Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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97
mods/cnc/maps/gdi06/rules.yaml
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97
mods/cnc/maps/gdi06/rules.yaml
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, gdi06.lua
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MusicPlaylist:
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BackgroundMusic: rain-ambient
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StartingMusic: rain
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WeatherOverlay:
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ChangingWindLevel: true
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InstantWindChanges: false
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UseSquares: false
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ScatterDirection: 0, 0
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Gravity: 15, 25
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SwingOffset: 0, 0
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SwingSpeed: 0, 0
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SwingAmplitude: 0, 0
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ParticleColors: 304074, 28386C, 202C60, 182C54
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LineTailAlphaValue: 150
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ParticleSize: 1, 1
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TintPostProcessEffect:
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Red: 0.75
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Green: 0.85
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Blue: 1.5
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Ambient: 0.45
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MissionData:
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Briefing: briefing
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BriefingVideo: gdi6.vqa
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StartVideo: nitejump.vqa
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WinVideo: sabotage.vqa
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LossVideo: gdilose.vqa
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MapOptions:
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: True
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: normal
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Player:
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PlayerResources:
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DefaultCash: 0
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^Bridge:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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BRIDGEHUT:
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-Targetable:
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FLARE:
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RevealsShroud:
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Range: 5c0
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SAM:
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SpawnActorOnDeath:
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Actor: e1
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RMBO:
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MustBeDestroyed:
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RequiredForShortGame: true
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AutoTarget:
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EnableStances: false
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InitialStance: ReturnFire
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Health:
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HP: 15000
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RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 30000
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ChangesHealth:
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Step: 500
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Delay: 10
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StartIfBelow: 50
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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RMBO.hard:
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Inherits: RMBO
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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-AttackMove:
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RenderSprites:
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Image: RMBO
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E3.sticky:
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Inherits: E3
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AutoTarget:
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AllowMovement: false
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RenderSprites:
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Image: E3
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