Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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## rules.yaml
briefing =
GDI has left itself open to the deadliest weapon of all: information.
Our spies have informed us that a GDI base in your area houses an advanced attack helicopter, the Orca.
Steal this weapon, then fly to the nearby village and destroy it.
The attack will be blamed on GDI.

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MapFormat: 12
RequiresMod: cnc
Title: 07c: Orca Theft
Author: Westwood Studios
Tileset: DESERT
MapSize: 64,64
Bounds: 4,4,55,56
Visibility: MissionSelector
Categories: Campaign
LockPreview: True
Players:
PlayerReference@GDI:
Name: GDI
Faction: gdi
Color: F5D378
Allies: Civilians, Target
Enemies: Nod
Bot: campaign
PlayerReference@Target:
Name: Target
Faction: gdi
Color: F5D378
Allies: Civilians, GDI
Bot: campaign
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: gdi
PlayerReference@Civilians:
Name: Civilians
NonCombatant: True
Faction: gdi
Allies: GDI, Target
Enemies: Nod
Bot: campaign
PlayerReference@Nod:
Name: Nod
AllowBots: False
Playable: True
Required: True
LockFaction: True
Faction: nod
LockColor: True
Color: FE1100
LockSpawn: True
LockTeam: True
Enemies: GDI, Civilians
Actors:
Actor0: cycl
Location: 58,59
Owner: GDI
Actor1: cycl
Location: 57,59
Owner: GDI
Actor2: cycl
Location: 56,59
Owner: GDI
Actor3: cycl
Location: 55,59
Owner: GDI
Actor4: cycl
Location: 54,59
Owner: GDI
Actor5: cycl
Location: 53,59
Owner: GDI
Actor6: cycl
Location: 52,59
Owner: GDI
Actor7: cycl
Location: 51,59
Owner: GDI
Actor8: cycl
Location: 50,59
Owner: GDI
Actor9: cycl
Location: 49,59
Owner: GDI
Actor10: cycl
Location: 48,59
Owner: GDI
Actor11: cycl
Location: 47,59
Owner: GDI
Actor12: cycl
Location: 46,59
Owner: GDI
Actor13: cycl
Location: 45,59
Owner: GDI
Actor14: cycl
Location: 44,59
Owner: GDI
Actor15: cycl
Location: 43,59
Owner: GDI
Actor16: cycl
Location: 42,59
Owner: GDI
Actor17: cycl
Location: 41,59
Owner: GDI
Actor18: cycl
Location: 40,59
Owner: GDI
Actor19: cycl
Location: 39,59
Owner: GDI
Actor20: cycl
Location: 38,59
Owner: GDI
Actor21: cycl
Location: 37,59
Owner: GDI
Actor22: cycl
Location: 58,58
Owner: GDI
Actor23: cycl
Location: 37,58
Owner: GDI
Actor24: cycl
Location: 58,57
Owner: GDI
Actor25: cycl
Location: 38,57
Owner: GDI
Actor26: cycl
Location: 37,57
Owner: GDI
Actor27: cycl
Location: 58,56
Owner: GDI
Actor28: cycl
Location: 38,56
Owner: GDI
Actor29: cycl
Location: 37,56
Owner: GDI
Actor30: cycl
Location: 58,55
Owner: GDI
Actor31: cycl
Location: 58,54
Owner: GDI
Actor32: cycl
Location: 58,53
Owner: GDI
Actor33: cycl
Location: 58,52
Owner: GDI
Actor34: cycl
Location: 38,52
Owner: GDI
Actor35: cycl
Location: 37,52
Owner: GDI
Actor36: cycl
Location: 58,51
Owner: GDI
Actor37: cycl
Location: 39,51
Owner: GDI
Actor38: cycl
Location: 38,51
Owner: GDI
Actor39: cycl
Location: 37,51
Owner: GDI
Actor40: cycl
Location: 58,50
Owner: GDI
Actor41: cycl
Location: 57,50
Owner: GDI
Actor42: cycl
Location: 56,50
Owner: GDI
Actor43: cycl
Location: 58,49
Owner: GDI
Actor44: cycl
Location: 57,49
Owner: GDI
