Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
BIN
mods/cnc/maps/nod04a/map.bin
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BIN
mods/cnc/maps/nod04a/map.bin
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2
mods/cnc/maps/nod04a/map.ftl
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2
mods/cnc/maps/nod04a/map.ftl
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@@ -0,0 +1,2 @@
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||||
## rules.yaml
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||||
briefing = GDI is trying to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. Ensure that no villagers survive — this will serve as a warning to any other natives who may oppose us.
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||||
BIN
mods/cnc/maps/nod04a/map.png
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BIN
mods/cnc/maps/nod04a/map.png
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Binary file not shown.
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After Width: | Height: | Size: 36 KiB |
482
mods/cnc/maps/nod04a/map.yaml
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482
mods/cnc/maps/nod04a/map.yaml
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@@ -0,0 +1,482 @@
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||||
MapFormat: 12
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RequiresMod: cnc
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Title: 04a: Oum Hadjer
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Author: Westwood Studios
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Tileset: DESERT
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||||
MapSize: 64,64
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||||
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Bounds: 7,17,52,44
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||||
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Visibility: MissionSelector
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Categories: Campaign
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||||
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LockPreview: True
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||||
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||||
Players:
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||||
PlayerReference@GDI:
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||||
Name: GDI
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||||
Bot: campaign
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||||
Faction: gdi
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||||
Color: F5D378
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||||
Enemies: Nod
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||||
PlayerReference@Neutral:
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||||
Name: Neutral
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||||
OwnsWorld: True
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||||
NonCombatant: True
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||||
Faction: gdi
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||||
PlayerReference@Nod:
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Name: Nod
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||||
AllowBots: False
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||||
Playable: True
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||||
Required: True
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||||
LockFaction: True
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Faction: nod
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||||
LockColor: True
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||||
Color: FE1100
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||||
LockSpawn: True
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||||
LockTeam: True
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||||
Enemies: GDI
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||||
|
||||
Actors:
|
||||
Actor0: sbag
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||||
Location: 58,26
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||||
