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Health:
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HP: 12500
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^Bridge:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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