Actor45: cycl
Location: 56,49
Owner: GDI
Actor46: t08
Location: 18,55
Owner: Neutral
Actor47: t08
Location: 18,53
Owner: Neutral
Actor48: t08
Location: 21,55
Owner: Neutral
Actor49: t08
Location: 23,51
Owner: Neutral
Actor50: t08
Location: 24,48
Owner: Neutral
Actor51: t08
Location: 18,35
Owner: Neutral
Actor52: t08
Location: 33,36
Owner: Neutral
Actor53: rock1
Location: 39,27
Owner: Neutral
Actor54: rock1
Location: 19,44
Owner: Neutral
Actor55: t08
Location: 53,10
Owner: Neutral
Actor56: t08
Location: 30,4
Owner: Neutral
Actor57: t08
Location: 15,8
Owner: Neutral
Actor58: t08
Location: 23,38
Owner: Neutral
Actor59: t08
Location: 40,7
Owner: Neutral
Actor60: rock1
Location: 32,6
Owner: Neutral
Actor61: rock6
Location: 12,24
Owner: Neutral
Actor62: rock2
Location: 35,48
Owner: Neutral
Actor63: rock1
Location: 38,38
Owner: Neutral
Actor64: t08
Location: 20,46
Owner: Neutral
Actor65: t08
Location: 37,34
Owner: Neutral
Actor66: t08
Location: 46,19
Owner: Neutral
Actor67: t08
Location: 11,25
Owner: Neutral
Actor68: t18
Location: 36,49
Owner: Neutral
Actor69: t18
Location: 39,42
Owner: Neutral
Actor70: t08
Location: 41,44
Owner: Neutral
Actor71: t08
Location: 25,41
Owner: Neutral
Actor76: v21
Location: 9,8
Owner: Civilians
Health: 98
ScriptTags: Village
Actor77: v20
Location: 7,8
Owner: Civilians
Health: 98
ScriptTags: Village
Actor78: v30
Location: 17,5
Owner: Civilians
Health: 98
ScriptTags: Village
Actor79: v28
Location: 16,5
Owner: Civilians
Health: 98
ScriptTags: Village
Actor80: v27
Location: 15,5
Owner: Civilians
Health: 98
ScriptTags: Village
Actor81: v27
Location: 14,5
Owner: Civilians
Health: 98
ScriptTags: Village
Actor82: v26
Location: 9,5
Owner: Civilians
Health: 98
ScriptTags: Village
Actor83: v24
Location: 6,4
Owner: Civilians
Health: 98
ScriptTags: Village
Actor84: v22
Location: 4,8
Owner: Civilians
Health: 98
ScriptTags: Village
Actor86: v25
Location: 49,4
Owner: Civilians
Health: 50
ScriptTags: Village
Actor87: v22
Location: 46,9
Owner: Civilians
Health: 22
ScriptTags: Village
Actor88: v21
Location: 36,4
Owner: Civilians
Health: 50
ScriptTags: Village
Actor89: v20
Location: 48,6
Owner: Civilians
Health: 25
ScriptTags: Village
Actor90: v19
Location: 48,23
Owner: Neutral
Actor91: v19
Location: 47,23
Owner: Neutral
Actor92: v19
Location: 49,23
Owner: Neutral
Actor93: v22
Location: 45,5
Owner: Civilians
Health: 43
ScriptTags: Village
Actor94: v24
Location: 34,4
Owner: Civilians
Health: 50
ScriptTags: Village
Actor95: v27
Location: 44,8
Owner: Civilians
Health: 25
ScriptTags: Village
Actor96: v29
Location: 54,9
Owner: Civilians
Health: 43
ScriptTags: Village
Actor97: v30
Location: 52,8
Owner: Civilians
Health: 45
ScriptTags: Village
Actor104: v20
Location: 41,7
Owner: Civilians
Health: 43
ScriptTags: Village
Actor105: v21
Location: 50,10
Owner: Civilians
Health: 25
ScriptTags: Village
Actor106: v23
Location: 43,7
Owner: Civilians
Health: 98
ScriptTags: Village
Actor107: v24
Location: 39,7
Owner: Civilians
Health: 45
ScriptTags: Village
Actor108: v23
Location: 38,7
Owner: Civilians
Health: 51
ScriptTags: Village
JeepGuard1: jeep
Location: 40,57