Owner: Neutral
|
||||
Actor1: sbag
|
||||
Location: 57,26
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||||
Owner: Neutral
|
||||
Actor2: sbag
|
||||
Location: 56,26
|
||||
Owner: Neutral
|
||||
Actor3: sbag
|
||||
Location: 55,26
|
||||
Owner: Neutral
|
||||
Actor4: sbag
|
||||
Location: 54,26
|
||||
Owner: Neutral
|
||||
Actor5: sbag
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||||
Location: 53,26
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||||
Owner: Neutral
|
||||
Actor6: sbag
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||||
Location: 52,26
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||||
Owner: Neutral
|
||||
Actor7: sbag
|
||||
Location: 51,26
|
||||
Owner: Neutral
|
||||
Actor8: sbag
|
||||
Location: 50,26
|
||||
Owner: Neutral
|
||||
Actor9: sbag
|
||||
Location: 49,26
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||||
Owner: Neutral
|
||||
Actor10: sbag
|
||||
Location: 48,26
|
||||
Owner: Neutral
|
||||
Actor11: sbag
|
||||
Location: 47,26
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||||
Owner: Neutral
|
||||
Actor12: sbag
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||||
Location: 58,25
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||||
Owner: Neutral
|
||||
Actor13: sbag
|
||||
Location: 47,25
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||||
Owner: Neutral
|
||||
Actor14: sbag
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||||
Location: 58,24
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||||
Owner: Neutral
|
||||
Actor15: sbag
|
||||
Location: 47,24
|
||||
Owner: Neutral
|
||||
Actor16: sbag
|
||||
Location: 58,23
|
||||
Owner: Neutral
|
||||
Actor17: sbag
|
||||
Location: 58,22
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||||
Owner: Neutral
|
||||
Actor18: sbag
|
||||
Location: 58,21
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||||
Owner: Neutral
|
||||
Actor19: sbag
|
||||
Location: 47,21
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||||
Owner: Neutral
|
||||
Actor20: sbag
|
||||
Location: 58,20
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||||
Owner: Neutral
|
||||
Actor21: sbag
|
||||
Location: 47,20
|
||||
Owner: Neutral
|
||||
Actor22: sbag
|
||||
Location: 58,19
|
||||
Owner: Neutral
|
||||
Actor23: sbag
|
||||
Location: 47,19
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||||
Owner: Neutral
|
||||
Actor24: sbag
|
||||
Location: 58,18
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||||
Owner: Neutral
|
||||
Actor25: sbag
|
||||
Location: 57,18
|
||||
Owner: Neutral
|
||||
Actor26: sbag
|
||||
Location: 48,18
|
||||
Owner: Neutral
|
||||
Actor27: sbag
|
||||
Location: 47,18
|
||||
Owner: Neutral
|
||||
Actor28: sbag
|
||||
Location: 58,17
|
||||
Owner: Neutral
|
||||
Actor29: sbag
|
||||
Location: 57,17
|
||||
Owner: Neutral
|
||||
Actor30: sbag
|
||||
Location: 56,17
|
||||
Owner: Neutral
|
||||
Actor31: sbag
|
||||
Location: 55,17
|
||||
Owner: Neutral
|
||||
Actor32: sbag
|
||||
Location: 54,17
|
||||
Owner: Neutral
|
||||
Actor33: sbag
|
||||
Location: 53,17
|
||||
Owner: Neutral
|
||||
Actor34: sbag
|
||||
Location: 52,17
|
||||
Owner: Neutral
|
||||
Actor35: sbag
|
||||
Location: 51,17
|
||||
Owner: Neutral
|
||||
Actor36: sbag
|
||||
Location: 50,17
|
||||
Owner: Neutral
|
||||
Actor37: sbag
|
||||
Location: 49,17
|
||||
Owner: Neutral
|
||||
Actor38: sbag
|
||||
Location: 48,17
|
||||
Owner: Neutral
|
||||
Actor39: sbag
|
||||
Location: 47,17
|
||||
Owner: Neutral
|
||||
Actor40: t18
|
||||
Location: 47,50
|
||||
Owner: Neutral
|
||||
Actor41: t18
|
||||
Location: 46,31
|
||||
Owner: Neutral
|
||||
Actor42: t08
|
||||
Location: 39,26
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||||
Owner: Neutral
|
||||
Actor43: t18
|
||||
Location: 37,25
|
||||
Owner: Neutral
|
||||
Actor44: t18
|
||||
Location: 27,28
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||||
Owner: Neutral
|
||||
Actor45: t18
|
||||
Location: 54,26
|
||||
Owner: Neutral
|
||||
Actor46: t18
|
||||
Location: 49,18
|
||||
Owner: Neutral
|
||||
Actor47: t18
|
||||
Location: 23,54
|
||||
Owner: Neutral
|
||||
Actor48: t18
|
||||
Location: 34,40
