Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NodUnitsVehicles1 = { "bggy", "bggy", "bike", "bike" }
NodUnitsVehicles2 = { "ltnk", "ltnk" }
NodUnitsEngineers = { "e6", "e6", "e6", "e6" }
NodUnitsRockets = { "e3", "e3", "e3", "e3" }
NodUnitsGunners = { "e1", "e1", "e1", "e1" }
NodUnitsFlamers = { "e4", "e4", "e4", "e4" }
MainEntranceGuards = { JeepGuard1, JeepGuard2, MediumTank1, SideGuard1, SideGuard2, SideGuard6, SideGuard7, Guard1, Guard2, Guard3, Guard4, Guard5, Guard6, Guard7, Guard8, Guard9, Guard10 }
InfantryPatrol = { InfantryPatrol1, InfantryPatrol2 }
MainEntrancePatrolPath = { waypoint0.Location, waypoint1.Location, waypoint15.Location, waypoint12.Location }
InfantryPatrolPath = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint8.Location, waypoint2.Location, waypoint9.Location, waypoint2.Location }
JeepPatrolPath = { waypoint0.Location, waypoint1.Location, waypoint3.Location, waypoint4.Location, waypoint3.Location, waypoint2.Location, waypoint5.Location, waypoint6.Location, waypoint2.Location, waypoint7.Location }
MediumTankPatrolPath = { waypoint14.Location, waypoint5.Location }
TargetsKilled = 0
InsertNodUnits = function()
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, { "ltnk" }, { ReinforcementsTopSpawn.Location, ReinforcementsTankRally.Location }, 1)
local engineers = Reinforcements.Reinforce(Nod, NodUnitsEngineers, { ReinforcementsTopSpawn.Location, ReinforcementsEngineersRally.Location }, 10)
Reinforcements.Reinforce(Nod, NodUnitsRockets, { ReinforcementsBottomSpawn.Location, ReinforcementsRocketsRally.Location }, 10)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Reinforcements.Reinforce(Nod, NodUnitsGunners, { ReinforcementsBottomSpawn.Location, ReinforcementsGunnersRally.Location }, 10)
Reinforcements.Reinforce(Nod, NodUnitsFlamers, { ReinforcementsTopSpawn.Location, ReinforcementsFlamersRally.Location }, 10)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Reinforcements.ReinforceWithTransport(Nod, "tran.in", NodUnitsVehicles1, { GunboatRight.Location, ReinforcementsHelicopter1Rally.Location }, { GunboatRight.Location })
Trigger.AfterDelay(DateTime.Seconds(3), function()
Reinforcements.ReinforceWithTransport(Nod, "tran.in", NodUnitsVehicles2, { GunboatRight.Location, ReinforcementsHelicopter2Rally.Location }, { GunboatRight.Location })
end)
end)
Trigger.OnAllRemovedFromWorld(engineers, function()
if not Nod.IsObjectiveCompleted(CaptureHelipad) then
Nod.MarkFailedObjective(CaptureHelipad)
end
end)
end
DiscoveredMainEntrance = function()
if Nod.IsObjectiveCompleted(DistractGuardsObjective) then
return
end
Nod.MarkCompletedObjective(DistractGuardsObjective)
Utils.Do(MainEntranceGuards, function(guard)
if not guard.IsDead then
guard.Patrol(MainEntrancePatrolPath)
end
end)
end
Trigger.OnKilled(GDIHpad, function()
if not Nod.IsObjectiveCompleted(CaptureHelipad) then
Nod.MarkFailedObjective(CaptureHelipad)
end
end)
Trigger.OnKilled(GDIOrca, function()
if not Nod.IsObjectiveCompleted(UseOrcaObjective) then
Nod.MarkFailedObjective(UseOrcaObjective)
end
end)
Trigger.OnDamaged(GuardTower3, function()
if not MediumTank3.IsDead then
MediumTank3.Patrol(MediumTankPatrolPath)
end
end)
Utils.Do(Map.ActorsWithTag("Village"), function(actor)
Trigger.OnKilled(actor, function()
TargetsKilled = TargetsKilled + 1
if TargetsKilled >= 15 then
Nod.MarkCompletedObjective(NoCaptureObjective)
Nod.MarkCompletedObjective(UseOrcaObjective)
end
end)
end)
Utils.Do(Map.ActorsWithTag("GDIBuilding"), function(actor)
Trigger.OnKilledOrCaptured(actor, function()
Nod.MarkFailedObjective(NoCaptureObjective)
end)
end)
Trigger.OnCapture(GDIHpad, function()
Nod.MarkCompletedObjective(CaptureHelipad)
if not GDIOrca.IsDead then
GDIOrca.Owner = Nod
end
Actor.Create("camera", true, { Owner = Nod, Location = waypoint25.Location })
Actor.Create("flare", true, { Owner = Nod, Location = waypoint25.Location })
end)
WorldLoaded = function()
Nod = Player.GetPlayer("Nod")
GDI = Player.GetPlayer("GDI")
Camera.Position = waypoint26.CenterPosition
InsertNodUnits()
Jeep.Patrol(JeepPatrolPath)
Utils.Do(InfantryPatrol, function(unit)
unit.Patrol(InfantryPatrolPath)
end)
Utils.Do(GDI.GetGroundAttackers(), function(guard)
Trigger.OnDamaged(guard, function()
if not guard.IsDead then
IdleHunt(guard)
end
end)
end)
InitObjectives(Nod)
Trigger.OnDiscovered(GuardTower1, DiscoveredMainEntrance)
Trigger.OnDiscovered(GuardTower2, DiscoveredMainEntrance)
Trigger.OnDiscovered(GuardTower3, function()
if not Nod.IsObjectiveCompleted(DistractGuardsObjective) then
Nod.MarkFailedObjective(DistractGuardsObjective)
end
end)
CaptureHelipad = AddPrimaryObjective(Nod, "capture-gdi-helipad")
NoCaptureObjective = AddPrimaryObjective(Nod, "do-not-capture-or-destroy")
UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
GDIObjective = AddPrimaryObjective(GDI, "")
end
Tick = function()
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(GDIObjective)
end
if GDI.Resources >= GDI.ResourceCapacity * 0.75 then
GDI.Resources = GDI.ResourceCapacity * 0.25
end
end