Owner: GDI
JeepGuard2: jeep
Location: 39,57
Owner: GDI
MediumTank1: mtnk
Location: 54,52
Owner: GDI
MediumTank3: mtnk
Location: 44,45
Owner: GDI
Facing: 128
MediumTank2: mtnk
Location: 34,34
Owner: GDI
Facing: 896
Jeep: jeep
Location: 30,41
Owner: GDI
Facing: 896
Actor118: harv
Location: 26,43
Owner: GDI
Facing: 896
Guard1: e2
Location: 46,57
Owner: GDI
SubCell: 3
Guard2: e2
Location: 46,58
Owner: GDI
SubCell: 1
Guard3: e2
Location: 45,58
Owner: GDI
SubCell: 2
Guard4: e2
Location: 45,57
Owner: GDI
SubCell: 4
Guard5: e1
Location: 43,58
Owner: GDI
SubCell: 2
Guard6: e1
Location: 44,58
Owner: GDI
SubCell: 1
Guard7: e1
Location: 44,57
Owner: GDI
SubCell: 4
Guard8: e1
Location: 44,58
Owner: GDI
SubCell: 2
Guard9: e1
Location: 44,57
Owner: GDI
SubCell: 3
Guard10: e1
Location: 43,57
Owner: GDI
SubCell: 4
Actor135: e2
Location: 34,57
Owner: GDI
SubCell: 4
Actor136: e1
Location: 34,57
Owner: GDI
SubCell: 1
Actor141: e2
Location: 35,52
Owner: GDI
Facing: 768
SubCell: 1
Actor150: e1
Location: 25,37
Owner: GDI
SubCell: 0
Actor151: e1
Location: 7,32
Owner: GDI
SubCell: 0
Actor152: e1
Location: 7,31
Owner: GDI
SubCell: 3
Actor153: e2
Location: 18,51
Owner: GDI
SubCell: 0
Actor154: e1
Location: 18,50
Owner: GDI
SubCell: 0
Actor155: e1
Location: 17,50
Owner: GDI
SubCell: 3
Actor156: e2
Location: 21,28
Owner: GDI
SubCell: 2
Actor157: c9
Location: 51,9
Owner: Civilians
SubCell: 4
ScriptTags: Village
Actor158: c5
Location: 46,7
Owner: Civilians
SubCell: 2
ScriptTags: Village
Actor159: c2
Location: 47,7
Owner: Civilians
SubCell: 2
ScriptTags: Village
Actor160: c1
Location: 47,6
Owner: Civilians
SubCell: 0
ScriptTags: Village
Actor161: e2
Location: 17,20
Owner: GDI
Facing: 256
SubCell: 1
Actor162: e2
Location: 17,19
Owner: GDI
Facing: 256
SubCell: 1
Actor163: e1
Location: 24,37
Owner: GDI
SubCell: 2
Actor164: e1
Location: 34,51
Owner: GDI
Facing: 512
SubCell: 2
Actor165: e1
Location: 51,40
Owner: GDI
SubCell: 1
Actor166: e1
Location: 49,38
Owner: GDI
SubCell: 1
Actor167: e2
Location: 49,40
Owner: GDI
SubCell: 1
Actor168: e2
Location: 50,42
Owner: GDI
SubCell: 0
Actor169: e2
Location: 56,44
Owner: GDI
SubCell: 4
Actor170: e1
Location: 22,57
Owner: GDI
Facing: 640
SubCell: 2
Actor171: e2
Location: 21,58
Owner: GDI
Facing: 640
SubCell: 2
Actor172: e1
Location: 44,6
Owner: GDI
SubCell: 1
Actor177: e1
Location: 45,6
Owner: GDI
SubCell: 1
Actor178: e1
Location: 45,7
Owner: GDI
SubCell: 4
SideGuard1: e1
Location: 51,52
Owner: GDI
SubCell: 2
SideGuard2: e1
Location: 52,52
Owner: GDI
SubCell: 1
SideGuard3: e1
Location: 52,52
Owner: GDI
SubCell: 3
SideGuard4: e1
Location: 51,52
Owner: GDI
SubCell: 4
SideGuard5: e2
Location: 53,52
Owner: GDI
SubCell: 1
SideGuard6: e2
Location: 53,52
Owner: GDI
SubCell: 2
SideGuard7: e2
Location: 53,52
Owner: GDI
SubCell: 4
SideGuard8: e2
Location: 53,52
Owner: GDI
SubCell: 3
InfantryPatrol1: e1
Location: 48,57
Owner: GDI
SubCell: 3
InfantryPatrol2: e1
Location: 47,57
Owner: GDI
SubCell: 4
waypoint27: waypoint
Location: 37,25
Owner: Neutral
waypoint26: waypoint
Location: 39,22
Owner: Neutral
waypoint25: waypoint
Location: 46,6
Owner: Neutral