|
||||
Owner: Neutral
|
||||
Actor49: t08
|
||||
Location: 16,45
|
||||
Owner: Neutral
|
||||
Actor50: t08
|
||||
Location: 14,53
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||||
Owner: Neutral
|
||||
Actor52: t18
|
||||
Location: 13,44
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||||
Owner: Neutral
|
||||
Actor57: t18
|
||||
Location: 36,49
|
||||
Owner: Neutral
|
||||
Actor58: t18
|
||||
Location: 44,59
|
||||
Owner: Neutral
|
||||
Actor59: t18
|
||||
Location: 11,37
|
||||
Owner: Neutral
|
||||
Actor60: t18
|
||||
Location: 25,20
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||||
Owner: Neutral
|
||||
Actor61: gtwr
|
||||
Location: 46,21
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||||
Owner: GDI
|
||||
Actor62: gtwr
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||||
Location: 46,24
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||||
Owner: GDI
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||||
Actor63: hosp
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||||
Location: 48,19
|
||||
Owner: GDI
|
||||
Actor64: pyle
|
||||
Location: 50,20
|
||||
Owner: GDI
|
||||
Actor65: nuke
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||||
Location: 53,21
|
||||
Owner: GDI
|
||||
Actor66: nuke
|
||||
Location: 52,23
|
||||
Owner: GDI
|
||||
Actor67: silo
|
||||
Location: 56,24
|
||||
Owner: GDI
|
||||
Actor68: silo
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||||
Location: 55,22
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||||
Owner: GDI
|
||||
Actor69: fact
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||||
Location: 53,18
|
||||
Owner: GDI
|
||||
Actor70: hq
|
||||
Location: 56,19
|
||||
Owner: GDI
|
||||
Actor72: v36
|
||||
Location: 12,54
|
||||
Owner: Neutral
|
||||
Actor73: v35
|
||||
Location: 10,54
|
||||
Owner: Neutral
|
||||
Actor74: v34
|
||||
Location: 11,53
|
||||
Owner: Neutral
|
||||
Actor75: v33
|
||||
Location: 15,53
|
||||
Owner: Neutral
|
||||
Actor76: v32
|
||||
Location: 12,53
|
||||
Owner: Neutral
|
||||
Actor77: v31
|
||||
Location: 10,52
|
||||
Owner: Neutral
|
||||
Actor87: v23
|
||||
Location: 9,59
|
||||
Owner: Neutral
|
||||
Jeep1: jeep
|
||||
Location: 51,25
|
||||
Owner: GDI
|
||||
Jeep2: jeep
|
||||
Location: 50,25
|
||||
Owner: GDI
|
||||
Actor94: jeep
|
||||
Location: 39,48
|
||||
Owner: GDI
|
||||
Facing: 384
|
||||
Actor110: e1
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||||
Location: 40,49
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||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Actor111: e2
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||||
Location: 38,50
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||||
Owner: GDI
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||||
Facing: 896
|
||||
SubCell: 2
|
||||
Actor112: e2
|
||||
Location: 38,49
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||||
Owner: GDI
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Actor113: e2
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
Actor114: e2
|
||||
Location: 35,40
|
||||
Owner: GDI
|
||||
SubCell: 1
|
||||
waypoint27: waypoint
|
||||
Location: 31,36
|
||||
Owner: Neutral
|
||||
waypoint25: waypoint
|
||||
Location: 40,43
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 28,27
|
||||
Owner: Neutral
|
||||
waypoint11: waypoint
|
||||
Location: 54,29
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 45,28
|
||||
Owner: Neutral
|
||||
GDIBase: waypoint
|
||||
Location: 52,22
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 43,22
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 31,22
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 21,25
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 18,39
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 10,48
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 19,48
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 27,55
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 48,56
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 54,42
|
||||
Owner: Neutral
|
||||
Convoi: apc
|
||||
Location: 24,53
|
||||
Owner: GDI
|
||||
CivBuilding1: v26
|
||||
Location: 8,51
|
||||