waypoint24: waypoint
Location: 43,6
Owner: Neutral
waypoint18: waypoint
Location: 45,57
Owner: Neutral
waypoint15: waypoint
Location: 37,55
Owner: Neutral
waypoint14: waypoint
Location: 53,46
Owner: Neutral
waypoint13: waypoint
Location: 12,7
Owner: Neutral
waypoint12: waypoint
Location: 49,58
Owner: Neutral
waypoint11: waypoint
Location: 52,24
Owner: Neutral
waypoint9: waypoint
Location: 21,37
Owner: Neutral
waypoint8: waypoint
Location: 27,33
Owner: Neutral
waypoint7: waypoint
Location: 16,56
Owner: Neutral
waypoint6: waypoint
Location: 14,48
Owner: Neutral
waypoint5: waypoint
Location: 18,41
Owner: Neutral
waypoint4: waypoint
Location: 11,35
Owner: Neutral
waypoint3: waypoint
Location: 20,31
Owner: Neutral
waypoint2: waypoint
Location: 24,35
Owner: Neutral
waypoint1: waypoint
Location: 31,43
Owner: Neutral
waypoint0: waypoint
Location: 31,54
Owner: Neutral
ReinforcementsHelicopter1Rally: waypoint
Owner: Neutral
Location: 37,23
ReinforcementsHelicopter2Rally: waypoint
Owner: Neutral
Location: 40,23
GDIBuilding1: fact
Location: 43,49
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding2: nuke
Location: 47,51
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding3: proc
Location: 41,52
Owner: GDI
FreeActor: False
ScriptTags: GDIBuilding
GDIBuilding4: silo
Location: 49,52
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding5: nuk2
Location: 56,53
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding6: hq
Location: 46,48
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding7: pyle
Location: 45,52
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding8: weap
Location: 48,54
Owner: GDI
ScriptTags: GDIBuilding
GuardTower1: gtwr
Location: 36,51
Owner: GDI
GuardTower2: gtwr
Location: 36,57
Owner: GDI
GuardTower3: gtwr
Location: 55,48
Owner: GDI
GDIHpad: hpad.in
Location: 56,56
Owner: Target
GDIOrca: orca.in
Owner: Target
Location: 56,56
CenterPosition: 58450,58025,0
Facing: 920
GunboatRight: waypoint
Owner: Neutral
Location: 58,16
Gunboat: boat
Location: 32,16
Owner: GDI
Facing: 768
ReinforcementsTopSpawn: waypoint
Owner: Neutral
Location: 58,24
ReinforcementsBottomSpawn: waypoint
Owner: Neutral
Location: 58,26
ReinforcementsTankRally: waypoint
Owner: Neutral
Location: 48,27
ReinforcementsEngineersRally: waypoint
Owner: Neutral
Location: 49,26
ReinforcementsGunnersRally: waypoint
Owner: Neutral
Location: 50,26
ReinforcementsRocketsRally: waypoint
Owner: Neutral
Location: 49,27
ReinforcementsFlamersRally: waypoint
Owner: Neutral
Location: 50,27
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
FluentMessages: cnc|fluent/lua.ftl, cnc|fluent/campaign.ftl, map.ftl

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--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NodUnitsVehicles1 = { "bggy", "bggy", "bike", "bike" }
NodUnitsVehicles2 = { "ltnk", "ltnk" }
NodUnitsEngineers = { "e6", "e6", "e6", "e6" }
NodUnitsRockets = { "e3", "e3", "e3", "e3" }
NodUnitsGunners = { "e1", "e1", "e1", "e1" }
NodUnitsFlamers = { "e4", "e4", "e4", "e4" }
MainEntranceGuards = { JeepGuard1, JeepGuard2, MediumTank1, SideGuard1, SideGuard2, SideGuard6, SideGuard7, Guard1, Guard2, Guard3, Guard4, Guard5, Guard6, Guard7, Guard8, Guard9, Guard10 }
InfantryPatrol = { InfantryPatrol1, InfantryPatrol2 }
MainEntrancePatrolPath = { waypoint0.Location, waypoint1.Location, waypoint15.Location, waypoint12.Location }
InfantryPatrolPath = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint8.Location, waypoint2.Location, waypoint9.Location, waypoint2.Location }
JeepPatrolPath = { waypoint0.Location, waypoint1.Location, waypoint3.Location, waypoint4.Location, waypoint3.Location, waypoint2.Location, waypoint5.Location, waypoint6.Location, waypoint2.Location, waypoint7.Location }
MediumTankPatrolPath = { waypoint14.Location, waypoint5.Location }
TargetsKilled = 0
InsertNodUnits = function()
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, { "ltnk" }, { ReinforcementsTopSpawn.Location, ReinforcementsTankRally.Location }, 1)
local engineers = Reinforcements.Reinforce(Nod, NodUnitsEngineers, { ReinforcementsTopSpawn.Location, ReinforcementsEngineersRally.Location }, 10)
Reinforcements.Reinforce(Nod, NodUnitsRockets, { ReinforcementsBottomSpawn.Location, ReinforcementsRocketsRally.Location }, 10)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Reinforcements.Reinforce(Nod, NodUnitsGunners, { ReinforcementsBottomSpawn.Location, ReinforcementsGunnersRally.Location }, 10)
Reinforcements.Reinforce(Nod, NodUnitsFlamers, { ReinforcementsTopSpawn.Location, ReinforcementsFlamersRally.Location }, 10)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Reinforcements.ReinforceWithTransport(Nod, "tran.in", NodUnitsVehicles1, { GunboatRight.Location, ReinforcementsHelicopter1Rally.Location }, { GunboatRight.Location })
Trigger.AfterDelay(DateTime.Seconds(3), function()
Reinforcements.ReinforceWithTransport(Nod, "tran.in", NodUnitsVehicles2, { GunboatRight.Location, ReinforcementsHelicopter2Rally.Location }, { GunboatRight.Location })
end)
end)
Trigger.OnAllRemovedFromWorld(engineers, function()
if not Nod.IsObjectiveCompleted(CaptureHelipad) then
Nod.MarkFailedObjective(CaptureHelipad)
end
end)
end
DiscoveredMainEntrance = function()
if Nod.IsObjectiveCompleted(DistractGuardsObjective) then
return
end
Nod.MarkCompletedObjective(DistractGuardsObjective)
Utils.Do(MainEntranceGuards, function(guard)
if not guard.IsDead then
guard.Patrol(MainEntrancePatrolPath)
end
end)
end
Trigger.OnKilled(GDIHpad, function()
if not Nod.IsObjectiveCompleted(CaptureHelipad) then
Nod.MarkFailedObjective(CaptureHelipad)
end
end)
Trigger.OnKilled(GDIOrca, function()
if not Nod.IsObjectiveCompleted(UseOrcaObjective) then
Nod.MarkFailedObjective(UseOrcaObjective)
end
end)
Trigger.OnDamaged(GuardTower3, function()
if not MediumTank3.IsDead then
MediumTank3.Patrol(MediumTankPatrolPath)
end
end)
Utils.Do(Map.ActorsWithTag("Village"), function(actor)
Trigger.OnKilled(actor, function()
TargetsKilled = TargetsKilled + 1
if TargetsKilled >= 15 then
Nod.MarkCompletedObjective(NoCaptureObjective)
Nod.MarkCompletedObjective(UseOrcaObjective)
end
end)
end)
Utils.Do(Map.ActorsWithTag("GDIBuilding"), function(actor)