Owner: GDI
|
||||
CivBuilding2: v30
|
||||
Location: 17,46
|
||||
Owner: GDI
|
||||
CivBuilding3: v29
|
||||
Location: 16,46
|
||||
Owner: GDI
|
||||
CivBuilding4: v28
|
||||
Location: 15,45
|
||||
Owner: GDI
|
||||
CivBuilding5: v27
|
||||
Location: 14,51
|
||||
Owner: GDI
|
||||
CivBuilding6: v27
|
||||
Location: 13,51
|
||||
Owner: GDI
|
||||
CivBuilding7: v27
|
||||
Location: 12,51
|
||||
Owner: GDI
|
||||
CivBuilding8: v26
|
||||
Location: 14,46
|
||||
Owner: GDI
|
||||
CivBuilding9: v25
|
||||
Location: 19,46
|
||||
Owner: GDI
|
||||
CivBuilding10: v24
|
||||
Location: 8,47
|
||||
Owner: GDI
|
||||
CivBuilding11: v22
|
||||
Location: 9,45
|
||||
Owner: GDI
|
||||
CivBuilding12: v22
|
||||
Location: 18,52
|
||||
Owner: GDI
|
||||
CivBuilding13: v21
|
||||
Location: 16,51
|
||||
Owner: GDI
|
||||
CivBuilding14: v20
|
||||
Location: 8,45
|
||||
Owner: GDI
|
||||
Civilian1: c2
|
||||
Location: 11,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Civilian2: c9
|
||||
Location: 12,49
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
Civilian3: c8
|
||||
Location: 14,49
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 3
|
||||
Civilian4: c7
|
||||
Location: 13,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 0
|
||||
Civilian5: c6
|
||||
Location: 11,49
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Civilian6: c5
|
||||
Location: 12,50
|
||||
Owner: GDI
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
Civilian7: c4
|
||||
Location: 10,50
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Civilian8: c3
|
||||
Location: 10,51
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor56: t18
|
||||
Location: 19,51
|
||||
Owner: Neutral
|
||||
Actor55: t18
|
||||
Location: 20,46
|
||||
Owner: Neutral
|
||||
Actor51: t08
|
||||
Location: 13,46
|
||||
Owner: Neutral
|
||||
Actor53: t18
|
||||
Location: 7,46
|
||||
Owner: Neutral
|
||||
Actor54: t18
|
||||
Location: 11,51
|
||||
Owner: Neutral
|
||||
GDIGunner1: e1
|
||||
Location: 41,50
|
||||
Owner: GDI
|
||||
Facing: 768
|
||||
SubCell: 2
|
||||
GDIGunner2: e1
|
||||
Location: 39,50
|
||||
Owner: GDI
|
||||
SubCell: 0
|
||||
GDIGunner3: e1
|
||||
Location: 40,50
|
||||
Owner: GDI
|
||||
Facing: 256
|
||||
SubCell: 0
|
||||
EntryPointVehicle: waypoint
|
||||
Location: 33,17
|
||||
Owner: Neutral
|
||||
RallyPointVehicle: waypoint
|
||||
Location: 33,30
|
||||
Owner: Neutral
|
||||
EntryPointRocket: waypoint
|
||||
Location: 35,17
|
||||
Owner: Neutral
|
||||
RallyPointRocket: waypoint
|
||||
Location: 35,32
|
||||
Owner: Neutral
|
||||
EntryPointGunner: waypoint
|
||||
Location: 31,17
|
||||
Owner: Neutral
|
||||
RallyPointGunner: waypoint
|
||||
Location: 31,32
|
||||
Owner: Neutral
|
||||
CameraPoint: waypoint
|
||||
Location: 32,22
|
||||
Owner: Neutral
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl
|
||||
130
mods/cnc/maps/nod04a/nod04a.lua
Normal file
130
mods/cnc/maps/nod04a/nod04a.lua
Normal file
@@ -0,0 +1,130 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
NodUnitsBuggy = { "bggy", "bggy", "bike", "bike" }
|
||||
NodUnitsRocket = { "e3", "e3", "e3", "e3", "e3", "e3" }
|
||||
NodUnitsGunner = { "e1", "e1", "e1", "e1", "e1", "e1" }
|
||||
|
||||
Apc3Trigger = { CPos.New(28,58), CPos.New(27,58), CPos.New(28,57), CPos.New(27,57), CPos.New(28,56), CPos.New(27,56), CPos.New(28,55), CPos.New(27,55), CPos.New(28,54), CPos.New(27,54), CPos.New(28,53), CPos.New(27,53) }
|
||||
NorthernBridgeTrigger = { CPos.New(13,41), CPos.New(14,41), CPos.New(15,41), CPos.New(14,42), CPos.New(15,42), CPos.New(16,42) }
|
||||
SouthernBridgeTrigger = { CPos.New(26,54), CPos.New(25,54), CPos.New(24,54), CPos.New(25,53), CPos.New(24,53), CPos.New(23,53) }
|
||||
|
||||
Apc1Units = { "c2", "c3", "c4", "c5" }
|
||||
|
||||
Civilians = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8 }
|
||||
TargetActors = { Civilian1, Civilian2, Civilian3, Civilian4, Civilian5, Civilian6, Civilian7, Civilian8, CivBuilding1, CivBuilding2, CivBuilding3, CivBuilding4, CivBuilding5, CivBuilding6, CivBuilding7, CivBuilding8, CivBuilding9, CivBuilding10, CivBuilding11, CivBuilding12, CivBuilding13, CivBuilding14 }
|
||||
Apc2Trigger = { GDIGunner1, GDIGunner2, GDIGunner3 }
|
||||
|
||||
Apc1Waypoints = { waypoint0.Location, waypoint11.Location, waypoint10.Location, waypoint8.Location, GDIBase.Location }
|
||||
Apc2Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4 }
|
||||
Apc3Waypoints = { waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8, GDIBase }
|
||||
FlightRouteTop = { waypoint4, waypoint5, waypoint6, waypoint7, waypoint8, GDIBase }
|
||||
FlightRouteBottom = { waypoint3, waypoint2, waypoint1, waypoint11, waypoint10, waypoint8, GDIBase }
|
||||
Hummer1Waypoints = { waypoint8, waypoint7, waypoint6, waypoint5, waypoint4, waypoint3, waypoint2, waypoint1, waypoint0, waypoint11, waypoint10, waypoint8 }
|
||||
|
||||
WorldLoaded = function()
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
local apc = Actor.Create("apc", true, { Owner = GDI, Location = Apc1Waypoints[1], Cargo = Apc1Units })
|
||||
Utils.Do(Apc1Waypoints, function(waypoint)
|
||||
apc.AttackMove(waypoint)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(Apc3Trigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
MoveAndHunt({ apc }, Apc3Waypoints)
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(NorthernBridgeTrigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
if not CiviliansEvacuated then
|
||||
CiviliansEvacuated = true
|
||||
Utils.Do(Civilians, function(civ)
|
||||
Utils.Do(FlightRouteBottom, function(waypoint)
|
||||
civ.Move(waypoint.Location)
|
||||
end)
|
||||
|
||||
Trigger.OnIdle(civ, function()
|
||||
if civ.Location == GDIBase.Location then
|
||||
Trigger.Clear(civ, "OnIdle")
|
||||
else
|
||||
civ.Move(GDIBase.Location)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(SouthernBridgeTrigger, function(a, id)
|
||||
if a.Owner == Nod then
|
||||
if not CiviliansEvacuated then
|
||||
CiviliansEvacuated = true
|
||||
Utils.Do(Civilians, function(civ)
|
||||
Utils.Do(FlightRouteTop, function(waypoint)
|
||||
civ.Move(waypoint.Location)
|
||||
end)
|
||||
|
||||
Trigger.OnIdle(civ, function()
|
||||
if civ.Location == GDIBase.Location then
|
||||
Trigger.Clear(civ, "OnIdle")
|
||||
else
|
||||
civ.Move(GDIBase.Location)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnDiscovered(Convoi, function()
|
||||
MoveAndHunt({ Jeep1, Jeep2 }, Hummer1Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Apc2Trigger, function()
|
||||
MoveAndHunt({ Convoi }, Apc2Waypoints)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(TargetActors, function()
|
||||
Nod.MarkCompletedObjective(KillCivilians)
|
||||
end)
|
||||
|
||||
InitObjectives(Nod)
|
||||
|
||||
KillCivilians = AddPrimaryObjective(Nod, "destroy-village-kill-civilians")
|
||||
KillGDI = AddSecondaryObjective(Nod, "kill-gdi-units")
|
||||
|
||||
Camera.Position = CameraPoint.CenterPosition
|
||||
|
||||
Media.PlaySpeechNotification(Nod, "Reinforce")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsBuggy, { EntryPointVehicle.Location, RallyPointVehicle.Location }, { EntryPointVehicle.Location })
|
||||
end)
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsRocket, { EntryPointRocket.Location, RallyPointRocket.Location }, { EntryPointRocket.Location })
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", NodUnitsGunner, { EntryPointGunner.Location, RallyPointGunner.Location }, { EntryPointGunner.Location })
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
Nod.MarkFailedObjective(KillCivilians)
|
||||
end
|
||||
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(KillGDI)
|
||||
end
|
||||
end
|
||||
28
mods/cnc/maps/nod04a/rules.yaml
Normal file
28
mods/cnc/maps/nod04a/rules.yaml
Normal file
@@ -0,0 +1,28 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, nod04a.lua
|
||||
MusicPlaylist:
|
||||
StartingMusic: warfare
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
BriefingVideo: nod4a.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
|
||||
Player:
|
||||
EnemyWatcher:
|
||||
PlayerResources:
|
||||
DefaultCash: 0
|
||||
|
||||
^Vehicle:
|
||||
AnnounceOnSeen:
|
||||
|
||||
^Tank:
|
||||
AnnounceOnSeen:
|
||||
|
||||
TRAN:
|
||||
RejectsOrders:
|
||||
-Selectable:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
Interactable:
|
||||
Reference in New Issue
Block a user