Trigger.OnKilledOrCaptured(actor, function()
Nod.MarkFailedObjective(NoCaptureObjective)
end)
end)
Trigger.OnCapture(GDIHpad, function()
Nod.MarkCompletedObjective(CaptureHelipad)
if not GDIOrca.IsDead then
GDIOrca.Owner = Nod
end
Actor.Create("camera", true, { Owner = Nod, Location = waypoint25.Location })
Actor.Create("flare", true, { Owner = Nod, Location = waypoint25.Location })
end)
WorldLoaded = function()
Nod = Player.GetPlayer("Nod")
GDI = Player.GetPlayer("GDI")
Camera.Position = waypoint26.CenterPosition
InsertNodUnits()
Jeep.Patrol(JeepPatrolPath)
Utils.Do(InfantryPatrol, function(unit)
unit.Patrol(InfantryPatrolPath)
end)
Utils.Do(GDI.GetGroundAttackers(), function(guard)
Trigger.OnDamaged(guard, function()
if not guard.IsDead then
IdleHunt(guard)
end
end)
end)
InitObjectives(Nod)
Trigger.OnDiscovered(GuardTower1, DiscoveredMainEntrance)
Trigger.OnDiscovered(GuardTower2, DiscoveredMainEntrance)
Trigger.OnDiscovered(GuardTower3, function()
if not Nod.IsObjectiveCompleted(DistractGuardsObjective) then
Nod.MarkFailedObjective(DistractGuardsObjective)
end
end)
CaptureHelipad = AddPrimaryObjective(Nod, "capture-gdi-helipad")
NoCaptureObjective = AddPrimaryObjective(Nod, "do-not-capture-or-destroy")
UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
GDIObjective = AddPrimaryObjective(GDI, "")
end
Tick = function()
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(GDIObjective)
end
if GDI.Resources >= GDI.ResourceCapacity * 0.75 then
GDI.Resources = GDI.ResourceCapacity * 0.25
end
end

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World:
LuaScript:
Scripts: campaign.lua, utils.lua, nod07c.lua
MusicPlaylist:
StartingMusic: justdoit
VictoryMusic: nod_win1
MissionData:
Briefing: briefing
BriefingVideo: nod7b.vqa
StartVideo: bcanyon.vqa
LossVideo: flag.vqa
SmudgeLayer@CRATER:
InitialSmudges:
40,22: cr1,2
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^CivBuilding:
ScriptTags:
^CivInfantry:
ScriptTags:
^BaseBuilding:
AnnounceOnSeen:
ScriptTags:
CYCL:
Buildable:
Prerequisites: ~disabled
NUK2:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
ORCA:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E5:
Buildable:
Prerequisites: ~disabled
HARV:
Harvester:
SearchFromProcRadius: 30
SearchFromHarvesterRadius: 30
HTNK:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
ORCA:
Buildable:
Prerequisites: ~disabled
TRAN:
Buildable:
Prerequisites: ~disabled
HQ:
AirstrikePower:
Prerequisites: gdi
BOAT:
Health:
HP: 150000
RevealsShroud:
ValidRelationships: Ally, Neutral, Enemy
Range: 4c0
TRAN.IN:
Inherits: TRAN
RejectsOrders:
-Selectable:
RenderSprites:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:
HPAD.IN:
Inherits: HPAD
RenderSprites:
Image: hpad
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: hpad
Capturable:
Types: building
Building:
Footprint: x_ xx
BuildSounds: placbldg.aud, build5.aud
UndeploySounds: cashturn.aud
-Sellable:
Demolishable:
-Condition:
-Power:
ORCA.IN:
Inherits: ORCA
Buildable:
Prerequisites: ~hpad
RenderSprites:
Image: ORCA
-AutoTarget:
-AutoTargetPriority@DEFAULT:
-AutoTargetPriority@ATTACKANYTHING:
-AttackMove: